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| June's Jutsu List | |
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June Speculi Special Jounin
Posts : 16 Join date : 2014-08-27
| Subject: June's Jutsu List Thu Aug 28, 2014 5:40 pm | |
| Rank D- Spoiler:
Name:Wind Release: Windstorm Technique (Fūton: Bōfū no Jutsu - 風遁・暴風の術) Canon/Custom: Custom Rank: D Type: Supplementary, Defensive Element: Fuuton Range: 5 meters Specialty: Ninjutsu Duration: 3 posts Cooldown: 5 posts Description: An incredibly simple technique that quickly displaces the air around the user with the goal of kicking up a substantial amount of small debris in the area. If successful the user appearance will become impeded by the debris allowing them to act without being seen by an opponent. This technique is particularly useful in shrouding a user's direction of movement if used together with the Body Flicker Technique. As this technique utilizes natural debris and only a small amount of chakra it can be utilized by even amateur wind user's. The clouded area will clear after three posts. - Code:
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[b]Name:[/b]Wind Release: Windstorm Technique (Fūton: Bōfū no Jutsu - 風遁・暴風の術) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] D [b]Type:[/b] Supplementary, Defensive [b]Element:[/b] Fuuton [b]Range:[/b] 5 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 3 posts [b]Cooldown:[/b] 5 posts [b]Description:[/b] An incredibly simple technique that quickly displaces the air around the user with the goal of kicking up a substantial amount of small debris in the area. If successful the user appearance will become impeded by the debris allowing them to act without being seen by an opponent. This technique is particularly useful in shrouding a user's direction of movement if used together with the Body Flicker Technique. As this technique utilizes natural debris and only a small amount of chakra it can be utilized by even amateur wind user's. The clouded area will clear after three posts. Name: Water Release: Archerfish Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: Short (0-5m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire. - Code:
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[b]Name:[/b] Water Release: Archerfish [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Supplementary [b]Element:[/b] Water [b]Range:[/b] Short (0-5m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 3 posts [b]Description:[/b] This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire. Rank C- Spoiler:
Name: Futon: Kazejuugan [Wind release: Air bullets] Canon/Custom: Canon Rank: C Type: Offensive Element: Wind Range: Short(0-5m), Mid(5-15m), Long(15m+) Speciality: Ninjutsu Duration: / Cooldown: 4 posts Description: The user holds out their hand, palm flat and facing upward, where they condense their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. The user can spawn up to six of these bullets at a time before cooldown is enforced. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaving behind 1/2in gashes over a 6in radius. If a bullet grazes the target, it can leave small lacerations on any exposed flesh it comes near. - Code:
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[b]Name:[/b] Futon: Kazejuugan [Wind release: Air bullets] [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Wind [b]Range:[/b] Short(0-5m), Mid(5-15m), Long(15m+) [b]Speciality:[/b] Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 4 posts [b]Description:[/b] The user holds out their hand, palm flat and facing upward, where they condense their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. The user can spawn up to six of these bullets at a time before cooldown is enforced. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaving behind 1/2in gashes over a 6in radius. If a bullet grazes the target, it can leave small lacerations on any exposed flesh it comes near. Name: Wind Release: Cyclone Technique (Fūton: Tatsumaki no Jutsu - 風遁・竜巻の術) Canon/Custom: Custom Rank: C Type: Offensive Element: Fuuton Range: 10 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: A rather simple technique which allows the user to create a substantially sized cyclone for offensive purposes. Specifically, after performing the necessary hand seals, this technique can be set to ram into a target with an incredible force as well as slice an enemy with multiple wind based blades concealed with the cyclone. In addition to this standard usage, this technique can also be conjured around a particular target and then commanded to collapse in on the target delivering severe cuts and a crushing force simultaneously. This technique's ramming strength can usually be impeded by a sturdy defense, though the blade like portion of the attack will damage even solid stone. - Code:
