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 Wukong [Jutsu List]

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Wukong
Genin
Genin
Wukong


Posts : 30
Join date : 2014-08-09

Wukong [Jutsu List] Empty
PostSubject: Wukong [Jutsu List]   Wukong [Jutsu List] Icon_minitimeSat Aug 09, 2014 11:48 pm

Name: Chakra Grip
Canon/Custom: Custom
Rank: D-SS
Type: Offensive | Defensive | Supplementary.
Element: /
Range: Within eyesight
Specialty: Ninjutsu | Senjutsu
Duration: [Maintainable; 4 post max]
Cooldown: Duration + 3 posts
Description: By manipulating chakra in a manner similar to that of the Temporary Paralysis technique, the user is able 'grip' a person or item, and manipulate the in whatever manner that they choose; typically, this manner includes pushing people or items away as a defenive measure, lifting them up into the air to imobilize it, or capturing it in a grip to prevent it from harming something. This ability is directly tied to the user's strength stat, being that can only perform feats in relation do this. [If you cannot do it with your bare hands, you cannot do it with this jutsu.] To perform this jutsu, the user must be able to see the target to grab them [Althought 'reaching blindly' very possible] as well as within ten meters of the user; the user must then concentrate on the intended target to ensnare them. The air around the user will 'shimmer' as the chakra builds around them. The moment the 'shimmer' stops, the chakra used becomes visible and the user thrusts thier dominant hand in the direction of the target.The chakra condenses into a rather large, spectral hand, moving at [D: 10m/s | C: 20m/s | B: 30m/s | A: 45m/s | S: 65m/s | SS: 85m/s] with the intent of closing around the target in a fist. The user must then utilize thier dominant hand, miming the actions that they wish to commit. This jutsu can only be utilized on a single target at a time at low ranks [D-B] and  and two targets at once at higher ranks [A-SS].
The size of the hand can vary. At lower ranks [D-B], the user is only capable of of projecting the large scale version, which is roughly four feet across the 'palm'; at higher ranks [A-SS], the user can condense the chakra down to the size of thier own hand for more 'delicate' handling. Desipite the size, the strength of the hand's grip remains the same; equal to the user's. It is possible to overpower/destory the requiring the target to either physically overpower the hand, or use a chakra requiring jutsu of equal rank.
Ashla: When sage mode is active, the strength limitation is removed at S rank, allowing the user to litteraly do as they wish with ensnared targets.
Code:
[b]Name:[/b] Chakra Grip
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D-SS
[b]Type:[/b] Offensive | Defensive | Supplementary.
[b]Element:[/b] /
[b]Range:[/b] Within eyesight
[b]Specialty:[/b] Ninjutsu | Senjutsu
[b]Duration:[/b] [Maintainable; 4 post max]
[b]Cooldown:[/b] Duration + 3 posts
[b]Description:[/b] By manipulating chakra in a manner similar to that of the Temporary Paralysis technique, the user is able 'grip' a person or item, and manipulate the in whatever manner that they choose; typically, this manner includes pushing people or items away as a defenive measure, lifting them up into the air to imobilize it, or capturing it in a grip to prevent it from harming something. This ability is directly tied to the user's strength stat, being that can only perform feats in relation do this. [If you cannot do it with your bare hands, you cannot do it with this jutsu.] To perform this jutsu, the user must be able to see the target to grab them [Althought 'reaching blindly' very possible] as well as within ten meters of the user; the user must then concentrate on the intended target to ensnare them. The air around the user will 'shimmer' as the chakra builds around them. The moment the 'shimmer' stops, the chakra used becomes visible and the user thrusts thier dominant hand in the direction of the target.The chakra condenses into a rather large, spectral hand, moving at [D: 10m/s | C: 20m/s | B: 30m/s | A: 45m/s | S: 65m/s | SS: 85m/s] with the intent of closing around the target in a fist. The user must then utilize thier dominant hand, miming the actions that they wish to commit. This jutsu can only be utilized on a single target at a time at low ranks [D-B] and  and two targets at once at higher ranks [A-SS].
The size of the hand can vary. At lower ranks [D-B], the user is only capable of of projecting the large scale version, which is roughly four feet across the 'palm'; at higher ranks [A-SS], the user can condense the chakra down to the size of thier own hand for more 'delicate' handling. Desipite the size, the strength of the hand's grip remains the same; equal to the user's. It is possible to overpower/destory the requiring the target to either physically overpower the hand, or use a chakra requiring jutsu of equal rank.
Ashla: When sage mode is active, the strength limitation is removed at S rank, allowing the user to litteraly do as they wish with ensnared targets.

