Kurai Genin
Posts : 19 Join date : 2014-08-27
| Subject: Kurai Yanagi [Jutsu List] Wed Aug 27, 2014 4:50 pm | |
| - Yanagi Clan Jutsu:
Kekkei Genkai: Shinsai
Kekkei Genkai Description: Given that most of the Yanagi members are either born blind or become so shortly thereafter each and every member is born with the ability to ‘feel’ the movement of others through the ground by both vibration and chakra. The range of the ability grows as the Yanagi ranks up and becomes stronger.
D Rank: The user can feel movement through their feet up to ten feet away; however the user is incapable of /feeling/ who exactly the person is - whether they be enemy or friend.
C Rank: The user can feel movement through their feet up to 20 feet away; the user is capable of identifying the /feeling/ of those who they know well.
B Rank: The user can now 'see' through the movement patterns for up to 3 city blocks away, either through their hands or feet. The Yanagi can also through chakra create the mental images of those they are feeling, but they are still blurry at best, making actual details such as height and weight to go unknown.
A Rank: The user can now 'see' through the movement patterns and chakra for up to half the village away, either through their hands or feet. The chakra images have become clearer by this point, allowing for the mental image of height and weight to be included as well as well as gender specification.
S Rank: The user can now 'see' through the movement patterns for the entire village. The clarity of the chakra picture on the Yanagi's head at this point would be like looking at a black and white photograph of the person.
Due to their high concentration of Doton and Taijutsu usage the clan gains a +1 in power and rank to Doton usage, and a +1 in rank and power to Taijutsu usage. They also gain a -2 in damage taken by Taijutsu and Doton based attacks.
Drawbacks: The user must be barefoot at all times for their Shinsai ability to work; or otherwise create special shoes/wrappings in which the vibrations and chakra are still clear.
All Yanagi members are incapable of taking Raiton as an element; cross clanned or otherwise. They also take a +2 in damage to all Raiton based attacked used against them.
Kekkei Genkai Jutsu: Name: Kazan Canon/Custom: Custom Rank: D-S Type: Offensive Element: Doton Range: Mid - Far Specialty: Taijutsu Duration: 1 Posts Cooldown: 2 Posts Description: By ‘grabbing’ onto the earth by placing your hand palm down towards the ground (not touching it) closing your fingers and moving your hand upwards you raise a chunk of the earth up that when combined with taijutsu can be kicked and or punched at your opponent. This also works for boulders or other rocks lying around the area. The higher the rank the larger of a piece of the earth you can move and project towards your opponent; regardless of weight.
D Rank: Roughly the size of a basket ball can be lifted and hurled at an opponent. C Rank: Roughly the size of a giant beach ball can be lifted and hurled at an opponent. B Rank: Roughly the size of a car can be lifted up and hurled at an opponent. A Rank: Roughly the size of a small house can be lifted up and hurled at an opponent. S Rank: At this rank the Yanagi is at its most powerful; allowing roughly the size of a small mountain to be capable of being lifted up and hurled at an opponent.
Name: Earth Meld Canon/Custom: Custom Rank: D-S Type: Supplementary, Defensive Element: Doton Range: Close Specialty: / Duration: 2 - 5 Posts Cooldown: Duration +2 Description: It’s the process of becoming one with the earth. The length of time you’re capable of being underground depends on the rank, the lower the rank the less time you have within the ground before difficulties (i.e breathing, too much weight on the body) begin to take effect.
D Rank: You can remain in the earth for up to 2 posts, however you cannot move from the area in which you entered into the earth. You cannot be harmed while this jutsu is in effect. C Rank: You can remain in the earth for up to 3 posts, however you cannot move from the area in which you entered into the earth. You cannot be harmed while this jutsu is in effect. B Rank: You can remain in the earth for up to 3 posts, movement is now capable for up to 20 feet without disturbing the area above the earth and giving yourself away. You cannot be harmed while this jutsu is in effect. A Rank: You can remain in the earth for up to 4 posts, movement is now capable for up to 40 feet without disturbign the area above the earth and giving yourself away. You cannot be harmed while this jutsu is in effect. S Rank: You can remain in the earth for up to 5 posts. Movement is now capable for up to 50 feet without disturbing the area above the earth and giving yourself away. At this rank (and only this rank) you are capable of casting other jutsu while remaining underground. You cannot be harmed while this jutsu is in effect.