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[b]Name:[/b] Wind Release: Cyclone Technique (Fūton: Tatsumaki no Jutsu - 風遁・竜巻の術) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Fuuton [b]Range:[/b] 10 meters [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 4 posts [b]Description:[/b] A rather simple technique which allows the user to create a substantially sized cyclone for offensive purposes. Specifically, after performing the necessary hand seals, this technique can be set to ram into a target with an incredible force as well as slice an enemy with multiple wind based blades concealed with the cyclone. In addition to this standard usage, this technique can also be conjured around a particular target and then commanded to collapse in on the target delivering severe cuts and a crushing force simultaneously. This technique's ramming strength can usually be impeded by a sturdy defense, though the blade like portion of the attack will damage even solid stone. Name: Wind Release: Great Spinning Breakthrough (Fūton: Daikaitoppa - 風遁・大回突破) Canon/Custom: Custom Rank: C Type: Offensive, Defensive Element: Fuuton Range: Self Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 2 Description: Wind Release: Great Spinning Breakthrough (風遁・大回突破, Fūton: Daikaitoppa) is a Wind Release type ninjutsu. To use this jutsu, the user must first start spinning around and then release wind natured chakra around him, resulting a whirlwind around the user. This jutsu severs and damages whatever comes in the range of it because the wind chakra is manipulated into the form of numerous tiny blades. It can be used for both defense and offence. - Code:
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[b]Name:[/b] Wind Release: Great Spinning Breakthrough (Fūton: Daikaitoppa - 風遁・大回突破) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive, Defensive [b]Element:[/b] Fuuton [b]Range:[/b] Self [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -15 chakra per post [b]Cooldown:[/b] Duration + 2 [b]Description:[/b] Wind Release: Great Spinning Breakthrough (風遁・大回突破, Fūton: Daikaitoppa) is a Wind Release type ninjutsu. To use this jutsu, the user must first start spinning around and then release wind natured chakra around him, resulting a whirlwind around the user. This jutsu severs and damages whatever comes in the range of it because the wind chakra is manipulated into the form of numerous tiny blades. It can be used for both defense and offence. Name: Azure Stream Canon/Custom: Canon Rank: C Type: Offensive Element: Suiton Range: 5m Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 3 Description: Requires the use of a water creation jutsu or a standing source of water near the user. The user takes the water and charges it with chakra, wrapping it around their feet and using it to essentially skate over solid surfaces in a way that highly reduced drag and friction, allowing for a increase of speed equal to one full rank (Genin would move as fast as a Chuunin, etc). This speed boost only affects movement speed. - Code:
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[b]Name:[/b] Azure Stream [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Suiton [b]Range:[/b] 5m [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -15 chakra per post [b]Cooldown:[/b] Duration + 3 [b]Description:[/b] Requires the use of a water creation jutsu or a standing source of water near the user. The user takes the water and charges it with chakra, wrapping it around their feet and using it to essentially skate over solid surfaces in a way that highly reduced drag and friction, allowing for a increase of speed equal to one full rank (Genin would move as fast as a Chuunin, etc). This speed boost only affects movement speed. Rank B- Spoiler:
Name: Shell Slash Canon/Custom: Custom Rank: B Type: Defensive Element: / Range: Weapon's length Specialty: Kenjutsu Duration: 15 Chakra per post Cooldown: Duration + 3 Description: A technique requiring the user to channel chakra through a blade and launch a series of slashes at the air at high speed. This creates a circular shield of energy around the area the user is slashing capable of tearing apart or deflecting ninjutsu or weapons up to rank B, excluding Raiton-based jutsu which will simply follow the metal of the weapon to it's wielder. This technique forces the user to stand still in concentration, making it ineffective as an offensive skill but highly effective against projectile-based jutsu or thrown weapons of any kind. While uneffected by increases in the user's rank, techniques that increase the user's attacking speed will increase the level of jutsu this skill can deflect by 1 per rank of speed boost, up to rank S. - Code:
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[b]Name:[/b] Shell Slash [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Defensive [b]Element:[/b] / [b]Range:[/b] Weapon's length [b]Specialty:[/b] Kenjutsu [b]Duration:[/b] 15 Chakra per post [b]Cooldown:[/b] Duration + 3 [b]Description:[/b] A technique requiring the user to channel chakra through a blade and launch a series of slashes at the air at high speed. This creates a circular shield of energy around the area the user is slashing capable of tearing apart or deflecting ninjutsu or weapons up to rank B, excluding Raiton-based jutsu which will simply follow the metal of the weapon to it's wielder. This technique forces the user to stand still in concentration, making it ineffective as an offensive skill but highly effective against projectile-based jutsu or thrown weapons of any kind. While uneffected by increases in the user's rank, techniques that increase the user's attacking speed will increase the level of jutsu this skill can deflect by 1 per rank of speed boost, up to rank S. Name: Wind Cutter Canon/Custom: Custom Rank: B Type: Supplementary Element: Fuuton Range: / Specialty: Kenjutsu/ Ninjutsu Duration: 15 Chakra per post Cooldown: Duration + 5 Description: A simple jutsu, the user coats their weapon in Fuuton chakra. This re-sharpens the blade and increases the power of the weapon and any kenjutsu used with it by 1 rank while this jutsu is in effect. This also adds wind element to all attacks used with the weapon. Increases all slashing wounds by 1 inch. - Code:
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[b]Name:[/b] Wind Cutter [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Supplementary [b]Element:[/b] Fuuton [b]Range:[/b] / [b]Specialty:[/b] Kenjutsu/ Ninjutsu [b]Duration:[/b] 15 Chakra per post [b]Cooldown:[/b] Duration + 5 [b]Description:[/b] A simple jutsu, the user coats their weapon in Fuuton chakra. This re-sharpens the blade and increases the power of the weapon and any kenjutsu used with it by 1 rank while this jutsu is in effect. This also adds wind element to all attacks used with the weapon. Increases all slashing wounds by 1 inch. Name: Great Slash: Final stand Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: 5 meters Specialty: Kenjutsu Duration: 2 posts (1 charging post, 1 attacking post) Cooldown: 12 posts Description: An increadibly risky technique. The user takes one post to focus on their target before finally rushing forward and slashing at the enemy's stomache with their weapon on the second post. This technique cannot be canceled by the user. If the target manages to get away or strikes the user while they're focusing, then it will fail and waste the user's chakra. If this technique charges successfully, then the user's reaction time will be compared to their target. Higher ranked ninja have higher reaction times unless one ninja is under the effect of a jutsu that grants them faster perception (such as Sharingun). If both ninja are at the same rank and neither have a jutsu to boost reaction time, the ninja with the higher rank in Kenjutsu will win. If both ninja are equil in rank and Kenjutsu skill, then the user of this jutsu will hit. If the user's reaction time is higher and the enemy is in range, this technique will allways hit. If it hits, then the enemy will be knocked unconsious for 3 posts with a deep wound on their cheast and internal damage to their stomache. This means they will die from internal bleeding within 7 posts if they don't recieve medical ninjutsu of B rank or higher. However, if the target's reaction time is higher than the users, then the user's attack will miss completely, leaving the opponent to hit the user of this technique with whatever attack they want to use. This means if the user underestimates their opponent, they could end up easilly being horribly wounded or killed! This skill costs 25 Chakra and will always fail if used against a rank S enemy, regardless of the user's rank or reaction time. - Code:
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[b]Name:[/b] Great Slash: Final stand [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] / [b]Range:[/b] 5 meters [b]Specialty:[/b] Kenjutsu [b]Duration:[/b] 2 posts (1 charging post, 1 attacking post) [b]Cooldown:[/b] 12 posts [b]Description:[/b] An increadibly risky technique. The user takes one post to focus on their target before finally rushing forward and slashing at the enemy's stomache with their weapon on the second post. This technique cannot be canceled by the user. If the target manages to get away or strikes the user while they're focusing, then it will fail and waste the user's chakra.
If this technique charges successfully, then the user's reaction time will be compared to their target. Higher ranked ninja have higher reaction times unless one ninja is under the effect of a jutsu that grants them faster perception (such as Sharingun). If both ninja are at the same rank and neither have a jutsu to boost reaction time, the ninja with the higher rank in Kenjutsu will win. If both ninja are equil in rank and Kenjutsu skill, then the user of this jutsu will hit. If the user's reaction time is higher and the enemy is in range, this technique will allways hit.
If it hits, then the enemy will be knocked unconsious for 3 posts with a deep wound on their cheast and internal damage to their stomache. This means they will die from internal bleeding within 7 posts if they don't recieve medical ninjutsu of B rank or higher. However, if the target's reaction time is higher than the users, then the user's attack will miss completely, leaving the opponent to hit the user of this technique with whatever attack they want to use. This means if the user underestimates their opponent, they could end up easilly being horribly wounded or killed!
This skill costs 25 Chakra and will always fail if used against a rank S enemy, regardless of the user's rank or reaction time.