Name: Aura Sphere
Canon/Custom: Custom
Rank: D-B
Type: Offensive
Element: /
Range: Close (0-5m), Mid (5m-10m)
Specialty: Taijutsu | Ninjutsu
Duration: One - two Posts
Cooldown: D-C 3 Posts; B 5 post
Description: Aura sphere is very simple, and very efficient in execution. It is essentually a ball of charged chakra that is used to attack the opponent. The ball is formed by cupping two hands together at the users side, and manifesting chakra. The ball is formed by channeling chakra through the arms and into the hands. The hands must be in he shape of a bowl with the fingers opened into claws. As the chakra is released from the palms, the fingers channel minute bits of chakra inside the sphere, causing it form a core and stablize. One the core is formed, the sphere gains 'gravity' causing any more chakra that is released to be pulled closer to and give it shape as well as density. The larger the core of the sphere, the more chakra it can hold onto; thus the relation between size and jutsu power. it will retain its shape until an outside force disrupts it.

D-rank: The sphere is small, roughly the size of a softball. Because of its small size, the lacks power to be truely damaging. It is mainly used for as a quick counter-attack and to knock an opponent back (roughly 5 meters). On contact with an opponent, the sphere destablizes, exploding outward with the force of an explosive tag. The range of the explosion is five feet, but the blast is is pointed towards to the opponent. The optimal target at this rank is the chest/stomach, as a direct hit will cause light bruising. At this ranking, the sphere MUST be formed with two hands, unless the user is C rank themselves (Chuunin), but can be weilded with one once its formed.

C-rank: The sphere is larger, about the size of a Volleyball.  At this rank, the sphere has a more power, able to knock a grown man off thier feet when the attack connects. The explosion of chakra from this rank is equivalent to that of three explosive tags placed in close proximity. At this rank, the optimal target is the chest/stomach once again. Given that the more chakra is used to create the sphere, it is denser and heavier. An attack on an unprotected chest will destroy clothing under the aflicted area, as well as causing heavy bruising, with a moderate change of damageing internal organs if connected with the soft tissue of of the stomach; bones may crack under this pressure, but not break. At this rank, the sphere must still be formed with two hands, unless the user is B rank themselves (Spec. Jounin), but can be weiled with one hand once fully formed. At this rank, the sphere is able to be launched, but will only travel five meters before exploding.

B-rank:The sphere even larger now, about the side of a large beach ball. At this stage, the technique is considered 'complete'. The sphere is rather heavy, given the density of the chakra it contains. Upon impact, it will explode outward in a concussive force with power equal to that of five explosion tags. If on direct contact with a target, any armor on the attacked area of equal rank or lower, will be heavily damaged. The force of this sphere is enough to smash its way through steel with moderate difficulty. Unprotected flesh will be rendered FUBAR-- Heavily bruised and distorted, but the true power of the attack is what happens internally. The sphere will break bones that it comes into contact with unless they are chakra enhanced; Internal organs can and will be damaged severely if the sphere comes into contact with soft tissue, like that of the stomach. At this level, the jutsu must be formed with two hands unless the user is A rank (Jounin), and requires one post to charge; at the begining of the second post, the jutsu will be completed and ready to use. (If the jutsu is used before the charge is complete, it is instantly reverted to D Rank power). In addition, at this rank the jutsu is still able to be launched, and will travel the full 10 meters before exploding once reaching the end of its line.
Code:
[b]Name:[/b] Aura Sphere
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D-B
[b]Type:[/b] Offensive
[b]Element:[/b] /
[b]Range:[/b] Close (0-5m), Mid (5m-10m)
[b]Specialty:[/b] Taijutsu | Ninjutsu
[b]Duration:[/b] One - two Posts
[b]Cooldown:[/b] D-C 3 Posts; B 5 post
[b]Description:[/b] Aura sphere is very simple, and very efficient in execution. It is essentually a ball of charged chakra that is used to attack the opponent. The ball is formed by cupping two hands together at the users side, and manifesting chakra. The ball is formed by channeling chakra through the arms and into the hands. The hands must be in he shape of a bowl with the fingers opened into claws. As the chakra is released from the palms, the fingers channel minute bits of chakra inside the sphere, causing it form a core and stablize. One the core is formed, the sphere gains 'gravity' causing any more chakra that is released to be pulled closer to and give it shape as well as density. The larger the core of the sphere, the more chakra it can hold onto; thus the relation between size and jutsu power. it will retain its shape until an outside force disrupts it.

