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| Alec Kane [Jutsu List] | |
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Alec Kane Missing Ninja (S-Rank)
Posts : 75 Join date : 2014-08-21
| Subject: Alec Kane [Jutsu List] Thu Aug 21, 2014 6:55 pm | |
| - Clan Jutsu:
Dark Release - Inhaling Maw: Name: Dark Release-Inhaling Maw (冥遁.吸穴孔~Meiton:Kyuuketsukou) Canon/Custom: Canon Rank: D-S Type: Defensive Element: Dark Range: Touch || (0-30 meters) Specialty: / Duration: 1-5 post(s) Cooldown: 3 posts Description: The most fundamental technique for a Dark Release user. In outline, this jutsu is able to absorb any kind of ninjutsu even one far stronger than the user's capability. Thus, the absorption process is different regarding the rank comparison. The absorbed jutsu will be stored inside the Dark Release sigil and can be used for many purpose. To absorb a jutsu ONE Rank below or more; requires a 1 post duration process; the stored jutsu can be used anytime. To absorb a jutsu on the same rank; requires 1 post duration process; the stored jutsu must be reversed immediately. To absorb a jutsu ONE Rank above; require 2 post duration process; the jutsu cannot be stored. To absorb a jutsu more than ONE Rank above; require 5 post duration process; the arm or weapon of the user will be shattered.
Name: Dark Release-Judgement (冥遁.邪自滅斗~Meiton:Jajimento) Canon/Custom: Canon Rank: C Type: Offensive Element: Dark Range: Touch || (Range of Original Jutsu) Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: Another signature dark release technique. Like the other dark release technique, this jutsu need one stored jutsu within the sigil; This jutsu is the process of simply reversing the absorbed jutsu. The chakra used, the elements, the duration and any drawback from the reversal jutsu will applied as well.
Name: Dark Release-Punishment (冥遁.邪自滅斗~Meiton:Panisshumento) Canon/Custom: Custom Rank: C Type: Supplementary Element: Dark Range: Meele Specialty: Ninjutsu Duration: Once weapon broken or deactivated Cooldown: Half the duration Description: Infusing a weapon with the Dark Release technique through the use of Ninjutsu. The enemy that is exposed or touched too long by the infused weapon will cause their energy being absorbed, making them easily fatigue. Being touched, slashed, or stabbed by the weapon in 15 posts will make the enemy unable to fight. But its main purpose usually to extends the user's range for Inhaling Maw or receive the rebound for absorbing stronger jutsu. (Stored Jutsu required)
- Taijutsu:
Name: Leaf Great Whirlwind (Konoha Daisenpū - 木ノ葉大旋風) Canon/Custom: Canon Rank: C-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. Name: Thunder Foot Trap (Kaminari no Ashi - 雷の足) Canon/Custom: Custom Rank: C-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: After slipping an explosive tag on the sole of his foot, the user lashes out at an opponent using a front or side kick (preferably at a blind spot) which causes the explosive tag to stick on an opponent. Incredible damage and even fatalities can occur if the attack goes unnoticed; resulting in a crafty attack. Name: Black Dragon Fist (Kuroryuu Hirate -黒竜 平手) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: -15 chakra per post Cooldown: Duration + 3 Description: The user forms a large dragon-shaped shroud of black chakra around their hands, then attacks the opponent with them. The chakra enhancement allows what would otherwise be a devastating, but still normally damaging punch and boosts the power so high that broken bones are guaranteed, along with internal bleeding and moderate laceration injuries. If the impact lands on a smaller or weaker joint, it can be completely dislocated and heavily damaged, which would render an appendage such as a shoulder, elbow, or the like unusable until medical attention is received. Name: Pulverizing Punch (Funsai Sentō - 粉砕剪刀) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: The user pumps chakra into their arms, performs a high jump, and punches at their target; producing a punch capable of breaking bones and rendering the target unconscious. Name: Pulverizing Kick (Funsai Keri - 粉砕蹴り) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: The user pumps chakra into their legs, preforms a cartwheel, and kicks at their target; producing a kick capable of breaking bones and rendering the target unconscious. Name: Mahjong Cannon (Mazejan Hou - 麻雀砲) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: A Taijutsu technique, the user channels chakra to his legs, giving them greater power. He then unleashes a barrage of kicks at an opponent, that can shatter their bones should they connect. The user can also use this technique to kick numerous trees, rocks and other debris present in the battlefield towards an opponent. Name: Leaf Strong Whirlwind (Konoha Gōriki Senpū - 木ノ葉剛力旋風) Canon/Custom: Canon Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 5 posts Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. Name: Rapid Fire Canon/Custom: Custom Rank: A Type: Offensive Element: Wind, Lightning, Fire Range: Close Specialty: Weapons Tech/Taijutsu Duration: 1 post Cooldown: 5 posts Description: A quick, rapid succession of punches (Between 7 and 10) usually aimed at the head and body, ended by a right handed haymaker, (powerblow) which can be aimed at either the body or head. Users can mix up their attacks as they please. Name: Mossberg 500 Kick Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Mid Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: The user pushes himself forward rapidly, thrusting all of their weight into a hard kick toward the chest or head area. A successful unprotected chest blow will send the target backwards and knock the wind from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received after 3 posts. The Mossberg 500 Kick will destroy armor it's rank and lower. Name: Roll Over Kick Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Mid Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: The user jumps, completes a full revolution while airborne to build momentum, and uses it in the form of a kick, usually aimed at the head or neck. A successful unprotected chest blow will knock the target down and cause the wind to be expelled violently from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received after 3 posts. The Roll Over Kick will destroy armor it's rank and lower. Name: Drunken Fist Canon/Custom: Canon Rank: S Type: Offensive and Defensive Element: - Range: Close Specialty: Taijutsu Duration: 5 posts, or until knocked out of the state Cooldown: 10 posts Description: Drunken Fist is a unique style of combat that can not be learned, taught, nor refined through training and practice. Drunken Fist fighters are not simply drunk: they become human powerhouses who'll strike unpredictably with an explosive fury and without any second thoughts about their actions. Once drunk, the user will lose their ability to know friend from foe and attack whomever is in their vicinity. For 5 posts after drinking an alcoholic substance, the user gains an increase in strength and speed by 1 rank (A Maximum of SSS). However, taking a hard enough blow, or the sight of blood will cause the user to sober up, even if this occurs right after the turn used to consume alcohol, and the user still has to suffer a 10 post cooldown in "Hangover Mode." In this state, users suffer a 2 rank decrease in strength and speed. Name: Lightning Release Armour (雷遁の鎧 Raiton no Yoroi) Canon/Custom: Canon Rank: SSS (Legendary) Type: Defensive, Supplementary Element: Raiton Range: Self Specialty: Taijutsu Duration: Until cancelled Cooldown: 3 posts, can only be used 3 times per thread Description: This armour, combined with taijutsu, allows the user to utilize nintaijutsu. The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed. (This jutsu boosts the max movement speed of the user to SSS-1. It cannot however be stacked with other speed based jutsu, and will cancel out any speed based jutsu already in effect.) When using the armour at full power, it causes the tips of the user's hair to spike up and their reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with them. The armour also increases the user's defenses, drastically reducing - if not completely negating - damage from incoming attacks S-Rank and lower. Lightning Release Armor does absolutely nothing to guard against attacks composed of Wind. A strong enough Wind technique is said to be able to knock a user out of the Armour after a direct hit. Lightning Release Armour costs 50 Chakra to activate and 45 to maintain each turn afterwards. (LRA cannot be copied by Sharingan.)