Name: Earth Release: Third Eye Technique Canon/Custom: Custom Rank: C Type: Supplementary Element: Doton Range: 0 - 50 Meters Specialty: Ninjutsu Duration: -5 Chakra Per Post Cooldown: Duration +2 Description: With chakra, the user connects an eye made of fine earth particles to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. In order to use it however the user must keep one of their eyes closed for the duration of the technique.
Name: Earth Binding Coffin Canon/Custom: Canon Rank: B Type: Supplementary, Offensive Element: Doton Range: 0 - 30 Meters Specialty: Ninjutsu Duration: - 5 Chakra Per Post Cooldown: Duration + 2 Description: This jutsu works roughly the same as Sand Binding Coffin; only instead of sand the user uses fine earth particles to encase their opponent. This jutsu serves a duel purpose; it can be used to hold an opponent for an extended period of time in which the user must pay -5 chakra per post after the initial cost of 15 chakra, or it can be used to crush the opponent to death by tightening the earth particles around the opponent: this can do damage from anywhere between broken bones, to pure liquification of the opponent.
- Great Ape Sage Jutsu:
Clan Name: Great Ape Clan Location: Niwaurushigakure History: Once, the Great Apes inhabited most of the entire planet, but with the appearance of Humans and technology, battles began for territory. Corageous and valiant in their efforts, and possessing great strength and intelligence, they were unrivaled in open combat but no match for Human intuition. Some of the more wise of the Ape Clans, wishing to end the mindless battles, chose to cease the fighting and co-exist with the Humans. The Apes lent their great strength to the Humans who proved themselves loyal and worthy, and the Humans taught the Apes things such as how to speak english, and also to use techniques such as Martial Arts and Ninjutsu. Not all of the Ape clans were willing to side with the Humans who had killed and slaughtered so many of their bretheren, choosing to remain wild and feral; most of these rouge Ape factions were systematically rooted out and exterminated by Human and Ape alike, for the good of both species. Many decades have passed, but it is rumored that the wisest of all the Great Apes still reside in the wilds surrounding Niwaurushigakure. Should a brave soul seek to find them and succeed, and prove themselves loyal, the Ape Sages would still lend out their great strength... Description of clan ability: - Simian Physiology:
Users with this ability either is or can mimic/transform into simians, the Old World monkeys and apes, and the New World monkeys. Applications
Climbing Enhanced Agility Enhanced Balance Enhanced Bite Enhanced Combat Enhanced Dexterity Enhanced Durability Enhanced Endurance Enhanced Strength Prehensile Feet Prehensile Tail
Gorillas have larger muscles in their arms than in their legs. This is primarily due to the fact that they use their increased arm strength for bending and gathering foliage and for defense. An adult gorilla's upper body strength is six times more powerful than that of an adult human - enabling them to lift, break, and squeeze heavy objects. A Sage's upper body and arms become somewhat larger to detail the increase in physical power. Those using Sage Mode will find their strength increased exponentially – The heaviest of objects would become as light as a feather. A simple punch would become a colossal blow, able to shatter bone, rock, and bend material as hard as steel with little to no effort. Drawbacks: Such strength doesn't come without a price. A Sage can only keep up this strength for up to 5 posts before the muscles begin to be taxed, requiring 5 posts of rest before the Sage strength can be used again. The Sage cannot attack with their upper body during this time period, but they are still free to use their legs for movement. Jutsu:Name: Sage Summoning: Silver Back Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: / Specialty: Senjutsu, Great Ape Clan Duration: Until dispersed or destroyed Cooldown: Duration + 3 Description: The Sage can summon up to 3 powerful Silver Back Gorillas. All 3 are equal strength and skill to that of an A-Rank Jounin. The Silver Backs specalize in Taijutsu, are very intelligent and capable of speaking english. They are fiercely loyal to their summoner and willing to die to protect them. Name: Sage Summoning: Kong Canon/Custom: Custom Rank: S Type: Supplementary Element: / Range: / Specialty: Senjutsu, Great Ape Clan Duration: Until dispersed or destroyed Cooldown: Can only be used once per thread Description: The Sage can summon Kong, the Chief Gorilla of the Great Ape Clan. He has the strength and skill of an S-rank Jounin. Kong stands over 50 feet tall, and answers only to the Sage who summoned it. However, on random occasions Kong will rebel and attack everyone, even the summoner. (These random outbursts of violence decrease the more he is summoned.) Kong is very intelligent and is capable of speaking english. He knows Taijutsu, and his elemental affinity is Wind. He is able to exhale a tremendous blast from his mouth that can destroy an area the diameter of 5 city blocks. (Kong needs one full post undisturbed before he can fire it, if interrupted he must start again.) If a summoner combines this with a Fire technique, this attack becomes much more dangerous. After use, the Wind blast requires a 5 post cooldown before it can be used again.