[b]D-rank:[/b] The sphere is small, roughly the size of a softball. Because of its small size, the lacks power to be truely damaging. It is mainly used for as a quick counter-attack and to knock an opponent back (roughly 5 meters). On contact with an opponent, the sphere destablizes, exploding outward with the force of an explosive tag. The range of the explosion is five feet, but the blast is is pointed towards to the opponent. The optimal target at this rank is the chest/stomach, as a direct hit will cause light bruising. At this ranking, the sphere MUST be formed with two hands, unless the user is C rank themselves (Chuunin), but can be weilded with one once its formed.

[b]C-rank:[/b] The sphere is larger, about the size of a Volleyball.  At this rank, the sphere has a more power, able to knock a grown man off thier feet when the attack connects. The explosion of chakra from this rank is equivalent to that of three explosive tags placed in close proximity. At this rank, the optimal target is the chest/stomach once again. Given that the more chakra is used to create the sphere, it is denser and heavier. An attack on an unprotected chest will destroy clothing under the aflicted area, as well as causing heavy bruising, with a moderate change of damageing internal organs if connected with the soft tissue of of the stomach; bones may crack under this pressure, but not break. At this rank, the sphere must still be formed with two hands, unless the user is B rank themselves (Spec. Jounin), but can be weiled with one hand once fully formed. At this rank, the sphere is able to be launched, but will only travel five meters before exploding.

[b]B-rank:[/b]The sphere even larger now, about the side of a large beach ball. At this stage, the technique is considered 'complete'. The sphere is rather heavy, given the density of the chakra it contains. Upon impact, it will explode outward in a concussive force with power equal to that of five explosion tags. If on direct contact with a target, any armor on the attacked area of equal rank or lower, will be heavily damaged. The force of this sphere is enough to smash its way through steel with moderate difficulty. Unprotected flesh will be rendered FUBAR-- Heavily bruised and distorted, but the true power of the attack is what happens internally. The sphere will break bones that it comes into contact with unless they are chakra enhanced; Internal organs can and will be damaged severely if the sphere comes into contact with soft tissue, like that of the stomach. At this level, the jutsu must be formed with two hands unless the user is A rank (Jounin), and requires one post to charge; at the begining of the second post, the jutsu will be completed and ready to use. (If the jutsu is used before the charge is complete, it is instantly reverted to D Rank power). In addition, at this rank the jutsu is still able to be launched, and will travel the full 10 meters before exploding once reaching the end of its line.
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Wukong
Genin
Genin
Wukong


Posts : 30
Join date : 2014-08-09

Wukong [Jutsu List] Empty
PostSubject: Taijutsu   Wukong [Jutsu List] Icon_minitimeSun Aug 10, 2014 1:11 am

Name: Shadowless Kick
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: None
Range: Close (0-5m)
Specialty: Taijutsu,
Duration: One post
Cooldown: Three Posts
Description: This jutsu is essentially a modified drop kick, and can be performed from either a standing postition or from a charged leap. The user, after jumping, will perform a drop kick to the upper chest of the target. Upon impact, the user will use the target as a springboard to flip backwards, putting distance between them and the opponent. The opponent, if the attack connects, will stumble backwards, more than likely with the wind knocked out of them. If something is behind them to catch thier foot, they will fall before they can regain balance.

Code:
[b]Name:[/b] Shadowless Kick
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] None | Fuuton
[b]Range:[/b] Close (0-5m)
[b]Specialty:[/b] Taijutsu,
[b]Duration:[/b] One post
[b]Cooldown:[/b] Three Posts
[b]Description:[/b] This jutsu is essentially a modified drop kick, and can be performed from either a standing postition or from a charged leap. The user, after jumping, will perform a drop kick to the upper chest of the target. Upon impact, the user will use the target as a springboard to flip backwards, putting distance between them and the opponent. The opponent, if the attack connects, will stumble backwards, more than likely with the wind knocked out of them. If something is behind them to catch thier foot, they will fall before they can regain balance.

Name: Leaf Whirlwind
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: None
Range: Close (0-5m)
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. If the high kick does happen to connect, it is very possible for the person being attacked to be knocked off thier feet and sent flying backwards. Depending on where the blow lands, say, the chin, the opponent could be disoriented. If the target is hit by the low kick, they will be Knocked off thier feet, with minor brusing.

