Name: Chiyute no Jutsu
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: -
Range: -
Specialty: Medical ninjustu
Duration: 2-5 posts
Cooldown: 8 posts
Description: A Ninjutsu technique where the ninja focuses Chakra into the palms of their hands, creating a small ball of healing Chakra. This Chakra, when concentrated, can repair physical damage to another person. 15 Chakra to use.
Name: Sense Deprivation
Canon/Custom: Custom
Rank: C - A
Type: Offensive, Defensive, Supplementary
Element: /
Range: Close, Mid, Far
Specialty: Medical Ninjutsu, Ninjutsu
Duration: 2-5 Posts
Cooldown: 4-10 Posts
Description:
The user places the pointer and middle finger of their left hand to
their temple, concentrating either on themselves or their target. They
send out a burst of chakra towards the sense they wish to stop, using
medical knowledge to ensure that it's done safely and properly. This
jutsu is used to cut a sense off entirely, whether that be sight, sound,
taste, touch, or smell. Depending on the rank of the jutsu the user can
cut off more than once sense.
C Rank - Can only cut off 1 sense at a time.
B Rank - Can cut off 2 senses at the same time.
A Rank - Can cut off 3 senses at the same time.
Name: Regeneration Aura
Canon/Custom: Custom
Rank: C
Type: Defensive, Supplementary
Element: /
Range: 0 - 25 meters
Specialty: Medical Ninjutsu, Ninjutsu
Duration: 1 - 5 Posts
Cooldown: 2 - 10 Posts
Description:
This jutsu has two parts to it. The first, and most important part is
the fact that it is a group heal. By combining Medical Ninjutsu and
Ninjutsu the user is capable of healing multiple people at once (up to
three people), of the users choosing, continuously. This will heal
anything from paper cuts to gashes and slices. Even bruises are healed
through this technique.
While this healing is going on there is also
part two of this jutsu: a shield that blocks 50% worth of damage towards
those within the Regeneration Aura's sphere by cushioning them in the
chakra that makes up and fills the sphere. This causes those within the
sphere to take half of the damage they normally would against both
physical moves and ninjutsu used against them.
This jutsu costs the initial cost to start the jutsu, and then costs an additional 5 chakra
per person being healed within the sphere per post. The user is unable
to move during this time, and has to remain on one place while this
jutsu is up. If the user moves the jutsu will stop.
Name: Kiss of the Dragon
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: /
Range: Close / Mid
Speciality: Medical Ninjutsu
Duration:1 Post
Cooldown: Twice Per Thread
Description:This is a "forbidden" technique among medical users because its only
use is to kill. The medic nin sticks/throws a senbon with deadly
accuracy as fast as 35 mph into their victim's neck, right at the top of the
spine, being most effective at close range. This is done just right to stimulate all of the body's blood to
rush in that direction. This will almost instantly cause the side
effects of quadriplegia, (Post 1) followed by bleeding from the head's orifices, (Post 2)
and then finally causing a very painful death due to a brain
aneurysm. (Post 3, if no medical attention is applied beforehand.)
Name: Delicate Illness Extration Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: -
Range: Close
Specialty: Ninjutsu, Medical Ninjutsu
Duration: 2 posts
Cooldown: 5 posts
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, (Post 1) an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. (Post 2) The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. (20 Chakra)
Name: Body Pathway Derangement
Canon/Custom: Canon
Rank: A
Type: Offensive
Range: Close
Specialty: Medical Ninjustu
Duration: 1 post
Cooldown: 5 posts
Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat however is not an easy one and takes a high amount of concentration and intelligence, or experience as a medic. (25 Chakra)
Name: Chakra Scalpel
Canon/Custom: Canon
Rank: A
Type: Offensive/Supplementary
Element: -
Range: Close
Specialty: Ninjutsu, Medical Ninjutsu
Duration: 3 Post
Cooldown: 6 posts
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)
Name: Cell Activation Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: 0 - 5 Meters
Specialty: Medical Ninjutsu
Duration: 1 - 5 Posts
Cooldown: Duration +2
Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
Name: Heaven's Wrath
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: 0 - 25 meters
Specialty: Medical Ninjutsu, Ninjutsu
Duration: 1 - 5 Posts
Cooldown: 2 - 10 Posts
Description: This jutsu is essentially a boost to friendly targets of the users
choosing (up to three at a time). By using Medical Ninjutsu knowledge,
and Ninjutsu to create a wider range, the user causes an area to where
friendly targets, while in this area, gain a boost to their stats.