- Taijutsu:
Name: Whirlwind Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 Post Cooldown: 2 posts Description: A taijutsu technique where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The attack can be performed airbone and while running. Name: Gale Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. Name: Great Whirlwind Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. Name: The Violent Heel Canon/Custom: Custom Rank: C Type: Offensive Element: - Range: Close - Mid Specialty: Taijutsu Duration: 1 post Cooldown: 3 posts Description: A leaping roundhouse kick. Right handed users jump while spinning to the left and extending the right leg, intending to attack the opponent by smashing the heel of the right foot into the head or chest area. The Violent Heel can be performed standing still or while running. Victims hit with The Violent Heel are stunned for 1 post. Name:"You're Too Close" Canon/Custom: Custom Rank: B Type: Offensive Element: - Range: Close Specialty: Taijutsu Duration: 1 post Cooldown: 4 posts Description: The user starts with a powerful punch to either the solar plexus, the stomach or the groin, then delivers a 3-punch combo to the mid-section and finishes with a powerful punch on the enemy's chin; sending them flying upward. Victims same rank and lower hit with "You're too close" are stunned for 2 posts, and have a 25% chance of being knocked unconscious. Name: Strong Whirlwind Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: A taijutsu technique using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. It also creates a powerful whirlwind around the user which can be used to attack multiple opponents. Victims of this attack will be stunned for 1 post and recieve injuries such as broken bones and internal injuries, depending on where the attack hits. Name: Mossberg 500 Kick Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Mid Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: The user pushes himself forward rapidly, thrusting all of their weight into a hard kick toward the chest or head area. A successful unprotected chest blow will send the target backwards and knock the wind from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received after 3 posts. The Mossberg 500 Kick will destroy armor it's rank and lower. Name: Drunken Fist Canon/Custom: Canon Rank: A Type: Offensive and Defensive Element: - Range: Close Specialty: Taijutsu Duration: 5 posts, or until knocked out of the state Cooldown: 10 posts Description: Drunken Fist is a unique style of combat that can not be learned, taught, nor refined through training and practice. Drunken Fist fighters are not simply drunk: they become human powerhouses who'll strike unpredictably with an explosive fury and without any second thoughts about their actions. Once drunk, the user will lose their ability to know friend from foe and attack whomever is in their vicinity. For 5 posts after drinking an alcoholic substance, the user gains +1 to Taijutsu and an increase in strength, speed and durability by 30%. However, taking a hard enough blow, or the sight of blood will cause the user to sober up, even if this occurs right after the turn used to consume alcohol, and the user still has to suffer a 10 post cooldown in "Hangover Mode." In this state, users suffer -1 to Taijutsu and a 60% decrease in strength, speed and durability. Name: Swift Release: Movement Canon/Custom: Canon Rank: SS Type: Supplementary Element: / Range: Self Specialty: Taijutsu OR Kenjutsu OR Weapons Tech OR Kyujutsu Duration: 70 Chakra to start, 35 Chakra Duration Cooldown: Duration +5 Description: This is essentially an advanced jutsu that can be used to move at virtually instantaneous speed, granting the user an advantage over opponents with more strength than speed, such as users of Chakra Enhanced Strength. This nature therefore renders the user invulnerable against most Taijutsu. This jutsu boosts the max movement speed of the user by 60 MPH, it cannot however be stacked with other speed based jutsu, and will cancel out any speed based jutsu already in effect. The user spends 70 chakra to start this jutsu and pays 35 chakra for each post of duration. The user will feel no ill effects to using the jutsu, nor stuns. This jutsu cannot be stacked with Swift Release: Attack. This jutsu cannot be learned except by a teacher, and only once the student has reached at least A rank.