Code:
[b]Name:[/b] Fuuton: Leaf Whirlwind
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] None | Fuuton
[b]Range:[/b] Close (0-5m)
[b]Specialty:[/b] Taijutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. If the high kick does happen to connect, it is very possible for the person being attacked to be knocked off thier feet and sent flying backwards. Depending on where the blow lands, say, the chin, the opponent could be disoriented. If the target is hit by the low kick, they will be Knocked off thier feet, with minor brusing.

Name: Force Palm
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: None
Range: Close (0-5m)
Specialty: Taijutsu,
Duration: One post
Cooldown: Three posts
Description: Force Palm is an application of precise chakra control. The user thrusts a open palm at the target, usually aimed at the chest or upper abdomen. Just before impact (less than one inch away) the user rleases a large burst of chakra at the opponent. The chakra chakra is released with enough force to completely stop and reverse the target, launching them off thier feet and sending them crashing backwards. The target will have trouble breathing, possibly with bruised muscules and cracked bones if timed approriately. With the timing and prep needed for this technique, it is best if used as a quick counter attack.

Code:
[b]Name:[/b] Force Palm
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] None / Raiton
[b]Range:[/b] Close (0-5m)
[b]Specialty:[/b] Taijutsu,
[b]Duration:[/b] One post
[b]Cooldown:[/b] Three posts
[b]Description:[/b] Force Palm is an application of precise chakra control. The user thrusts a open palm at the target, usually aimed at the chest or upper abdomen. Just before impact (less than one inch away) the user rleases a large burst of chakra at the opponent. The chakra chakra is released with enough force to completely stop and reverse the target, launching them off thier feet and sending them crashing backwards. The target will have trouble breathing, possibly with bruised muscules and cracked bones if timed approriately. With the timing and prep needed for this technique, it is best if used as a quick counter attack.

Name: Rising Dragon
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: None
Range: Close (0m-5m)
Specialty: taijutsu
Duration: One Post
Cooldown: 3 posts
Description: This technique is pretty straight forward, requiring a fast taijutsu specialist. It begins with a kick, usually starting from a crouching position and aimed at the chin. If connecting, the kick will cause the attacked persona to be forced into the air, possibly even stunned from the force of the blow, along with a high chance of disloction of the jaw, moderate chance of the jaw bone and teeth breaking, as well as Whiplash. With the target now airborn and at the height of thier arc, the user leaps after them, kicking them repeatedly in the abdomen and chest to force them higher into the air. This will cause massive bruising of the skin and along with the possiblility to break the rib bones themselves, signifigant bruising of the unprotected internal organs. A sufficently powerful or well aimed blow has a elevated chance of rupturing organs and/or massive internal bleeding. This technique can also be used to set up for additional airborn attacks. The maximum height reached is determined by the weight of the target and the strength of the user. Due to the speed that is required to perform this technique, it is very difficult to dodge. However, if an opponent does happen to dodge, the user will be left exposed to a counter attack. (Basic c-rank specialist would average fifteen feet. Maximum attainable height would be thirty feet.)
Code:
Name: Rising Dragon
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: None
Range: Close (0m-5m)
Specialty: taijutsu
Duration: One Post
Cooldown: 3 posts
Description: This technique is pretty straight forward, requiring a fast taijutsu specialist. It begins with a kick, usually starting from a crouching position and aimed at the chin. If connecting, the kick will cause the attacked persona to be forced into the air, possibly even stunned from the force of the blow, along with a high chance of disloction of the jaw, moderate chance of the jaw bone and teeth breaking, as well as Whiplash. With the target now airborn and at the height of thier arc, the user leaps after them, kicking them repeatedly in the abdomen and chest to force them higher into the air. This will cause massive bruising of the skin and along with the possiblility to break the rib bones themselves, signifigant bruising of the unprotected internal organs. A sufficently powerful or well aimed blow has a elevated chance of rupturing organs and/or massive internal bleeding. This technique can also be used to set up for additional airborn attacks. The maximum height reached is determined by the weight of the target and the strength of the user. Due to the speed that is required to perform this technique, it is very difficult to dodge. However, if an opponent does happen to dodge, the user will be left exposed to a counter attack. (Basic c-rank specialist would average fifteen feet. Maximum attainable height would be thirty feet.)


Last edited by Wukong on Mon Sep 08, 2014 10:23 am; edited 2 times in total
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Wukong
Genin
Genin
Wukong


Posts : 30
Join date : 2014-08-09

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PostSubject: Ninjutsu   Wukong [Jutsu List] Icon_minitimeSun Aug 10, 2014 1:13 am

Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Katon
Range: 10 meters
Speciality: Ninjutsu
Duration: -5 chakra per post of mist gas release
Cooldown: Duration of gas release + 2
Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.

