Yasu Jounin (S-Rank)
Posts : 53 Join date : 2014-07-28
| Subject: Iki, Yasu (Jutsu list) Thu Jul 31, 2014 8:23 am | |
| Kenjutsu: - Spoiler:
Genjutsu: - Spoiler:
Name: Demonic Illusion: Hell Viewing Technique - (Magen: Narakumi no Jutsu - 魔幻・奈落見の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: Short - (0-5 meters) Specialty: Genjutsu Duration: 3 posts Cooldown: 4 posts Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. On the second post (having been affected), the illusion will begin. The target must be within the 5 meter radius to be affected and once the target has been affect by the Genjutsu, they will begin to see, hear and even feel their most horrific fears come to life before them. If the worst fear is tied to pain in some manner (burning, physical tourture, rape, etc), then this jutsu will break on it's own, due to it's inability to cause a pain response in the brain.
Name: Pyramid Head Glimpse Genjutsu Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: 25 meters Specialty: Genjutsu Duration: 1-2 posts Cooldown: 2 posts Description: This is a basic technique, in that it merely allows Yasu to force the opponent to foreshadow one of his infamous signature techniques. With just a few handseals, he can choose to whether make the Pyramid Head appear once or twice as mere brief glimpses to the target, or actually have him appear occasionally but equally as briefly each time over the course of two posts. This does have some potential as a distraction, given the fact that the victim will usually remember something they deeply regret having done in the past, and will subconsciously identify the creature as a "punisher" of sorts. Even after they have left the illusion and even the thread, the feeling may persist temporarily, though it will not be hindering or harmful in any way at all.
Name: Illusion: Vanishing Oneself Defense Canon/Custom: Custom Rank: C Type: Defensive/Supplementary Element: / Range: 10 meters Specialty: Genjutsu Duration: 1 post Cooldown: 3 posts Description: This is a technique meant for defensive purposes. When the opponent is rushing towards the user, they may lock gazes with the attacker, after which the latter will see the user either immediately to the right or to the left of where he is standing; therefore, where he is not. After the attacker strikes this fake image of the user, it will slowly vanish before revealing his true location, at which a counter-attack is made possible.
Name: Sly Mind Affect Technique - (Kori Shinchū no Jutsu - 狐狸心中の術) Canon/Custom: Canon Rank: C Type: Supplementary Element: / Range: 15 meters in diameter Specialty: Genjutsu Duration: 2 posts Cooldown: 3 posts Description: This technique allows the user to change the enemies sense of direction as they see fit. When this technique is evoked, the enemy is forced to walk in the direction that the user has previously mapped out while the victim thinks that he/she is still making their way towards their target/destination.
Name: Dusk Crow Genjutsu Canon/Custom: Canon Rank: C Type: Supplementary Element: / Range: 10-15 meters in diameter Specialty: Genjutsu Duration: 1 post Cooldown: 3 posts Description: This jutsu requires no handseals. This genjutsu can trap a victim in an illusion with no eye contact. Once the jutsu begins to start, the target will see the user beginning to lose parts of themselves which then turn into crows that fly off to the target. The genjutsu traps the victim in a torrent of crows, leaving them at the user's mercy, the enemy will feel like they are been attacked by crows as they flock around him or her, this jutsu can be used to distract enemy or even be used as a way of escape. The attacks of the crows leave no physical wounds; and any pain or solid sensation that is not born of this Genjutsu will instantly break the illusion.
Name: Demonic Illusion: Tree Binding Death Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Short (0-5 Meters) Specialty: Genjutsu Duration: 3 Posts Cooldown: 5 Posts Description: This is one of the genjutsu techniques that have been passed down since ancient times of the Genjutsu art. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree.
Name: Pyramid Head Manifestation Genjutsu Canon/Custom: Custom Rank: D-S Type: Offensive | Supplementary Element: / Range: Short to Mid (0-20 Meters) Specialty: Genjutsu Duration: 2D, 3C, 4B, 5A, 6S Cooldown: Duration + 2 Description: This jutsu is so similar to the Feline Manifestation Genjutsu that many believe it was a mere variation that Yasu created in his own image. However, the originated location, foe, and to an extent, effects, are changed. Much like the original illusion, it begins by making the victim's mind believe they have just suddenly been moved elsewhere; in this case, inside a claustrophobic, nightmarish decayed small, short room with four walls, and no visible doors or possible exits.. The room is very much like a steel "box", with no prominent features. Then, at the same time as this happens, an horrible, terrifying hellish humanoid creature with a big red pyramid head, and a long, heavy sword will be present, and will soon begin to engage and chase after the victim. The speed and aggressiveness of this varies with the rank used, but always, the creature will move at a chillingly slower than expected pace towards the victim as its blade scrapes along the floor. This creature cannot be destroyed or killed at all, no matter which attacks are used on it, and will relentlessly pursue its prey. Short range attacks will not do any visible effect on it, and the creature will attack with its sword as normal once close enough to the victim. However, it can be slowed down as it gets hit with long range attacks and more powerful jutsu. Further more, the victim will also feel an heavy, unexplainable urge to get "punished" by the creature, for whatever deepest regrets they have held for past actions, for a part of them will believe they deserve it and that is why they are where they are. With the higher rank used, the more debilitating this urge is, as well as the illumination of the place and the speed of the Pyramid Head. Lower levels do nothing but incapacitate and emotionally torture the target; however A-Rank and higher will cause the body to physically manifest the injuries received while in the trance; though in a diminished capacity.