- Ninjutsu:
Name: Body Replacement Technique (Substitution Jutsu) Canon/Custom: Canon Rank: D Type: Supplementary Element: - Range: All ranges Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations. Body Replacement costs 10 Chakra. Name: Body Flicker Technique Canon/Custom: Canon Rank: D Type: Supplementary Element: - Range: Mid, Long Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. The different hidden villages have variations of the Body Flicker Technique, all of which involve some extra element aside from the movement itself. The extra element is usually some sort of substance used to distract the opponent, such as leaves, water, clouds, mist, or sand. There has been some confusion in some translations between this and space–time ninjutsu, but these are indeed different techniques, as this technique isn't teleportation, just an extremely swift movement. The Body Flicker Technique can only be used to enter or exit a thread, it cannot be used in combat. The Body Flicker Technique costs 10 Chakra to use. Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: / Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all their chakra fairly quickly if the user is low on chakra or makes too many clones. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. (When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) Name: Clone Great Explosion Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Ninjutsu, Shadow Clone Technique Duration: Until the clones are destroyed or explode Cooldown: 5 posts after the last clone explodes Description: This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. An exploding clone can detonate with the force that will totally obliterate your average house. A victim (of the same rank and lower) caught in a close range explosion will suffer serious 2nd degree burns, lacerations, possible loss of limbs; 3 or more clones detonating within close proximity of the target results in death (If serious medical attention is not applied after 3 posts.) It costs 25 extra chakra in addition to the 20 Chakra to create an exploding clone. (55 Chakra) An exploding clone can behave in the same manner as a Shadow Clone, with the exception that at any time the clone can sacrifice it's own Chakra reserve to detonate. Name: Hiding with Camouflage Technique (迷彩隠れの術 Meisaigakure no Jutsu) Canon/Custom: Canon Rank: A Type: Supplementary Element: - Range: - Specialty: Ninjutsu Duration: Until canceled Cooldown: Duration +5 Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it. Camouflage Technique costs 25 chakra to activate, and 10 to maintain each turn it is active. When this technique is in play, no other Ninjutsu can be used; doing so will break the camouflage. Name: Spiraling Sphere (Rasengan ~ 螺旋丸) Canon/Custom: Canon Rank: A Type: Offensive Element: / Range: The user's palm Specialty: Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment. Chakra Cost: 25 Name: Big Ball Spiraling Sphere (大玉螺旋丸 Ōdama Rasengan) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Rasengan, Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: A ninjutsu with pre-eminent destructive power, caused by wildly spinning chakra inside one's palm and compressing it to a high density — the Rasengan. Using the same essentials, but also rapidly increasing the amount of chakra used, results in the Big Ball Rasengan. Compressed to an even higher density than before, and doubled in size size compared to the ordinary variant, the chakra is released all at once as soon as the technique hits the target, releasing an extraordinary destructive power. Proportional to this power, the amount of chakra it consumes is also extraordinary. A victim hit with this technique (below A-Rank and without proper defenses) will face severe physical damage and require immediate medical attention. Chakra Cost: 25 Name: Ultra-Big Ball Spiraling Sphere ( 超大玉螺旋丸 Chōōdama Rasengan) Canon/Custom: Canon Rank: S Type: Offensive Element: - Range: Close Specialty: Rasengan, Senjutsu, Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: This technique adds natural energy to the Big Ball Rasengan. The natural energy rapidly increases it to gigantic proportions, larger than the user's own body, and is created in an instant. When it impacts, there is a large shock wave unleashed that can send unsuspecting shinobi flying. It was noted that if the Ultra-Big Ball Rasengan were to explode, it would easily carve away an entire mountain. Victims A-rank and lower without proper defenses will be dealt grave physical injury requiring immediate medical attention. Chakra Cost: 30 Name: Wind Release: Spiralling Shuriken (風遁・螺旋手裏剣 Fūton: Rasenshuriken) Canon/Custom: Canon Rank: S Type: Offensive Element: Fuuton Range: All Ranges Specialty: Rasengan, Ninjutsu, Senjutsu, Clone Techniques Duration: 2 posts Cooldown: 5 posts, can only be used 3 times per thread Description: Ninjutsu Version: After forming a Rasengan, the user is able to create four large points, causing the technique to take on the appearance of a giant fūma shuriken, with the Rasengan in the center remaining a perfect sphere. The technique gives off a loud screech-like noise during, and after formation. In order to perform it, The user requires the aid of two shadow clones; they provide the chakra, one clone is responsible for the shape transformation, and the other provides the nature transformation. The Ninjutsu version must be thrust into the opponent like it's lesser variants. The Rasenshuriken creates countless microscopic wind-blades that severely damage the body on a cellular level. It produces so many individual strikes that Shinobi with Dojutsu such as Sharingan cannot count them all. The wind-blades sever all nerve channels in the body, leaving the target unable to move after being struck. They also attack the entire chakra circulatory system, which cannot be repaired by any form of medical ninjutsu whatsoever. Depending on the severity of the damage, the victim may not be able to perform a technique ever again. The Ninjutsu version can also damage the user's throwing arm, with the severity of the damage increasing the more the technique is performed. The user can heal after using it once or twice, but after 3 times, the user's arm is rendered permanently useless. Sage Mode Version: This allows the user to throw it at their opponents, and removes the threat of damaging themselves with the technique. Another improvement is that the shuriken now expands after it has been thrown, compensating for imprecise aim or fleeing opponents by widening the area of effect. However, the user can throw the Rasenshuriken quickly enough that this is rarely necessary. When thrown, the Rasenshuriken becomes a blindingly swift attack, able to cross an area roughly the size of a small mountain range in less than a single second. When it explodes, it can take up a large part of that same area. The damage is greatly increased compared to the Ninjutsu variant; not only is it capable of cutting through rocky mountains, but when a victim A-rank and lower without sufficient defenses is struck by it, most of their body can be disintegrated. It is even able to damage beings like Tailed Beasts and momentarily stun them. Even though it can now be thrown, it can still be thrust into the opponent. Sage Chakra Cost: 60 Name: Flight Technique Canon/Custom: Canon Rank: S Type: Supplementary Element: - Range: - Specialty: Ninjutsu Duration: Until canceled Cooldown: Duration +5 Description: This technique grants the user the ability to levitate and even fly. A skilled user is able to transfer this ability to others through physical contact with them for up to 5 posts. Flight Technique allows the user and those it is passed on to the movement speed of their rank. Flight Technique costs 30 Chakra to activate and 10 to maintain each turn. (Additional Chakra Costs for passing the ability to another person: 1 Post: 10 Chakra, 2 posts: 15 Chakra, 3 posts: 20 Chakra, 4 posts: 25 Chakra, 5 posts: 30 Chakra.)