Rank A- Spoiler:
Name: Hidden Slash Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Close - Mid Specialty: Kenjutsu Duration: 1 post Cooldown: 3 posts Description: The move is a nearly blinding (Hence the "Hidden") and very accurate draw, slash, and sheathe of the sword. The attack can be aimed at any specific point of the body, usually somewhere sensitive, crippling or fatal such as the jugular vein of the neck, joints along the arms, legs, or the eyes. The slash will paralyze whatever unprotected body part it hits; (same rank and lower) if aimed at the eyes the victim will become blind; if aimed at an artery the victim will bleed out and die (after 3 posts) if not treated. Hidden Slash will destroy armor it's rank and lower. The move can be executed while standing still, running, or airborne. - Code:
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[b]Name:[/b] Hidden Slash [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] - [b]Range:[/b] Close - Mid [b]Specialty:[/b] Kenjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 3 posts [b]Description:[/b] The move is a nearly blinding (Hence the "Hidden") and very accurate draw, slash, and sheathe of the sword. The attack can be aimed at any specific point of the body, usually somewhere sensitive, crippling or fatal such as the jugular vein of the neck, joints along the arms, legs, or the eyes. The slash will paralyze whatever unprotected body part it hits; (same rank and lower) if aimed at the eyes the victim will become blind; if aimed at an artery the victim will bleed out and die (after 3 posts) if not treated. Hidden Slash will destroy armor it's rank and lower. The move can be executed while standing still, running, or airborne. Name: Flash Canon/Custom: Canon Rank: A Type: Offensive Element: None Range: 50 meters Specialty: Kenjutsu, Ninjutsu Duration: 1 post Cooldown: 2 posts Description: A swift ranged attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung. - Code:
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[b]Name:[/b] Flash [b]Canon/Custom:[/b] Canon [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] None [b]Range:[/b] 50 meters [b]Specialty:[/b] Kenjutsu, Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 2 posts [b]Description:[/b] A swift ranged attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung.
Last edited by June Speculi on Thu Sep 04, 2014 3:47 pm; edited 3 times in total | |
| | | June Speculi Special Jounin
Posts : 16 Join date : 2014-08-27
| Subject: Re: June's Jutsu List Sun Aug 31, 2014 11:49 am | |
| Kekkei Genkai Mira Kokei - Spoiler:
Name: Mira Kokei Canon/Custom: Custom Rank: D-S Type: Supplementary Element: / Range: 100 meters per rank Specialty: / Duration: Chakra rank cost + 5 per post Cooldown: Duration + 2 Description: The user sees out of a metal or reflective object instead of their normal eyes. While this happens, their eyes are normally closed. Usually used for spying or for trying to track down nearby hidden ninja. Overusing this ability can potentially result in the user going blind with a thick, clear, film covering their eyes, forcing them to rely on the Dojutsu to see. Using this ability for 10 posts, total, in one thread will result in temporary blindness where the user will be forced to further rely on the Dojutsu to see using reflective objects. Using this ability for 10 more posts, total, in the thread after this point will result in permanent blindness. Once a Speculi clan member has gone blind, using Mira Kokei will cost the same as a continuous-use jutsu of the same rank as the user’s Mira Kokei is each turn it’s in use as well as having 50 less max chakra to rely on. - Spoiler:
Rank D- The user isn’t used to the conflicting signals from their natural balance and what their body sees, normally encountered when using Mira Kokei. Any movement can result in vomiting and usually makes the user fall over or lose their balance easily. Rank C- The user has gotten used to dealing with the Dojutsu and its effects. While they’re still unable to run or maneuver effectively, they can maintain their balance to walk around and no longer have to worry about losing their lunch. Rank B- After much training, using Mira Kokei is almost second-nature. While their balance has improved greatly, the speed of the user is dropped by 2 ranks when using the Dojutsu’s main ability. Rank A- Speed is decreased by 1 rank while Mira kokei is in use. The user is adept at moving around and their balance is nearly unaffected. Rank S- At this point, the user has mastered the art of basic Mira Kokei. Movement speed is unaffected and their trials controlling the Dojutsu have given them great control over their sense of balance. At this point, if they wanted to, the user has enough control over their body to activate a drunken fist-like fighting style at will by using the ability to see out of an object and spinning it around at high speeds. If this is attempted at any lower rank, the user will simply end up getting confused and falling over. - Spoiler:
- Code:
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Name: Mira Kokei Canon/Custom: Custom Rank: D-S Type: Supplementary Element: / Range: 100 meters per rank Specialty: / Duration: Chakra rank cost + 5 per post Cooldown: Duration + 2 Description: The user sees out of a metal or reflective object instead of their normal eyes. While this happens, their eyes are normally closed. Usually used for spying or for trying to track down nearby hidden ninja. Overusing this ability can potentially result in the user going blind with a thick, clear, film covering their eyes, forcing them to rely on the Dojutsu to see.
Using this ability for 10 posts, total, in one thread will result in temporary blindness where the user will be forced to further rely on the Dojutsu to see using reflective objects. Using this ability for 10 more posts, total, in the thread after this point will result in permanent blindness.
