Oda Ryōta Jounin (A-Rank)
Posts : 31 Join date : 2014-07-30
| Subject: Oda Ryōta Jutsu List Thu Jul 31, 2014 2:31 pm | |
| - S-Ranks:
Name: Wood Release Secret Technique: Nativity of a World of Trees (Mokuton Hijutsu: Jukai Kōtan - 木遁秘術・樹界降誕) Canon/Custom: Canon Rank: S Type: Offensive, Supplementary Element: Mokuton (Suiton || Doton) Range: 75 meters Specialty: Ninjutsu Duration: -45 chakra per post Cooldown: Duration + 10 Description: The user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. A small plant can grow into a forest in an instant.[3] By generating chakra, the user manoeuvres it as they see fit for attack and defence; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With their tremendous life force, the trees can pierce through earthen walls, and extend their branches at their prey in an instant.
- A-Ranks:
Name: Wood Release: Wood Dragon Technique (Mokuton: Mokuryū no Jutsu - 木遁・木龍の術) Canon/Custom: Canon Rank: A Type: Offensive Element: Mokuton (Suiton || Doton) Range: 50 meters Specialty: Ninjutsu Duration: -40 chakra per post Cooldown: Duration + 8 Description: The user creates a gigantic wooden dragon, which they can they use for a multitude of purposes including restraining a target, or for offensive purposes. The dragon that the user creates can vary in terms of appearance. While both instances created a serpentine dragon, Chinese dragon, though the first had a short trunk-like nose, while the other two later created did not. It also has the ability to absorb chakra from its target, slowly rendering them unable to use techniques.
Name: Wood Release: Underground Roots Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Mokuton (Suiton || Doton) Range: 30 meters Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 8 Description: Using the Wood Release, a user can manipulate the terrain, bringing out underground roots of varying sizes to fit various offensive situations, such as using the roots for trickery, misdirection and restriction. One can also use a large scale version, bringing out massive roots over a larger area that tangle around each other with such force that any one caught in-between is violently crushed to death.
Name: Water Release: World of Water (Suiton: Mizu no Sekai - 水遁・水の世界 Canon/Custom: Custom Rank: A Type: Supplementary, Defensive Element: Suiton Range: 60 meters Specialty: Ninjutsu Duration: -50 chakra per post Cooldown: Duration + 10 Description: This jutsu is used to trap a victim inside a large virtually inescapable sphere of water that is many times larger than the original Water Prison Technique, capable of imprisoning many opponents at once. The user forms water clones around the area they wish to encompase, the number of clones is dependent on the size of the area that the user wishes to trap within the jutsu. When the clones have been formed each clone performs the neccessary hand seals and thrusts both palms toward the area, forming the trap between the surrounded area. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth or taking water from the air around the user. The user may or may not participate in the forming of the jutsu, allowing the user to launch an added offensive once the opponents are trapped within. Once trapped the target is unable to move due to the increased heaviness and sheer volume of the water. The only downside of this technique is that each clone must keep both hands within the sphere at all times in order for the targets to remain imprisoned, rendering the clones useless outside of the forming of this jutsu.
- B-Ranks:
Name: Wood Clone Technique (Moku Bunshin no Jutsu - 木分身の術) Canon/Custom: Canon Rank: B Type: Supplementary Element: Mokuton (Suiton || Doton) Range: 100 meters Specialty: Ninjutsu || Senju Clan Duration: Until dispersed or destroyed Cooldown: Duration + 3 Description: A clone that is created by using chakra to alter the user's own cells into vegetation. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique or completely mobile and able to perform techniques They have the ability to travel far from the user and are able to communicate with the original. Moreover, since the wood clone has the ability to merge with plants and trees, it is also great for reconnaissance missions. By directly touching the wood clone with his hand, the user can absorb the information it gathered and change the shape of the clone. Unlike other clone techniques, the wood clone doesn't disappear when hit and takes the damage to a certain degree. Also, unlike the Shadow Clone Technique, which requires the clone to disappear to relay intel back to the user's original body, the Wood Clone can relay intel back and forth between the user's original body and a clone without having the clone disappear or even coming into contact with each other. These clones can also be dispelled like normal clones, however. If a wood clone is changed into a seed and ingested into the body or left on a target, it can be used as a transmission device of sorts. The user can use these to track their target as the seeds respond to their chakra only.