- Earth Release:
Name: Earth Release: Double Suicide Decapitation Technique Canon/Custom: Canon Rank: D Type: Supplementary Element: Doton Range: Close Specialty: Ninjutsu Duration: 2 posts Cooldown: 4 posts Description: This technique conceals the user underground (Post 1) and drags the object of their attack down into the earth, robbing them of their freedom. (Post 2) In addition, they can start another attack. Chakra Cost: 10 Name: Earth Release: Fist Rock Technique Canon/Custom: Canon Rank: C Type: Offensive Element: Doton Range: Close Specialty: Ninjutsu Duration: Until shattered or destroyed Cooldown: 3 posts Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power. (1 rank above theirs) Chakra Cost: 15 Name: Earth Release: Added-Weight Rock Technique Canon/Custom: Canon Rank: C Type: Offensive, Defensive Element: Doton Range: Close Specialty: Ninjutsu Duration: Until canceled, object is released or destroyed Cooldown: 3 posts Description: This technique simply allows the user to increase the weight of their target (Rocks, Boulders.) Chakra Cost: 15 Name: Earth Release: Ultra Added-Weight Rock Technique Canon/Custom: Canon Rank: B Type: Offensive, Supplementary Element: Doton Range: Close Specialty: Ninjutsu Duration: Until canceled, object is released or destroyed Cooldown: 3 posts Description: A more advanced version of the Earth Release: Added-Weight Rock Technique, in which the user drastically increases the weight of their target, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks. Chakra Cost: 20 Name: Earth Release: Earth-Style Wall Canon/Custom: Canon Rank: B Type: Defensive Element: Doton Range: Close Specialty: Ninjutsu Duration: Until destroyed Cooldown: 3 posts Description: The user creates a solid wall of earth as a form of defense, able to deflect B ranked attacks and lower. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate per-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water, but can easily be destroyed with a Raiton attack of the same rank. Also, for a Kage-class shinobi it is possible to create a vast volume of earth. Chakra Cost: 20 Name: (Doton: Tsuchi Kairo) - Earth Style: Earth Corridor Canon/Custom: Canon Rank: B Type: Supplementary Element: Doton Range: Close/Mid Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern or dome, imprisoning the target. The dome can withstand up to a B Rank attack before being destroyed. Chakra Cost: 20 Name: Earth Release: Golem Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: Doton Range: All Specialty: Ninjutsu Duration: Until dispersed or destroyed Cooldown: 5 posts Description: This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth or formed from a nearby, pre-existing source of earth. Depending on the user, the golem can be formed instantly. The size of the golem differs depending on use, but it always possesses an ample amount of brute strength. It is very durable, being able to withstand a point-blank A-Ranked explosion. This makes the golem ideal whether it be serving as additional support or simply as a mobile shield. Chakra Cost: 25 Name: Earth Release: Light-Weight Rock Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: Doton Range: Close Specialty: Ninjutsu Duration: Until canceled, object is released or destroyed Cooldown: 3 posts Description: Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed 1 rank above theirs, but as a consequence of using it this way, it results in the 1 rank decrease of the physical force of their blows. Chakra Cost: 25 Name: Earth Release: Ultra Light-Weight Rock Technique Canon/Custom: Canon Rank: S Type: Supplementary Element: Doton Range: Close Specialty: Ninjutsu Duration: Until canceled, object is dropped or destroyed Cooldown: 5 posts Description: This technique is a more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of their target, but to a much greater extent than that of the original ability. The user can use this technique to lift enormous objects that they normally wouldn't be able to such as a meteorite or an entire island. Chakra Cost: 30
- Wind Release:
Name: Wind Style: Devastation (Fūton: Daitoppa) Canon/Custom: Canon Rank: C Type: Offensive, Defensive Element: Wind, Fire Range: Mid - Far (10 - 15 feet) Specialty: Ninjutsu Duration: Until canceled Cooldown: 5 posts Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior Shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away opponents it's rank and lower in the user's line of sight. The Technique can also be combined with other Jutsu such as Fire (On the second turn) to raise attack power, (+1 to Fire since Wind amplifies Fire) and weapons such as Shuriken and Kunai, raising their slashing and gouging potential dramatically. Devastation can be used standing still, running or while airborne. If fired at the ground, Devastation can also be used to boost it's user into the air to a height