Once a Speculi clan member has gone blind, using Mira Kokei will cost the same as a continuous-use jutsu of the same rank as the user’s Mira Kokei is each turn it’s in use as well as having 50 less max chakra to rely on. [spoiler]Rank D- The user isn’t used to the conflicting signals from their natural balance and what their body sees, normally encountered when using Mira Kokei. Any movement can result in vomiting and usually makes the user fall over or lose their balance easily. Rank C- The user has gotten used to dealing with the Dojutsu and its effects. While they’re still unable to run or maneuver effectively, they can maintain their balance to walk around and no longer have to worry about losing their lunch. Rank B- After much training, using Mira Kokei is almost second-nature. While their balance has improved greatly, the speed of the user is dropped by 2 ranks when using the Dojutsu’s main ability. Rank A- Speed is decreased by 1 rank while Mira kokei is in use. The user is adept at moving around and their balance is nearly unaffected. Rank S- At this point, the user has mastered the art of basic Mira Kokei. Movement speed is unaffected and their trials controlling the Dojutsu have given them great control over their sense of balance. At this point, if they wanted to, the user has enough control over their body to activate a drunken fist-like fighting style at will by using the ability to see out of an object and spinning it around at high speeds. If this is attempted at any lower rank, the user will simply end up getting confused and falling over.[/spoiler]
Mira Kenshutsu - Spoiler:
Name: Mira Kenshutsu (Mirror Detection) Canon/Custom: Custom Rank: B Type: Supplementary Element: / Range: 200 meters, max Specialty: Mira Kokei Duration: 20 chakra per post Cooldown: Duration + 2 Description:Usually used in short range combat, the user uses their familiarity with Mira Kokei to partially activate it and have an increased awareness of reflective objects around them. This gives them 2 ranks of increased reaction against shuriken, bladed weapons, and most ice, water, and crystal attacks as well as being able to track ninja with reflective objects. But the user is also suffers from -1 rank of reaction against any other techniques due to how focused they are on the ability. This technique requires rank B Mira Kokei or higher to use, but does not count towards the 10 posts of Mira Kokei use that cause blindness. - Spoiler:
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[b]Name:[/b] Mira Kenshutsu (Mirror Detection) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Supplementary [b]Element:[/b] / [b]Range:[/b] 200 meters, max [b]Specialty:[/b] Mira Kokei [b]Duration:[/b] 20 chakra per post [b]Cooldown:[/b] Duration + 2 [b]Description:[/b]Usually used in short range combat, the user uses their familiarity with Mira Kokei to partially activate it and have an increased awareness of reflective objects around them. This gives them 2 ranks of increased reaction against shuriken, bladed weapons, and most ice, water, and crystal attacks as well as being able to track ninja with reflective objects. But the user is also suffers from -1 rank of reaction against any other techniques due to how focused they are on the ability. This technique requires rank B Mira Kokei or higher to use, but does not count towards the 10 posts of Mira Kokei use that cause blindness.
Mira no Shinjitsu - Spoiler:
Name: Mira no Shinjitsu (Truth of Mirrors) Canon/Custom: Custom Rank: C-S Type: Supplementary Element: / Range: / Specialty: Mira Kokei Duration: 1 post Cooldown: Duration + 5 Description:This unusual technique was designed specifically to counteract visual genjutsu. By switching to a view of their self from the perspective of a reflective object using Mira Kokei, the user is able to escape the genjutsu-altered reality and negate the genjutsu (even when returning back to their normal perspective). This technique requires chakra of the appropriate rank, cannot be ranked up further than the user’s Mira Kokei, and counts as one of the posts that lead to blindness in Mira Kokei users. But it is able to negate visual genjutsu up to this jutsu’s rank -1. - Spoiler:
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[b]Name:[/b] Mira no Shinjitsu (Truth of Mirrors) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C-S [b]Type:[/b] Supplementary [b]Element:[/b] / [b]Range:[/b] / [b]Specialty:[/b] Mira Kokei [b]Duration:[/b] 1 post [b]Cooldown:[/b] Duration + 5 [b]Description:[/b]This unusual technique was designed specifically to counteract visual genjutsu. By switching to a view of their self from the perspective of a reflective object using Mira Kokei, the user is able to escape the genjutsu-altered reality and negate the genjutsu (even when returning back to their normal perspective). This technique requires chakra of the appropriate rank, cannot be ranked up further than the user’s Mira Kokei, and counts as one of the posts that lead to blindness in Mira Kokei users. But it is able to negate visual genjutsu up to this jutsu’s rank -1.
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