Users gain a +2 to reaction times, speed, sensory, it invigorates the body.. Ninjutsu
users gain a +1 in attack and power. This comes at the cost of the
initial chakra cost and an added +10 for every person this jutsu boosts.
This is done due to an adrenaline boost due to the Medical Ninjutsu.
This jutsu cannot be used on the user themselves, as they must remain in one
place, unmoving, during the time this jutsu is raised. The user is
unable to use any other jutsu during the time that this jutsu is active.
Name: Medical Eye
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: Close, Mid, Far
Specialty: Medical Ninjutsu
Duration: 1 - 10 posts
Cooldown: 2 - 20 posts
Description: This technique involves sending medical chakra to the Cerebral Cortex of the brain by way of the hands, which allows the user to see the human body in 3 different viewpoints: X-ray, to see the skeleton and bones, Flesh, to see bloodflow and internal organs, and Nervous, to see, obviously, the Central Nervous System. The 3 viewpoints can be switched between at the user's will. This technique is designed to let the Medic-Nin locate injuries, broken bones and internal damage on patients quickly, and also to determine if the patient is sick, poisoned or has a disease. The user can also gauge another person's health condition by the aura they give off while the technique is active. If the aura is green, they are in fine condition. If the aura is yellow, they are tired/worked up. If the aura is red, they are in critical condition; if purple, they are dying; if black, the person is deceased. Originally devised as a technique to better assist in locating and treating the wounded and the sick, the Medical Eye can also be used in combat to help take lives rather than heal; a deadly weapon for any seasoned battlefield Medic. 25 chakra activation, +10 chakra each post after activation. A proficient Medic can even pass on a viewpoint of their choosing to an ally for up to 3 turns, at the cost of an additional +10 chakra for every turn.
Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary/Offensive
Range: Close
Specialty: Medical Ninjustu
Duration: /
Cooldown: 4 posts
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique.
By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. (25 Chakra)
Name: Medical Transformation Technique
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: /
Range: Close | Within Touching Distance
Specialty: Medical Ninjutsu
Duration: Instant | 1 Post
Cooldown: 2 Posts
Description: With this jutsu the user is capable of changing not only their own appearance but the appearance of others. These changes can be little or big: simply changing ones hair color or length to a full blown transformation of height, weight, age and skin color. This jutsu is painless and takes away the need for plastic surgery when it comes to changing the way someone would look. This is a permanent change: meaning that it cannot be detected with any form of Dojutsu or sensory - outside of the fact that that persons chakra will remain the same since this changes their physical appearance and characteristics (scent included) and nothing else. The user of this jutsu does not need a base (or example) to go off of, and can simply warp and change their own or someone else' appearance simply from their own imagination - or what the other person might wish to have. The amount of chakra this technique costs depends on the change being preformed, from small minor changes taking only 10 chakra and larger changes taking as much as 30 chakra to accomplish. This transformation is strictly physical, and does not change clothing. Once the changes are made they can only be reversed through plastic surgery or through this jutsu being used again on that individual. This jutsu does NOT grow back missing body parts.
D-Rank: At D rank only small changes can be preformed such as the removal of tiny scars or bruises (scars of 2 inches or smaller, bruises of the same radias). Hair color can be changed at this point (both hair and eyebrows as well as facial hair), as can its length. Minor skin blemishes can also be removed such as acne or freckles. [-10 Chakra]
C-Rank: At C rank the changes become a bit more pronounced: larger scars and bruises can be removed (scars of 5 inches or smaller, brusies of the same radias). Eye color can now be changed as the user sees fit. [-15 Chakra]
B-Rank: At B rank all scars can be removed as can all bruises. The user is also capable of removing tattoos at this point. Minor facial transformations can also be made at this point: such as changes to the nose, mouth, or ears and the ability to grow facial hair. [-20 Chakra]
A-Rank: More pronounced changes can be made at this point including full facial changes. The user can also change their weight and height; making themselves fatter or skinnier, and taller or shorter (though they cannot go below 3 feet five inches or above 7 feet tall). The user is also capable at this point of changing their skin color. [-25 Chakra]
S-Rank: Full blown transformations are capable at this point including the ability to change ones gender. Age can be changed at this point, allowing someone to look older or younger as they see fit. Scent is also able to be changed at this point. [-30 Chakra]
Name: False Immortality
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: /
Range: All Ranges
Specialty: Medical Ninjutsu
Duration: -15 Per Post
Cooldown: Duration +10
Description: This jutsu is quite complicated and yet simple at the same time. It is the dream of any medic to never see their comrade fall and with this jutsu it allows the medic – at least for a period of time – to ensure that such a thing cannot happen.