Name: Earth Release: Epicenter Strike (Doton: Shinou Kougeki - 土遁・震央攻撃) Canon/Custom: Custom Rank: B Type: Offensive Element: Doton Range: 25 meters Specialty: Ninjutsu, Taijutsu Duration: 1 post Cooldown: 6 posts Description: After gathering enough chakra in the foot, the user jumps high into the air and performs a heel axe kick in front of their target. The moment the kick connects with the ground, the chakra from their foot spreads out and creates a devastating shockwave that extends up to fifty meters. If the opponent is directly below the kick, they will suffer major and most likely fatal damage to their body. If they are away from where the kick lands, the shockwave will take the effect of a short but powerful mini-quake that can upturn the earth and cause tremendous damage to those on the ground. If the user has chakra-enhanced strength, the damage and resulting quake can increase in power and length.
Name: Water Release: Water Dragon Biting Explosion (Suiton: Suiryū Kōbaku - 水遁・水龍咬爆) Canon/Custom: Custom Rank: B Type: Offensive Element: Suiton Range: 25 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: The user creates a large pool of water that, after firing the enemy into the air, shoots numerous water bullets at them and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
Name: Wood Release: Cutting Technique (Mokuton: Sashiki no Jutsu - 木遁・挿し木の術) Canon/Custom: Canon Rank: B Type: Offensive Element: Mokuton (Suiton || Doton) Range: 25 meters Specialty: Ninjutsu Duration: -20 chakra per post || 20 chakra per 10 spikes Cooldown: Duration + 6 Description: A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword,[1] or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result. For each 10 spikes the user creates, they must pay an additional 20 chakra.
- C-Ranks :
Name: Earth Release: Tearing Earth Turning Palm (Doton: Retsudo Tenshō - 土遁・裂土転掌) Canon/Custom: Canon Rank: C Type: Offensive Element: Doton Range: Mid (5-15m) Specialty: Ninjutsu Duration: 1 Posts Cooldown: 3 Posts Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Name: Earth Release: Binding Chains (Doton: Imashime Kusari - 土遁・縛め鏈) Canon/Custom: Custom Rank: C Type: Supplementary Element: Doton Range: 15 meters Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 2 Description: The user causes the earth below the target to rise up in the form of chains that bind the target in place. The chains are as durable as thick rope, and can easily be cut or destroyed by C-rank or higher weapons and jutsu.
Name: Earth Release: Rising Sarcophagus (Doton: Joushou Sekkan - 土遁:上昇石棺 Canon/Custom: Custom Rank: C Type: Offensive Element: Doton Range: 20 meters Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 4 Description: This technique allows the user to trap an opponent using the chakra in the earth around them. The user sinks the opponent in a quicksand trap and solidifies the quicksand above their feet, trapping them in. Then, the user summons two slabs of earth that surround the target on both sides. Depending on how the user wants to use the technique, they can either trap the opponent in an earth coffin or crush the opponent in an instant with the stone slabs.
Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術) Canon/Custom: Canon Rank: C Type: Supplementary, Defensive Element: Suiton Range: Touch Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.
- D- Ranks:
Name: Water Release: Archerfish Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: Short (0-5m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.
Name: Water Release: Poison Mist (Suiton: Doku Kasumi - 水遁:毒霞翳) Canon/Custom: Custom Rank: D Type: Suppleentary Element: Suiton Range: 5 meters Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: Similar to Zabuza Momochi's Hidden Mist Technique, this jutsu envelops the surrounding area in a dense mist. However, the vapor itself acts as a toxin to the target's eyes, blinding them. It can also constantly burn the target's throat, disabling their ability to speak as well. This technique is mostly useful for separating teams of shinobi, effectively cutting off communication between them. The effects last as long as the mist is in place. Those caught within the mist that are of B-rank or higher are unaffected.
Name: Water Release: Hiding in Water Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: / Specialty: Ninjutsu Duration: 5 post, -10 chakra per post after initial 5 Cooldown: 10 posts Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.
Name: Hidden Mist Jutsu Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: 20 meters Specialty: Ninjutsu Duration: -5 chakra per post Cooldown: duration + 5 posts Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.
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