of about 15 feet. Skilled users can also use Devastation to slow a fall from a great height. Devastation costs 15 chakra to activate, and 5 to maintain each turn. If combined with Fire Release, the cost to maintain the Jutsu after activation raises to 10. Name: Futon: Tatsumaki Yurasu [Wind Release Slash] Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 25 meters Speciality: Ninjutsu Duration: / Cooldown: 5 posts Hand Seals: None Description: The user fills their hand with wind chakra, swinging it across in-front of them, releasing the chakra as they swing. It forms a blade of air over the path that the air travelled, causing it to rocket forward towards the target. It has powerful cutting force, enough to sever limbs on impact within 10 meters. The blade of air easily causes 3in deep gashes at all ranges, and can decapitate the target if fired from within 5 meters. Name: Futon: Fujin no Jutsu [Wind Release: Dust Cloud Technique] Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 10 meters Speciality: Ninjutsu Duration: -15 chakra per post Cooldown: Five turns Description: The user charges chakra around their body, creating a rising stream of high-velocity wind that picks up all loose dirt and particulate matter to create a blinding dust cloud. Inside the cloud the air moves like the center of a typhoon; raging from all direction and turning the particules in the air into a giant sandpaper blast. Between the abrading dusts and high pressure winds, nearly anything caught within the cloud but the user is torn to shreads. Name: Futon: Kaze no Yaiba [Wind Release: Blade of wind] Canon/Custom: Canon Rank: A Type: Offensive Element: Wind Range: 2 meters Speciality: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 5 Description: The user gestures with their index and middle fingers, channelling a large amount of chakra through them that forms an invisible blade of wind the user can manipulate in a short range around themselves. This blade is incredibly sharp, able to easily tear through everything in it's path. This blade, while having a very limited range is incredibly fast, combining that with the fact that it is invisible makes it hard to avoid.
- Fire Release:
Name: Katon: Gokakyu no Jutsu [Fire Release: Great Fireball Technique] Canon/Custom: Canon Rank: C Type: Offensive Element: Katon Range: 15 meters Speciality: Ninjutsu Duration: / Cooldown: 4 posts Description: After forming the necessary Hand seals, the user converts a mass of chakra in their stomach into fire, expelling it from their mouth in a massive orb of roaring flames. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Causes instant 2nd degree burns on contact. Name: Haisekisho no Jutsu [Fire Release: Ash Pile Burning Katon] Canon/Custom: Canon Rank: B Type: Offensive Element: Fire Range: 30 meters Specialty: Ninjutsu Duration: 2 posts, one to lay to ash, the next to detonate Cooldown: 4 posts Description: The user spews a stream of chakra infused gun-powder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark or another ignition source, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.This jutsu can be easily stopped in the first post by any futon jutsu and the ash dissipates if not ignited after the first post. Affected targets suffer 2nd degree burns all over their body.
- Dust Release:
Name: Dust Release: Detachment of the Primitive World Technique (塵遁・原界剥離の術 Jinton: Genkai Hakuri no Jutsu) Canon/Custom: Canon Rank: S Type: Offensive Element: Jinton Range: All Ranges Specialty: Kekkei tōta, Ninjutsu Duration: Cube Variant: 3 posts. Cone Variant: 5 posts. Cooldown: Cube Variant: 3 times per thread. Cone Variant: Once per thread. Description: The user uses Dust Release to create a structure, with a sphere located at its center, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius, resulting in the destruction of everything and anyone caught within as they are pulverized into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. The resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure. For example, when fabricated in the form of a cube, the structure possesses a relatively small blast radius, minimizing the possibility for collateral damage. However, the conical version was implied to be enough to potentially destroy an entire island. Additionally, it is possible to produce a much larger variant of the cube-shaped technique (which, for example, was large enough to destroy twenty-five wood clones using Susanoo at once.) This cube can also be split into two after being activated, allowing for other techniques to be directed between the two halves. When two similar techniques of approximately equal power collide, the pair merge into a single large spherical explosion; where everything caught within the substantial blast radius is completely pulverized.
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