-D-Rank: The room is fairly illuminated, making it possible to see without restrictions unless the victim has a specific sight limitation. The Pyramid Head creature will move at the victim's normal walking pace. Even thrown Shuriken or other related items are capable of slowing him down to half speed, and long ranged jutsus of B-rank or above will almost stop his movements completely but temporarily. The urge for punishment is not hindering at all at this rank. -C-Rank: The room is much less illuminated, causing several complications at visibility levels. However, the creature will shine a dark red color and therefore will be visible for the most part. The Pyramid Head will now move at the victim's fast walking pace, and thrown minor items such as Shuriken or Kunai will not even affect his speed. Ninjutsus of C-rank or above are needed to slow him down; B-rank will slow him down to about half speed. A-rank will almost stop him completely but temporarily. Although the urge for punishment is notably bigger at this rank, it is still not hindering in any way. -B-Rank: The room is completely dark and visibility is impossible. However, the Pyramid Head will glow a dark red color and therefore the victim is able to see him; though not the walls or where he is going. Though, external sources of light derived from jutsus are possible to illuminate the room. At this point, the Pyramid Head will move at the victim's jog speed, and the urge for punishment will begin to hinder the victim, making them unable to jump or perform any sudden bursts of speed whatsoever. Ninjutsus of B-rank or above are needed to slow him down; A-rank will slow him down to about half speed. S-rank will almost stop him completely but temporarily. -A-Rank: The room is completely dark and the creature will not glow, and as such the other senses are needed to be relied on. External sources of light derived from jutsus will not work, with the exception of the Sharingan and the Byakugan. The Pyramid Head will now move at the victim's normal running speed, and the urge for punishment will further hinder the victim, making them slower by one rank and unable to jump or perform any sudden bursts of speed whatsoever. Ninjutsus of B-rank or above are needed to slow him down; S-rank will slow him down to about half speed. -S-Rank: The room is completely dark and the creature will not glow, and further more, it will be very difficult to predict where the source of the sounds it makes are coming from. Only S-ranked Doujutsu are able to see through the darkness, and the Pyramid Head will now nearly move at the victim's normal sprinting speed, with the urge for punishment further hindering the victim and making them slower by two ranks, as well as unable to jump or perform any sudden bursts of speed whatsoever. Ninjutsus of A-rank or above are needed to slow him down.
Name: Illusion: Time Shift Canon/Custom: Custom Rank: D Type: Supplementary Element: N/A Range: 20m Specialty: Genjutsu Duration: 1 posts Cooldown: 3 posts Description: This technique is very similar in effect to the Shunshin no Jutsu, although with a few differences. Basically, what it does is make the target stop dead in their tracks (or just move very, very slowly) and perceive the following few seconds of time at a much, much faster pace, allowing for the caster to retreat or dodge an incoming attack and appear as if he just had an outstanding burst of speed. Quite a simple technique, although it is not without its drawbacks. Firstly, this jutsu cannot be used with the objective of performing other jutsu, or simply any offensive reasons, given that the victim's subconscious would kick in and break the illusion off, and even allowing them to defend/counter-attack normally and as if no illusion had been cast. Secondly, this technique cannot be performed if there are multiple persons directly fighting against the victim, for their subconscious would realize how dangerous this illusion could prove and would not allow it; only if it is against a team of enemies, and if all of them fall under the illusion. Finally, this technique can only be pulled off if the victim is able to stop dead in their tracks, or reduce their movements to a very slow, almost stationary pace, be it if they are running, walking, punching, or performing handseals; as long as they can stop where they are, hold themselves like that, and resume afterwards, they can be put under the illusion. However, should they be in the middle of a jump, or falling back and about to hit the floor, or basically any other moment where they have no direct control over being able to stop or slow down their movements, then their body will not "believe" in the illusion.
Name: Bringer of Darkeness Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Short to Mid (0-25 Meters) Specialty: Genjutsu Duration: -25 chakra per post Cooldown: Once per thread Description: This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses. S-rank ninja or those with S-rank Doujutsu are able to negate this jutsu after 2 posts.
Kengenjutsu: - Spoiler:
Name: Illusion: Crippling Technique Canon/Custom: Custom Rank: B Type: Supplementary Element: / Range: Short (0-5 Meters) Specialty: Kengenjutsu Duration: 4 Posts Cooldown: 6 Posts Description: Yasu created this technique in order to mix both his skills as a swordsman and an illusionist. It is quite simple; he begins by transferring chakra into the weapon, which, once in contact with the opponent's skin, transfers into their system and effectively puts them into an illusion. This happens by managing to cut any of their limbs, the severity of the wound not mattering at all, after which the victim will begin to lose notable strength in said limb(s). For example, if the leg is cut, the victim will be put under a severe limp; if the arm is cut, punching, or swinging a weapon will be much more slower and harder to do. Such effect can also be claimed to have been due to the severity of the wound, or due to an important nerve having been cut, therefore making it hard for the opponent to realize it is all a mere illusion.
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