This jutsu takes Mystical Palm Technique to the extreme. The Medic must make physical contact with the target for the briefest of moments which starts the connection. This allows the Medic, no matter where their target goes, to continue to pump them full of healing chakra. This healing chakra is capable of not only healing all forms of burns, cuts, abrasions, and broken bones, but to also grow back limbs and cure of all poisons. However, this jutsu costs chakra to maintain, even if the target is not injured, causing the medic to only be able to use it for so long before they must stop. When this jutsu stops so do the effects of it, making the target capable of taking damage without healing again. This jutsu does not work if the target is decapitated.
Name: True Immortality
Canon/Custom: Custom
Rank: SS
Type: Supplementary
Element: /
Range: /
Specialty: Medical Ninjutsu
Duration: /
Cooldown: /
Description: This is the big brother so to speak to False Immortality. This jutsu works very much like the same as its little brother in that it heals the target of all sorts of wounds, burns, loss of limbs, and poisons. However, instead of having to maintain a constant connect the medic places an active ball of healing chakra into the chest cavity of the target that remains there until it has been used up and then more must be added. This ball of chakra is equivalent of the amount of chakra the Medic stores within them, though the base cost of the jutsu MUST be paid.
As injuries, poisons, ect, effect the target it will begin to use portions of this ball to heal.
5 Chakra: Heals minor burns, scraps, scratches.
10 Chakra: Heals fractured bones, severe burns, and severe cuts.
15 Chakra: Heals broken bones, minor damage to organs, cures poisoning.
20 Chakra: Regrows severed limbs, heals all other not-mentioned injuries and aliments.
After the ball of chakra is placed into a target then it will remain until it’s used, even if the target leaves a thread and joins another. The chakra replenishes itself each thread unless ALL of it is used.
Name: Ailment Removal
Canon/Custom: Custom
Rank: SS
Type: Supplementary
Element: /
Range: 0 – 5 Meters
Specialty: Medical Ninjutsu
Duration: 2 Posts
Cooldown: 10 Posts
Description: This jutsu is exactly as the name suggests; it is the ability to remove an ailment from someone. This jutsu works roughly the same way as the Delicate Illness Extraction Technique does. However, this jutsu must be performed over several posts.
The user hovers their hands over the chest of the target and their hands will glow a white color as they fill with highly concentrated healing charka. This chakra they send spreading throughout the targets entire body (Post 1).
After the targets entire body has been filled with this healing chakra it begins to attach itself to all of the ailment; safely extracting it from every bit of the user’s body without causing damage; as well as healing any damage that might have been caused due to this ailment. After it has done this the user then removes the chakra by lifting their hand from the spot on the targets chest. (Post 2).
The user may store this ailment for later use in poisons. The user may also use this jutsu on themselves.
Name: Resurrection Technique: Enhanced Corpse Revival
Canon/Custom: Custom
Rank: SS
Type: Supplementary, Offensive
Element: Doton
Range: 0 - 50 Meters
Specialty: Medical Ninjutsu
Duration: -15 Chakra Per Post
Cooldown: Once Per Thread
Description: By utilising soil in the local ground, the user can revive the fallen in one of two ways. The first version allows the user to seemingly continuously resurrects a large number of slain people as zombies, but with some of their rationality, physical prowess, and technique at their disposal. They are difficult to destroy, requiring several hits before the zombie will return to the water it was born from. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust.
The second version allows the user to bring a person back as a perfect resurrection, able to use all its skills from when alive, along with complete consciousness of who they were before they died, thoughts, memories, ect. This method requires a large amount of energy (i.e. electricity). Because this technique brings someone back from the dead permanently it takes 90% of the user's chakra to accomplish, leaving little to no chakra left for anything but keeping the caster alive.