- Kenjutsu:
Name: Infinite Slash Combo (Surasshu no mugen konbo - スラッシュの無限コンボ) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 4 posts Description: Infinite Slash Combo (スラッシュの無限コンボ, Surasshu no mugen konbo) is an attack where the user dashes to the opponent at a blinding speed and slashes at them with a blade quickly. Depending on how much the user infuses their chakra into the attack, more than one slash can be done and the distance can increase. Name: Shotgun Impact (Andanjuu - 散弾銃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: When his blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. Name: Yasuo's Breath (Kikō no Yasuo - 気息のやすお) Canon/Custom: Custom Rank: C-S Type: Defensive || Supplementary Element: Fuuton Range: 5 meters Specialty: Kenjutsu || Ninjutsu Duration: C: -10, B: -10, A: -15, S: -20 chakra per post Cooldown: Duration + 3 || 4 || 5 || 6 Description: By channeling his chakra into his sword, the user can produce a cushion of compressed air from the trail of his sword. The compressed air is capable of blocking most thrown projectiles and even countering the strength of heavier objects or people. The wall will last as long as the user is within 5 meters and continues to expend chakra. Name: Bamboo-Blown Fire (Hifukidake - 火吹き竹) Canon/Custom: Custom Rank: B Type: Offensive Element: Katon Range: 5 meters Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 6 posts Description: Using one's affinity towards a specific element, the user coats their blade in a thin layer of chakra prior to drawing their blade, and places themselves in a position with bent knees and their wrist circling the hilt of their sword. Upon the opportune moment, the user draws their sword with great speed. This speed increases the friction of the chakra reacting with the oxygen molecules in the air, along with the natural Fire Release chakra causing it to combust. If a user is skilled enough, they are able to form this combustion into a stream of fire that is shown to have prolonged burning against an opponent. Other than that, an instant combustion may be used at close range for a powerful boost to a melee attack. Name: Razor (Kamisori - 剃刀) Canon/Custom: Custom Rank: B Type: Offensive Element: Fuuton Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 5 Description: This technique, which requires Wind Release knowledge, allows users to amplify their melee combat with close range bursts of wind. While most wind technique stress creating a thin sharp blade to maximize cutting potential, this technique maximizes damage upon targets. As such, the bursts of wind have a jagged and irregular shape, thus resulting in wounds are more difficult to treat. Though this limits the technique to close quarters due to lack of perfected shape manipulation. Both the cutting strength and the force of this technique is directly proportional to the user's skill with the technique, which most readily effects the depth of the cuts produced. Name: Hidden Slash Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Close - Mid Specialty: Kenjutsu Duration: 1 post Cooldown: 3 posts Description: The move is a nearly blinding (Hence the "Hidden") and very accurate draw, slash, and sheathe of the sword. The attack can be aimed at any specific point of the body, usually somewhere sensitive, crippling or fatal such as the jugular vein of the neck, joints along the arms, legs, or the eyes. The slash will paralyze whatever unprotected body part it hits; (same rank and lower) if aimed at the eyes the victim will become blind; if aimed at an artery the victim will bleed out and die (after 3 posts) if not treated. Hidden Slash will destroy armor it's rank and lower. The move can be executed while standing still, running, or airborne. Name: Perfect Slash Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Close - Mid Specialty: Kenjutsu Duration: 1 posts Cooldown: 5 posts Description: The user executes a hard 2 handed slash, horizontally, (---) vertically ( | ) or diagonally. ( / ) The attack allows it's user to be able to slice through materials as hard as steel; through flesh and bone like butter. A skilled practitioner can utilize Perfect Slash to decapitate his foe, (of the same rank and lower) and accurately cut off arms, legs, and joints. Perfect Slash can be executed standing still, while running or airborne. Name: Flash Canon/Custom: Canon Rank: A Type: Offensive Element: None Range: 50 meters Specialty: Kenjutsu, Ninjutsu Duration: 1 post Cooldown: 2 posts Description: A swift ranged attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung. Name: Dance of the Fallen Leaves (Rakuyō no Mai - 落葉の舞) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Genjutsu Duration: / Cooldown: 8 posts Description: Dance of the Fallen Leaves is a technique which simultaneously employs the practitioner's illusory and swordsmanship prowess. The technique is activated when the user is seemingly struck by an attack. Upon contact with the assault the individual bursts into countless leaves along with an incredibly bright flash of light. Additionally, if the blinding burst of light wasn't enough to force the opponent off their guard, the illusory leaves produced by the explosion furiously swirl around the target continuously impairing both their sight and hearing. Taking advantage of the target's distraction, the user then swiftly delivers a critical sword strike to the opponent. Name: Dance of the Moonless Sky (Mugetsu no Mai - 無月の舞) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Genjutsu Duration: / Cooldown: 7 posts Description: Dance of the Moonless Sky (無月の舞, Mugetsu no Mai) is a technique which combines the user's illusory and swordsmanship prowess. Unlike most genjutsu, which ensnare victims through sight or sound, the illusory effect of this technique is activated when the victim's body or equipped items come into physical contact with the practitioner's sword. Upon contact the victim is effectively blinded, albeit extremely temporarily. Unlike similar techniques this blindness only lasts for a single second once contact between the two parties is broken. While seemingly insignificant, due to its brief duration, losing a second of sight in a heated close range fight could very well be equal to death. Furthermore, each clash the practitioner makes with opponents will result in the aforementioned momentary blindness, which could quickly crush an opponent's morale. Since this illusion is only active for an incredibly short window of time, and it coincides perfectly with the clash of the combatants' weapons, this technique is incredibly difficult to identify as a genjutsu. Even individuals with enhanced sensory and ocular abilities may overlook the brief chakra disturbance found in victims of this technique. Name: Cloud-Style Flame Beheading Canon/Custom: Canon Rank: A Type: Defensive, Offensive Element: Fire Range: 3 meters Specialty: Kenjutsu, Ninjutsu Duration: 2 posts Cooldown: 4 posts Description: The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. This can be used to create a wall of flames either in a straight line or in a circle around the user, and anyone passing through it suffers 3rd degree burns over all parts of their body that touch the wall. Name: Flash Burst (Issen Hōshutsu - 一閃放出) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: 30 meters Specialty: Ninjutsu || Kenjutsu Duration: / Cooldown: 6 posts Description: This jutsu releases a sharp arc of chakra from the user's blade towards an intended target. Conversely though, the wave of chakra utilized with this skill is generally much more intense, appearing a shock wave of bright illuminated energy. Additionally, rather than relatively small crescent-shaped projectiles, Flash Burst is usually manifests an attack of much larger volume. As such, this technique can cause a much greater level of destruction, compared to its predecessor it terms of both cutting potential and overall scale. Name: Ishitsukigami (Ishitsukigami - 意志つきがみ) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: 25 meter Specialty: Kenjutsu Duration: / Cooldown: 8 posts Description: After flowing chakra into a blade, at the instant of the slash it releases highly condensed chakra from the tip of said blade, magnifying the slash attack and then flies forward. This slash takes the form of a crescent moon or in the shape of a wave. The wave possesses great force, capable of causing large-scale damage and destruction. The crecent can travel a maximum of 25 meters before dispersing. Within that range, it can slice clean through anything of B-rank or below. Name: Sword Pressure (Kenatsu - 剣圧) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 6 posts Description: This technique, in essence a kenjutsu variant of the medical ninja's Chakra Enhanced Strength, releases precise bursts of chakra at the moment their blade contacts a target. This, in turn, allows the user to increase the force of their sword strikes to incredible levels. This skill was invented as a means of allowing individuals to fight on equal, or even superior, ground with opponents of greater physical strength. While Sword Pressure is a challenging technique, which takes some time to fully master, the concept of this technique it allows the practitioner to misrepresent their physical abilities before they strikes. While using a weapon of superior quality it's possible to cut through solid stone and chakra-based projectiles without the use of chakra flow. When combined with quick and precise swordsmanship, this technique makes an individual quite an impressive force. Name: Heavenly Typhoon (Tentai Taifū - 天体台風) Canon/Custom: Custom Rank: A Type: Offensive Element: Fuuton Range: 45 meters Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 6 posts Description: To perform this technique the user raises his sword above his head and collects a large amount of wind chakra upon his/her sword which is signified by chakra swirling up and around the user before concentrating upon the user's blade. Once the user has collected the amount of chakra that they wish to use they will releases the mass of wind with one powerful swing of the sword. The resulting effect is a large amount of destruction in a wide angle in front of the user for a distance up to 45 meters. Name: Lightning Release: Thunder Dragon Technique (Raiton: Raitatsu no Jutsu - 雷遁:雷竜の術) Canon/Custom: Custom Rank: A Type: Offensive Element: Raiton Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 7 Description: The user coats their balde in Raiton chakra, which then takes on the form of a large serpentine dragon. The user is able to swing the blade and 'throw' the dragon at a target, which then flies like a bolt of lightning and causes significant Raiton ddamage. The Dragon is able to pierce through the human body, leaving behind a gaping wound roughly 3 inches in diameter, while causing crippling pain which manifests in the form of a 2 post stun. If left untreated, the wound caused by this jutsu is fatal after 5 posts. Name: Glimpse of the Heavens (Tenshisen - 天視線) Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 6 posts Description: Gaining its name from the concept of people who go through near-death experiences and claim to have seen a glimpse into heaven, the user unsheathes their sword and sheathes it in the same instant, slicing down the target with such perfect precision and accuracy that most opponents don't realize what had just transpired. The strike is quick and strong enough that it can actually cut right through another weapon's blade swiftly. Name: Retaliation Sword Blast (Haraiseken Bakufū - 腹癒せ剣爆風) Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: / Specialty: Kenjutsu || Ninjutsu Duration: -30 chakra per jutsu redirected Cooldown: Number of Jutsu Redirected + 6 Description: The Retaliation Sword Blast (腹癒せ剣爆風, Haraiseken Bakufū) is technique which can be employed with a katana. It uses the blade to absorb the force of an enemy's attack, to not only block and completely nullify the effects of said attack, but also to deflect the force back along its original course. Much like another technique utilized with a gunbai, this redirection occurs both suddenly and unexpectedly, making it difficult for opponents to evade the reflected attack. Alternatively, the force of multiple blocked techniques can be absorbed and stored, before unleashing it completely against an opponent in a destructive tornado-like blast. The user is able to redirect and absorb jutsu for 2 posts before they MUST discharge the chakra, or their blase will shatter with the accumulated force and cause massive damage to the user. Name: Dance of the Crescent Moon (三日月のMikazuki no Mai ) Canon/Custom: Canon Rank: S Type: Offensive Element: - Range: Close Specialty: Kenjutsu, Shadow Clone Technique Duration: 2 post Cooldown: 5 posts Description: The user creates two shadow clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to catch the opponent flat-footed. Furthermore, the mighty sword strikes are so severe that receiving a blow from just even one among the three will inevitably result in a fatal wound. (Death if no S-Ranked Medical techniques are applied within 3 posts.) When performed with kunai, it is shown that getting hit by all three attackers of the technique results in a blow powerful enough to send the opponent flying through several buildings. The style and magnificence of how the user and their shadow clones leap and swing their swords at the opponent's upper body creates an orbital pattern, the elegance of which is reminiscent to the shape of a crescent moon, hence the technique's name. The same rules when creating shadow clones and chakra division apply.