Code:
[b]Name:[/b] Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Katon
[b]Range:[/b] 10 meters
[b]Speciality:[/b] Ninjutsu
[b]Duration:[/b] -5 chakra per post of mist gas release
[b]Cooldown:[/b] Duration of gas release + 2
[b]Description:[/b] After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.

Name: Katon: Gokakyu no Jutsu [Fire Release: Great Fireball Technique]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: 15 meters
Speciality: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: After forming the necessary Hand seals, the user converts a mass of chakra in their stomach into fire, expelling it from their mouth in a massive orb of roaring flames. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Causes instant 2nd degree burns on contact.

Code:
[b]Name:[/b] Katon: Gokakyu no Jutsu [Fire Release: Great Fireball Technique]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Katon
[b]Range:[/b] 15 meters
[b]Speciality:[/b] Ninjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 4 posts
[b]Description:[/b] After forming the necessary Hand seals, the user converts a mass of chakra in their stomach into fire, expelling it from their mouth in a massive orb of roaring flames. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Causes instant 2nd degree burns on contact.

Name: Doton: Doryu Taiga [Earth Release: Earth Flow River]
Canon/Custom: Canon
Rank: D
Type: Offensive/Supplementary
Element: Doton
Range: Short (0-5m)
Speciality: Ninjutsu
Duration: Instant, mud lasts two turns.
Cooldown: Three turns
Hand Seals: Tiger
Description: The user forms the related hand seal, turning the ground beneath the target's feet into a massive river of mud that throws them off balance and drags them away from the user. This costs 10 chakra.

Code:
[b]Name:[/b] Doton: Doryu Taiga [Earth Release: Earth Flow River]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Offensive/Supplementary
[b]Element:[/b] Doton
[b]Range:[/b] Short (0-5m)
[b]Speciality:[/b] Ninjutsu
[b]Duration:[/b] Instant, mud lasts two turns.
[b]Cooldown:[/b] Three turns
[b]Hand Seals:[/b] Tiger
[b]Description:[/b] The user forms the related hand seal, turning the ground beneath the target's feet into a massive river of mud that throws them off balance and drags them away from the user. This costs 10 chakra.

Name: Decoy
Canon/Custom: Custom
Rank: C
Type: Supplementary/Defensive/Offensive
Element: Non-elemental
Range: 2m
Specialty: Ninjutsu
Duration: Two posts.
Cooldown: Six posts
Description: This jutsu is activated by a quick string of handsigns similar to the substitution jutsu, but any different handsigns may be thrown in the middle without repercussion to throw off the opponent if they're trying to read what jutsu is being cast. After a spit second delay the user is immediately swapped out with a basic clone and put into a "stealth" mode two feet behind the creation. While in this stealth mode the user is undetectable by the human eye, as well as any sensory techniques used by ninja of a lower ranked, as they do not give off a strong enough chakra signal to latch onto. (applicable dojutsu is a case-by-case and person-by-person basis) The clone lasts for a single post and can not do anything but remain stationary while looking exactly as the user did when they went stealthed. At the end of that post the clone will dissipate into a burst of chakra, damaging anything in a 2 meter area around the clone. The user's stealth, however, lasts for two posts; but is immediately broken upon taking damage or doing anything other than movement.
Code:
[b]Name:[/b] Decoy
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Supplementary/Defensive/Offensive
[b]Element:[/b] Non-elemental
[b]Range:[/b] 2m
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] Two posts.
[b]Cooldown:[/b] Six posts
[b]Description:[/b] This jutsu is activated by a quick string of handsigns similar to the substitution jutsu, but any different handsigns may be thrown in the middle without repercussion to throw off the opponent if they're trying to read what jutsu is being cast. After a spit second delay the user is immediately swapped out with a basic clone and put into a "stealth" mode two feet behind the creation. While in this stealth mode the user is undetectable by the human eye, as well as any sensory techniques used by ninja of a lower ranked, as they do not give off a strong enough chakra signal to latch onto. (applicable dojutsu is a case-by-case and person-by-person basis) The clone lasts for a single post and can not do anything but remain stationary while looking exactly as the user did when they went stealthed. At the end of that post the clone will dissipate into a burst of chakra, damaging anything in a 2 meter area around the clone. The user's stealth, however, lasts for two posts; but is immediately broken upon taking damage or doing anything other than movement.
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