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 Neko Clan

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Umiko
Soumeikage
Soumeikage
Umiko


Posts : 110
Join date : 2015-10-13

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PostSubject: Neko Clan   Neko Clan Icon_minitimeFri Nov 25, 2016 4:19 pm

Neko Clan N9joakb
Clan: Neko

Location: Scattered

Clan History:  Cats have long been the pets and companions of humans. Many, because of chakra magics, were able to evolve into a new form that is part cat, part human. Branded "Neko," they once belonged to a large magnificent village, but in a war with rival humans it was destroyed, and the clan sent scattering into the world. The majority of the clan become wanderers, traders and hunters, living among the humans and the villagers in disguise. Others become thieves, mercenaries and villains out of their hatred for humans.

Elements: Katon

Specialization: Taijutsu, Ninjutsu

Kekkei Genkai: Feline Physiology

Nekos have naturally advanced strength, speed and perception (All nekos start with C-1 SPD, STR and PER). They have an advanced sense of smell. Nekos have natural padding on their hands feet which make their movements silent when crawling or running, and retractable claws on both hands and feet that do damage +1 above their current rank. They have mastery of balance, usually able to correct themselves in mid-air if falling so that they land on their feet, so long as it isn't from too great a height. Nekos are very flexible and limber. They can contact their muscles and bones to squeeze through tight spaces that would be impossible for humans.

Drawbacks: Nekos are very easily hypnotized. Genjutsu is their Achilles heel; they suffer triple damage to Genjutsu techniques (For instance, a D-Ranked Jutsu would do the damage of one A-ranked.)

Kekkei Genkai Jutsu

Name: Neko Eye
Canon/Custom: Custom
Rank: Ranks with User
Type: Supplemental
Element: /
Range: Depends upon Rank
Specialty: Neko
Duration: Until Canceled
Cooldown: Duration
Description: Nekos have the ability to widen their pupils to gain an incredible clarity of perception (But not to the extent of Dojutsu such as Sharingan or Byakugan.) Neko eye can pick up the majority of the most minute of details, and gives it's user night vision; the ability to see in pitch darkness. It has a limited zoom function depending on the user's rank. Fully developed, (SSS-0) it grants the user the ability to see things as if watching through a high speed camera, aiding in anticipating and avoiding attacks.
D-Rank: 1 sub-tier, (D-1 to D-2) 100 meters
C-Rank: 2 sub-tiers, 150 meters
B-Rank: 3 sub-tiers, 200 meters
A-Rank: 1 rank (D-1 to C-1) 250 meters
S-Rank: 1 rank, 1 sub-tier, 300 meters
SS-Rank: 1 rank, 2 sub-tiers 400 meters
SSS-Rank: 2 ranks (SSS-0 limit) 500 meters
Code:
[b]Name:[/b] Neko Eye
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] Ranks with User
[b]Type:[/b] Supplemental
[b]Element:[/b] /
[b]Range:[/b] Depends upon Rank
[b]Specialty:[/b] Neko
[b]Duration:[/b] Until Canceled
[b]Cooldown:[/b] Duration
[b]Description:[/b] Nekos have the ability to widen their pupils to gain an incredible clarity of perception (But not to the extent of Dojutsu such as Sharingan or Byakugan.) Neko eye can pick up the majority of the most minute of details, and gives it's user night vision; the ability to see in pitch darkness. It has a limited zoom function depending on the user's rank. Fully developed, (SSS-0) it grants the user the ability to see things as if watching through a high speed camera, aiding in anticipating and avoiding attacks.
D-Rank: 1 sub-tier, (D-1 to D-2) 100 meters
C-Rank: 2 sub-tiers, 150 meters
B-Rank: 3 sub-tiers, 200 meters
A-Rank: 1 rank (D-1 to C-1) 250 meters
S-Rank: 1 rank, 1 sub-tier, 300 meters
SS-Rank: 1 rank, 2 sub-tiers 400 meters
SSS-Rank: 2 ranks (SSS-0 limit) 500 meters


Name: Feral Mode
Canon/Custom: Custom
Rank: Ranks with User
Type: Offensive | Defensive
Element: /
Range: Self
Specialty: Neko
Duration: See Description
Cooldown: See Description
Description: A Neko can fully give in to their feline heritage, temporarily boosting all of their stats. A low ranked Neko in this state will be more animal than Neko, unable to discern friend from foe. It will raise all stats 2 complete ranks (Example: D-1 to B-1). Nekos below B-Rank will be able to stay in Feral Mode for a total of 5 posts before they begin to burn out, in which case their attacks will hit with the force of D-ranked attacks. At A-Rank and above, a Neko can stay in Feral Mode indefinitely, and retain all of their cognitive senses.

The stipulations to activating Feral Mode at A-rank change as well. It can be prepped so that the user can remain in the state for however many posts it was prepped for, to avoid any drawbacks, or, the user can engage and remain in Feral Mode indefinitely, having to "cool down" the same amount of posts used in order to activate it again. Attacks while in "cool down" will hit with power 2 ranks below theirs. Nekos cannot bypass "cool down" by exiting the thread.
Code:
[b]Name:[/b] Feral Mode
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] Ranks with User
[b]Type:[/b] Offensive | Defensive
[b]Element:[/b] /
[b]Range:[/b] Self
[b]Specialty:[/b] Neko
[b]Duration:[/b] See Description
[b]Cooldown:[/b] See Description
[b]Description:[/b] A Neko can fully give in to their feline heritage, temporarily boosting all of their stats. A low ranked Neko in this state will be more animal than Neko, unable to discern friend from foe. It will raise all stats 2 complete ranks (Example: D-1 to B-1). Nekos below B-Rank will be able to stay in Feral Mode for a total of 5 posts before they begin to burn out, in which case their attacks will hit with the force of D-ranked attacks. At A-Rank and above, a Neko can stay in Feral Mode indefinitely, and retain all of their cognitive senses.

The stipulations to activating Feral Mode at A-rank change as well. It can be prepped so that the user can remain in the state for however many posts it was prepped for, to avoid any drawbacks, or, the user can engage and remain in Feral Mode indefinitely, having to "cool down" the same amount of posts used in order to activate it again. Attacks while in "cool down" will hit with power 2 ranks below theirs. Nekos cannot bypass "cool down" by exiting the thread.
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