- Ninjutsu:
Name: Body Replacement Technique (Substitution Jutsu) Canon/Custom: Canon Rank: D Type: Supplementary Element: - Range: All ranges Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations. Body Replacement costs 10 Chakra. Name: Body Flicker Technique Canon/Custom: Canon Rank: D Type: Supplementary Element: - Range: Mid, Long Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. The different hidden villages have variations of the Body Flicker Technique, all of which involve some extra element aside from the movement itself. The extra element is usually some sort of substance used to distract the opponent, such as leaves, water, clouds, mist, or sand. There has been some confusion in some translations between this and space–time ninjutsu, but these are indeed different techniques, as this technique isn't teleportation, just an extremely swift movement. The Body Flicker Technique can only be used to enter or exit a thread, it cannot be used in combat. The Body Flicker Technique costs 10 Chakra to use. Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. (When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) When using clones for training the following information is what you need to go by for reductions to your word counts. Genin: 200 words per 20 chakra Used Chuunin: 50 words per 20 chakra Used S Jounin: 10 words per 20 chakra Used Jounin A: 5 words per 20 chakra Used Jounin S: 1 word per 20 chakra Used If you're overall chakra goes down below 20 you will lose consciousness, if it goes below 15 you will die. Name: Clone Great Explosion Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Ninjutsu, Shadow Clone Technique Duration: Until the clones are destroyed or explode Cooldown: 5 posts after the last clone explodes Description: This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. An exploding clone can detonate with the force that will totally obliterate your average house. A victim (of the same rank and lower) caught in a close range explosion will suffer serious 2nd degree burns, lacerations, possible loss of limbs; 3 or more clones detonating within close proximity of the target results in death (If serious medical attention is not applied after 3 posts.) It costs 25 extra chakra in addition to the 20 Chakra to create an exploding clone. (55 Chakra) An exploding clone can behave in the same manner as a Shadow Clone, with the exception that at any time the clone can sacrifice it's own Chakra reserve to detonate. Name: Spiraling Sphere (Rasengan ~ 螺旋丸)Canon/Custom: CanonRank: AType: OffensiveElement: /Range: The user's palmSpecialty: NinjutsuDuration: 2 postsCooldown: 5 postsDescription: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment. Chakra Cost: 25Name: Big Ball Spiraling Sphere (大玉螺旋丸 Ōdama Rasengan)Canon/Custom: CanonRank: AType: OffensiveElement: -Range: CloseSpecialty: Rasengan, NinjutsuDuration: 2 postsCooldown: 5 postsDescription: A ninjutsu with pre-eminent destructive power, caused by wildly spinning chakra inside one's palm and compressing it to a high density — the Rasengan. Using the same essentials, but also rapidly increasing the amount of chakra used, results in the Big Ball Rasengan. Compressed to an even higher density than before, and doubled in size size compared to the ordinary variant, the chakra is released all at once as soon as the technique hits the target, releasing an extraordinary destructive power. Proportional to this power, the amount of chakra it consumes is also extraordinary. A victim hit with this technique (below A-Rank and without proper defenses) will face severe physical damage and require immediate medical attention. Chakra Cost: 25
- Genjutsu:
Name: Demonic Illusion: Hell Viewing Technique (魔幻・奈落見の術 Magen: Narakumi no Jutsu) Canon/Custom: Canon Rank: D Type: Supplementary Element: - Range: Close (0m - 5m) Specialty: Genjutsu Duration: 3 posts Cooldown: 6 posts Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. Chakra cost: 10
Name: Demonic Illusion: False Surroundings Technique (魔幻・此処非の術 Magen: Kokoni Arazu no Jutsu ) Canon/Custom: Canon Rank: C Type: Supplementary Element: - Range: All ranges Specialty: Genjutsu Duration: 3 posts Cooldown: 6 posts Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu. Chakra cost: 15
Name: Demonic Illusion: Double False Surroundings Technique (魔幻・二此処非の術 Magen: Nijū Kokoni Arazu no Jutsu) Canon/Custom: Canon Rank: B Type: Supplementary Element: - Range: All ranges Specialty: Genjutsu Duration: 3 posts Cooldown: 6 posts Description: This technique places another illusion within another illusion created by the user. When the target dispels the first illusion, they will not realise that a second is in place. Chakra cost: 20
Name: Utakata - Ephemeral Canon/Custom: Canon Rank: A Type: Supplementary Element: - Range: Close (0m - 5m) Specialty: Genjutsu Duration: 3 posts Cooldown: 6 posts Description: The user will start this technique by using only one finger on their right hand. Should this technique be used by a Sharingan user, the target does not have to look into their eyes, a glance at the hand itself will be enough. Once inside the illusion, the user can control the visions the ninja sees. This illusion can also be used to play on the fears of the target, causing them to see and hear those who they care about degrade them. Chakra cost: 25
Name: Kokuangyou no Jutsu - Journey into Black Darkness Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Genjutsu Duration: 3 posts Cooldown: 6 posts Description: Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat. Chakra cost: 25
- Fuuton:
Name: Wind Style: Devastation (Fūton: Daitoppa) Canon/Custom: Canon Rank: C Type: Offensive, Defensive Element: Wind, Fire Range: Mid - Far (10 - 15 feet) Specialty: Ninjutsu Duration: Until canceled Cooldown: 5 posts Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior Shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away opponents it's rank and lower in the user's line of sight. The Technique can also be combined with other Jutsu such as Fire (On the second turn) to raise attack power, (Fire +1) and weapons such as Shuriken and Kunai, raising their slashing and gouging potential dramatically. Devastation can be used standing still, running or while airborne. If fired at the ground, Devastation can also be used to boost it's user into the air to a height of about 15 feet. Skilled users can also use Devastation to slow a fall from a great height. Devastation costs 15 chakra to activate, and 5 to maintain each turn. If combined with Fire Release, the cost to maintain the Jutsu after activation raises to 10. Name:Wind Release: Godly Wind from the Mountains (Fūton: Kami Oroshi) Canon/Custom: Custom Rank: S Type: Offensive, Supplementary Element: Wind Range: Mid - Far (25 - 30 ft) Specialty: Ninjutsu Duration: 3 posts (can be canceled between posts) Cooldown: 6 posts Description: A super version of Devastation, this technique creates a vortex wind to blast at a target at 400 mph from the palms of the hands (Think Kamehameha.) Godly Wind from the Mountains has enough destructive power to easily sweep a well-constructed house from it's foundation, and uproot even the oldest and most ancient of trees. Victims S-Rank and lower will be violently blown off of their feet and left to the mercy of nature. Those lower than S-Rank will suffer razor sharp winds that can shatter armor, cause deep cuts, gouges and slashes all over the body, (making it easy to bleed out if left unchecked) pressure damage from the extreme wind speed, able to crush bone, (for example, a victim pinned against something solidly anchored to the ground can risk being crushed to death) and also risk suffocation as well as lung damage, as breathing while engulfed in such wind speeds will prove difficult. This attack can be combined with items, projectiles in the environment, and weapons such as Shuriken or Kunai to make the attack more dangerous, raising their slash and kill potential exponentially. Combining this attack with Fire will also raise attack power to dramatic levels. Godly Wind from the Mountains can be used standing still, while running, or in mid-air. It can be used to boost it's user into the air to a height of 30 feet, and slow falls from great heights. It costs 30 Chakra to activate, and 10 Chakra to maintain each turn after activation.
- Raiton:
[ Name: Lightning Release: Shadow Clone Canon/Custom: Canon Rank: B Type: Offensive, Supplementary Element: Lightning Range: 60 meters max Specialty: Ninjutsu Duration:Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: 7 posts after the last clone is destroyed Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time discharging the equivalent of a C-ranked shock. A maximum of 5 may be created at any given time. This Jutsu costs 20 chakra to activate. Name: Chidori (千鳥) Canon/Custom: Canon Rank: A Type: Offensive Element: Lightning Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. Extremely effective in piercing through flesh and bone, Chidori can easily amputate limbs if impact is received at a joint or the bone is shattered. It's not unusual to see Chidori wounds that show true pierce-through even at the thickest part of the abdomen; and every wound show evidence of severe burning at the points of impact; with instant second degree electrical burns and cauterization of flesh in the wounds. Name: Raikiri (雷切) Canon/Custom: Canon Rank: S Type: Offensive Element: Lightning Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 10 posts Description:The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused. Because of this, it is able to cause far more damage, easily able to pierce entirely through the body with or without armor (up to S-rank); and leave instant third degree electrical burns the radiate outwards along the nervous, vascular, and lymphatic systems for roughly 6 inches away from the point of impact. Without significant (A-rank or better) medical treatment being received within 10 posts, there is a very real chance (>50%) of death occuring. Name: Thunder Canon/Custom: Custom Rank: S Type: Offensive Element: Lightning Range: Long Range Specialty: Ninjutsu Duration: 3 posts Cooldown: 6 posts Description: This attack can only be used outside. It involves drawing natural lightning directly from thunder clouds to supplement the power of the strike and controlling it with Chakra. Unlike most techniques, which are based on the user's Chakra, this one uses natural lightning, which reaches the ground in 1/1000th of a second. However, the preparation time required also decreases the technique's efficiency, and also leaves the user vulnerable. If there are no active thunder clouds, the user must create them by using powerful fire techniques to produce the necessary storm conditions. Once a lightning source has been acquired, shaping and guiding the lightning to the target requires very little Chakra. In addition, usage seems to disperse the thunder clouds as the sky clears up of clouds after use. The technique can completely obliterate an area roughly the diameter of about 5 city blocks. The user can cause lightning to shower over the area like rain, causing paralysis, seizures, cardiac arrest and serious 2nd degree burns to whomever caught within the downpour, (same rank and lower) or the lightning can be concentrated into one massive bolt. If aimed at another person, the concentrated bolt can send a victim flying the length of about 3 city blocks, potentially remove limbs and leave large gaping wounds about the size of a basketball (Ensuring death if no medical attention is applied after 3 posts.) Skilled users can aim the bolt at a victim's head to cause decapitation. Thunder costs 30 Chakra to use. Post # 1: The user must locate a system of thunder clouds, or create them using a powerful Fire Technique. Post # 2: The user must manipulate the thunder clouds with Chakra to prepare the attack. Post # 3: The user casts the Thunder technique to accurately strike the designated target. The thunder clouds disperse after use and must be re-created in order for this attack to be used again.
- Katon:
Name: Fire Release: Great Fireball TechniqueCanon/Custom: CanonRank: CType: NinjutsuElement: FireRange: 1-30 metersSpecialty: NinjutsuDuration: 1 postCooldown: 3 postsDescription: technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface.Name: Fire Release: Ash Pile BurningCanon/Custom: CanonRank: BType: OffensiveElement: FireRange: 30 metersSpecialty: NinjutsuDuration: 2 posts, one to lay to ash, the next to detonateCooldown: 4 postsDescription: The user spews a stream of chakra infused gun-powder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark or another ignition source, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.This jutsu can be easily stopped in the first post by any futon jutsu and the ash dissipates if not ignited after the first post. Affected targets suffer 2nd degree burns all over their body.Name: Fire Release: Great Dragon Fire Technique (Katon: Gōryūka no Jutsu) Canon/Custom: Canon Rank: B Type: Offensive Element: Katon Range: All ranges Specialty: Ninjutsu Duration: 3 posts Cooldown: 6 posts Description: The user compresses a large amount of Chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes. 20 Chakra to use.
| |
| | | Alec Kane Missing Ninja (S-Rank)
Posts : 75 Join date : 2014-08-21
| Subject: Re: Alec Kane [Jutsu List] Tue Nov 22, 2016 9:41 pm | |
| - Secret Weapons:
Name: Alec's Advanced Chakra Radar Canon/Custom: Custom Rank: S Type: Supplementary Element: - Range: All ranges Specialty: Chakra Radar Duration: Indefinitely Cooldown: Posts Used Description: This is a personal ability exclusive to Alec Kane; a more advanced version of the Chakra Radar taught to him by the prodigy of the Holeman Clan. It retains all of the abilities of the original but adds on several extra benefits. Firstly, it allows Alec to see how much chakra a target has - a "sense of strength" in other words - and also to see if the target is a carrier of a chakra or tailed beast. It allows him to differentiate hostiles, allies, and non-participants such as villagers and pedestrians. It also allows him to focus on a target and sense approximately where they had gone, or inversely, where they would go. This is particularly helpful in tailing a target, or detecting the path someone would take, in order to set up a sneak attack or lay an ambush. With his advanced radar, Alec is also able to pick up cold trails, or locate disguised enemies. However, for the latter, he is required to concentrate harder and scrutinize people individually, rather than as a crowd. Name: (鬼芽羅の術) Chimera Technique Canon/Custom: Canon Rank: S Type: Offensive, Supplementary Element: - Range: Close Specialty: - Duration: 1 post Cooldown: 3 posts Description: The Chimera Technique is a kinjutsu that was developed long ago by a missing-nin of Konohagakure, in order to compensate for their lack of natural special abilities. With the original design long lost to time, a rebuilt, lesser version devised by Alec Kane allows him to use the technique to integrate the DNA (blood, sweat or saliva) of others through physical contact, allowing him to permanently obtain, understand and use any kekkei genkai they possess. The maximum number of kekkei genkai that the Chimera Technique can absorb alone is four. - Kekki Genkai absorbed by Alec:
1.- Dust Release 2.- - Void Release:
Name: Void Release [Kūton ~ 空遁] Type:Advanced Element Requirements: Yang [S] | Yin [S] Ability Tier:3 Minimum Rank: Jounin [S] Description: Unlock Requirements:By combining Yin and Yang with the intent to destory, one is able to utilize Void release. The antithesis to creating life, Kuton has the ability to remove anything from existance, if enough power and intent is put into the attack. Kuton techniques begin at B rank, and increase in power with each rank up. B rank techniques are only able to vaporize items and armors; A rank abilities are able to destroy chakra in a wide spread fasion, but require a 'concentrated' blast on a direct hit to destroy a person. S rank attacks are capable of disintegrating everything, save for the most powerful of creatures with vast chakra supplies. SS rank attacks are capable of disintegrating anything that they come into contact with. Barriers created to block chakra are still suspectable to Void release, as the purpose of the void chakra is to 'eat' any sort of energy it comes into contact with. Absorbing or sealing or attempting to seal the chakra will result in it breaking free within two posts, as the void energy will rapidly degrade and decay the vessel from within. The only saving grace from techniques of this release is that the user can never be harmed by their own attack; in the same vein, people of similar chakra signatures, such as close family members are anywhere from highly resistant to completely immune to the the user's chakra.
3.- 4.-
Name: Sharingan (Both Eyes) Canon/Custom: Canon Rank: D-S Type: Supplementary Element: None Range: Self Specialty: - Duration: Until cancelled, 10 chakra drain per post Cooldown: 3 posts Description: The infamous dojutsu of the Uchiha clan, The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan itself gives color to chakra, allowing the wielder to differentiate them.They are also able to tell if a person is under a genjutsu because the person's chakra flow would be irregular. The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though the user may be able to see an attack or know it is coming, their body may not always have time to react. The user can memorize ninjutsu, genjutsu, and taijutsu with near-perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques. In order to reproduce a copied technique, however, one must have the necessary skill or ability to perform them. The wielder of the Sharingan, through continued use and training, changes its form further, which involves the eye maturing fully until it has three tomoe. As the Sharingan develops, the user gains heightened abilities through the heightened ocular sense. Each tomoe must be gained through a time of extreme emotional stress, generally a real fear of the death of oneself or a loved one or a reaction to a loved one dying in an unnatural manner, with a word count accompanying the awakening of each tomoe. Sharingan JutsuName: Copy Wheel Eye Canon/Custom: Canon Rank: D-S Type: Supplementary Element:- Range: Within eyesight Specialty: Sharingan Duration: N/A Cooldown: 2 posts(D), 3 posts (C), 4 posts (B), 6 posts (A), 7 posts (S) Description: The Copy Wheel Eye allows the Uchiha ninja to memorize and possibly learn any jutsu they see. The jutsu, once seen, can be memorized for the course of the remainder of the current thread at the cost of 1.5 times the basic cost of the copied jutsu. If the user wishes to keep the jutsu, they must pay for it like normal (Once the jutsu is learned, the chakra cost returns to normal). If the element used in the jutsu is not one of the user's elements, then the user must pay 1.5 times the normal amount of chakra to use the jutsu. (The copy cost, plus the affinity cost will compound up to 3x. In addition, the power of the jutsu will reduced by 25%) The clan member may not learn any jutsu outside one of their specialties. Medical Ninjutsu cannot be copied at all unless you have medical ninjutsu as a specialty at that rank or higher. If the Uchiha is D-rank, they may not use any S-rank jutsu they see. Also, any jutsu used must be paid for in the Technique Shop. Name: Genjutsu: Sharingan Canon/Custom: Canon Rank: D-S Type: Offensive Element: - Range: Close Specialty: Genjutsu, Sharingan Duration: 1 post Cooldown: 5 posts Description: Genjutsu: Sharingan is simply the generic use of genjutsu as employed by Sharingan wielders. By establishing direct eye contact with the intended opponents, the user can lock them within a genjutsu of their choosing in order to achieve various effects. These effects range from inducing instantaneous, but temporary, paralysis or unconsciousness in an opponent to forcefully extracting any valuable information that they possess or controlling their actions. This technique can only be used against opponents of equal rank and lower. Attempting it against a higher ranked opponent will result in the technique backfiring. D-Rank: The user can trap 1 D-Ranked (Genin) opponent into a Genjutsu of their choosing for up to 1 post. Side effects can include headaches and nightmares. Chakra cost: 10 C-Rank: The user can trap 2 opponents C-Ranked (Chuunin) and lower into a Genjutsu of their choosing for up to 2 posts. Side effects include migraines headaches, nightmares, disorentation, involuntary muscle spasms and hallucinations. If the Genjutsu is used as a means to inflict physical torture, the opponent will feel the effects 1 thread after the Genjutsu is used. Chakra cost: 15 B-Rank: The user can trap 2 opponents B-Ranked (Spec. Jounin) and lower into a Genjutsu of their choosing for up to 2 posts. Same side effects apply. Chakra cost: 20 A-Rank: The user can trap 3 opponents A-Ranked (Jounin) and lower into a Genjutsu of their choosing for up to 2 posts. Same side effects apply. Chakra cost: 25 S-Rank: The user can trap 5 S-Ranked opponents (S. Jounin, Kage) and lower into a Genjutsu of their choosing for 3 posts. Same side effects apply, with the added benefit of causing the opponent's mind and will to be broken, requiring the skills of an S-ranked Medic to treat over a 3 thread period to totally repair the damage to their mind. Even then, the opponent will still suffer the occasional severe headache and nightmare. Chakra cost: 30 Name: Demonic Illusion: Shakling Stakes technique (Magen: Kasegui no Jutsu ) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Genjutsu, Sharingan Duration: 1 post Cooldown: 5 posts Description: Firstly, this technique requires the use of the Genjutsu: Sharingan. The opponent is caught in the illusionary world created by the user, and the victim is tormented with the sensation of having spikes driven through their limbs, taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals that the greatest use this technique has is torture. Chakra cost: 25 Name: Demonic Illusion: Mirror Heaven and Earth Change (Magen: Kyō Tenchi-ten) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Genjutsu, Sharingan Duration: 1 post Cooldown: 5 posts Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else. Chakra cost: 25 ______________________________ Name: Eternal Mangekyo Sharingan Canon/Custom: Canon Rank: S Type: Supplementary Element: None Range: Self Specialty: - Duration: [Maintainable], 20 chakra drain per post Cooldown: Seven posts Description: The Eternal Mangekyō Sharingan (永遠の万華鏡写輪眼, Eien no Mangekyō Sharingan) is a permanent version of the Uchiha's Mangekyō Sharingan. Over time, use of the Mangekyō Sharingan's techniques deteriorates the user's eyesight to the point of blindness. Only by taking and transplanting the eyes of another Uchiha clan member can the vision be restored, a process that results in the creation of an Eternal Mangekyō Sharingan. The tighter the blood ties are between the "donor" and the receiver, the better it is for compatibility, siblings for example. The time from fusing the donor's Mangekyō with the receiver's Mangekyō to the point of full recovery is at least several days in the case of Sasuke. Not only does this process permanently restore one's eyesight, but it also gives the person even greater power. The appearance of the pupil drastically changes, differing from the users original MS pupil and takes on the shape that combines both his and anothers MS pupils. When active the user can track speeds even further beyond that of the MS, even those with faster (SPD) than them. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increase even beyond the levels of MS. Not only that but the user gains the ability to see through visual genjutsu S rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, they gain the ability to cast any and every genjutsu without the need for Handseals as long as they has a clear line of sight to the target. Also, the Eternal Mangekyo Sharingan gives the user access to the same powerful and forbidden techniques availabe to the user through his MS and even the ones of the implanted MS. They will, however, not suffer any damage or decrease in his EMS activation time limit through the use of these techniques. Mangekyou Sharingan JutsuName: Dōjutsu: Powerful Calm (瞳術・威凪 Dōjutsu: Isanagi) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Genjutsu, Magekyo Sharingan Duration: 3 posts Cooldown: 6 posts Description: Alec activates his Mangekyō Sharingan, binding his opponent in an illusion. In this illusion, Alec disappears and a black hole appears in the sky. As it devours all surrounding environment, it becomes larger and larger, slowly gaining the form of Alec's Mangekyō Sharingan as it devours the opponent, leaving them unconscious in reality. Chakra cost: 25 Name: Kamui Canon/Custom: Canon Rank: D-S Type: Offensive, Defensive, Supplementary Element: None Range: All Ranges Specialty: Mangekyou Sharingan Duration: 1-2 posts Cooldown: 2-4 posts, can only be used 3 times per thread Description: Kamui is a powerful Mangekyō Sharingan dōjutsu that creates a unique and specialised form of space–time ninjutsu. It allows the user to achieve two very distinct, yet closely associated feats — teleportation and intangibility. Left Eye The left eye's primary use of Kamui is based on line of sight and, as such, does not require physical contact to warp a target into the other shared dimension. By focusing to create a barrier space and concentrating on the target within, Kamui will distort space and the target will be drawn into the other dimension. After absorbing targets through this process, the user is able to eject them from the eye used at any time of their choosing, demonstrating the ability to eject objects with varying degrees of force. When using Kamui to teleport living beings, including the user, whatever the target is touching will be warped along with them and their chakra becomes untraceable. C-Rank: Kamui at this rank requires 2 posts to use properly. Objects as large as a basketball can be teleported. Suction damage from the barrier state if aimed at another person can cause heavy brusing and 2nd degree burns. Chakra cost: 15 B-Rank: Kamui at this rank requires 2 posts to use properly. Animals, such as dogs and cats, and small children can be teleported. Suction damage from the barrier state if aimed at another person can cause broken limbs. Chakra cost: 20 A-Rank: Kamui at this rank requires 2 posts to use properly. A full grown Human can be teleported through usage. Suction damage from the barrier state if aimed at another person can be used to separate body parts and even decapitate targets. Chakra cost: 25 S-Rank: Kamui requires 2 posts at this rank to cast. At this rank a user is able to cast the ability on objects as large as tailed beasts, as many as 10 people at the same time, and even themselves to travel long distances. Suction damage from the barrier state if aimed at another person is enough to cause an intended target to explode, should they choose. Chakra cost: 30 SS-Rank: Kamui at this rank requires only 1 post to cast. At this rank a user is able to teleport as much as an entire village. Chakra cost: 35 Drawbacks Since this technique is shared by two different users of the same pair of eyes, both parties can use their own technique to counter the effectiveness of the other, thus making it useless to use against one another directly. Usage of this technique poses a large risk to the user. Similar to Amaterasu, repeated use of the technique puts a great deal of strain on them, causing the eye to bleed if overused Name: Susanoo (Alec's Version) Canon/Custom: Canon Rank: SSS (Legendary) Type: Offensive, Defensive Element: / Range: Self Specialty: Mangekyo Sharingan Duration: Until Canceled (50 Chakra to activate, 45 to maintain every turn) Cooldown: Duration, can only be used twice per thread Description: Susanoo is a gigantic, humanoid being made of the user's chakra that surrounds them and fights on their behalf. It is the strongest ability available to those who have the Mangekyō Sharingan, and in fact is the rarest to achieve. In order to use this ability, the wielder must have awakened the Mangekyō Sharingan in both eyes. When activated, Susanoo forms around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves around. This connection allows Susanoo to shield against physical attacks, one that becomes more difficult to penetrate as it is manifested more fully. If it is damaged, Susanoo does not regenerate and it can only be repaired either by advancing it to the next developmental stage or by dispersing it and then forming it anew. Although Susanoo is quite effective as a defense, it is able to distinguish in what it blocks. For example, the user can still perform jutsu while within Susanoo and the attacks will pass through it without complications. Others can be brought within Susanoo with the user's permission, and users can likewise choose to leave Susanoo's protective envelope. The latter property can be used against the user, as if an opponent can bypass Susanoo, however slightly and latch onto them, they can be pulled out of Susanoo. Susanoo is also only able to defend against physical attacks, (up to the user's rank and below) so they are still vulnerable to visual or auditory attacks. So long as it is active, Susanoo draws on the user's chakra in large amounts. Being a Mangekyō Sharingan-based ability, it also places a strain on the user's eyes the more it is used. However, it is not actually necessary for one's Mangekyō Sharingan to be active while using Susanoo; in fact, some Uchiha were able to use it without any eyes at all. Susanoo has several developmental stages. Practised users go through all the stages every time they manifest it, layering more advanced stages over earlier ones or stripping them away as is needed; they can choose to stop at any developmental stage along the way if they choose to. At its simplest level, users only manifest aspects of Susanoo's skeletal structure, such as a ribcage for basic defense or an arm for interacting with the surroundings. Once a full skeleton is made, musculature and, later, skin forms until finally a complete humanoid is shaped. In these early stages, typically only the upper half of Susanoo is materialised, with legs becoming common once it reaches its full humanoid form. In its next stage, armour starts to be created around the humanoid. In its final stage, users stabilise the chakra that comprises Susanoo to create a colossal form known as the Complete Body — Susanoo (完成体 須佐能乎, Kanseitai — Susanoo, Viz: Perfect Susanoo). In this state, Susanoo gains a tengu-like nose, wings for flight, and is clad with robes and ornate armour. Its large sizes makes its attacks much more destructive. Users can shape this Complete Body form around tailed beasts, improving their offensive and defensive capabilities. Susanoo differs between users, varying in terms of colour, armour design, and weaponry used. Some features are consistent however, such as having two sets of arms - one of which can change to wings as part of its Complete Body form - and six fingers on each of its hands. All Susanoo wield at least one sword, though the type of sword varies. Alec's SusanooAlec's Susanoo's skeletal and armoured forms are purple and its humanoid form is black. In it's humanoid form, it highly resembles Alec himself. When it's armour is formed, Susanoo resembles Alec's Symbiote when it protects him from attacks. Alec's Susanoo possesses a Katana (which does SSS ranked damage) that highly resembles his prized Kane Katana, wielded in its primary right hand and sheathed in a scabbard held by its second right hand. Susanoo's Katana is an ethereal weapon with an enchanted blade that, in addition to standard cutting, can perform all feats that Alec's sword can, to a much greater extent. The chakra costs do to so are all still the same, added to the chakra counts to sustain Susanoo. In its primary left hand, Alec's Susanoo wields an identical Katana that can change its nature depending on the attack it receives, thus nullifying it. - Susanoo Jutsu:
Name: Kamui Shuriken Canon/Custom: Canon Rank: SSS (Legendary) Type: Offensive Element: / Range: Long Specialty: Complete Susanoo Duration: 1 posts Cooldown: 3 posts Description: Through the use of Susanoo, Alec is able to create several large projectiles shaped like his own Mangekyō Sharingan, which he imbues with Kamui. The shuriken are then launched by Susanoo — rapidly spinning towards the intended target (at the user's base Speed) before cutting and instantly warping them into Kamui's Dimension on contact. (50 chakra to use)
Name: Tengai Shinsei Canon/Custom: Canon Rank: SSS (Legendary) Type: Offensive Element: / Range: Long Specialty: Complete Susanoo Duration: 2 posts (1 to form, 1 to attack) Cooldown: 5 posts (Three times per thread) Description: The user weaves three hand seals simultaneously between himself and his Susanoo, in order to draw massive meteorites from the upper atmosphere down towards a specific location on the ground. As they descend in succession along the same trajectory, if one of these meteorites is stopped, he can summon another one which will then collide with the first, ensuring that they crash into their intended destination.
The impact of this technique is of such enormity that it can devastate significant portions of a large village with the resulting tremors being felt as far away as other countries. (50 Chakra to use)
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