Kyoko Special Jounin
Posts : 57 Join date : 2014-07-29
| Subject: Kuron, Kyoko [Jutsu List] Tue Jul 29, 2014 12:36 pm | |
| - Kekkei Genkai:
The Eizō is a clone created from half of the chakra and energy of the user, but is unique from other clones because they cannot be dissipated through attacks, and must be killed just like a human. It possesses all of the characteristics and jutsu and personality of the user, but it cannot speak. It can still effectively hear and feel, and is still a physical being, so it is affected by Taijutsu and Kenjutsu normally. The Eizō may communicate telepathically with its host, as they share the same mind. Members of this clan may utilize the Eizō as a method to train as two people, which makes their training faster and easier. Therefore, members of this clan get 5% off total word count when learning a new element, specialization, or jutsu as well as when training them, so long as they maintain the Eizō throughout the entire training thread, from start to finish. Drawbacks: The members of this clan have a hard time utilizing multiple fighting styles and elements, thus their fourth element or specialization takes 500 words more to train. In order to create an Eizō, the user sacrifices half of their max chakra and it becomes the Eizō's source of chakra. If an Eizō is killed, the user can make another, but it halves your chakra again.. - KKG Jutsu:
Name: Eizō Animation (Eizō no Kiryoku -- 映像の気力) Canon/Custom: Custom Rank: Same as the user Type: Supplementary Element: None Range: Self Specialty: Ninjutsu Duration: Until Eizō is killed Cooldown: 8 posts after the Eizo perishes Description: A living reflection of the user is created at the cost of half of the user's chakra and energy. The rank of the Eizō matches that of the user, and it is capable of everything the user can do, from using jutsu to throwing projectiles to arm wrestling. It must literally be killed by the opponent; no amount of damage will cause it to dissipate like normal clones, unless it is lethal damage. however, if the user makes physical contact with it, the Eizō cannot be reabsorbed back into the body. It's stuck outside until either perishing or the end of the thread. It costs 20 chakra, or 10 chakra from each pool (must be specified) to create it.
- Elements:
- Raiton Release:
- D Rank Jutsu:
- Quick Draw:
Name: Lighting Release: Quick Draw Canon/Custom: Custom Rank: D Type: Offensive Element: Raiton Range: 15 meters Specialty: Ninjutsu Duration: Instant Cooldown: 3 posts Description: The user holds out their hands in a gun-like shape (with their index and middle fingers extended) and gathers raiton chakra in their fingertips, shooting up to 6 tiny 'bullets' that can deflect Kunai, Shurikan, Senbon, and other small projectiles. If they hit a person, it gives 1st degree burns on the hit area, but otherwise isn't very deadly.
- Tazer:
Name: Lighting Release: Tazer Canon/Custom: Custom Rank: D Type: Offensive Element: Raiton Range: Contact Specialty: Ninjutsu Duration: Instant Cooldown: 3 posts Description: The user touches the target with any part of their body, and can send an electric shock through them, giving 1st degree burns along the area of contact. This is usually used to get out of someone's grip, or to surprise someone, since it isn't very deadly.
- C Rank:
- Fist of Shock:
Name: Lightning Release: Fist of Shock Canon/Custom: Custom Rank: C Type: Offensive|Supplimentary Element: Raton Range: Self Specialty: Taijutsu Duration: Until discharged, -5 per post Cooldown: 4 posts + maintained posts Description: The user quickly covers one of their fists in raiton chakra, and on contact it discharges into the opponent, giving them shock damage/strong 2nd degree burns at the hit area, and first degree burns around the hit area, about a 3 centimeter radius. If they somehow end up hitting themselves, it does discharge into the user.
- Musket:
Name: Lightning Release: Musket Canon/Custom: Custom Rank: C Type: Offensive Element: Raiton Range: 30 meters Specialty: Ninjutsu Duration: Instantanious Cooldown: 3 posts + 2 per extra shot Description: The user generates chakra, and kneads it into a small ball, slightly larger than a typical musket ball, and blasts it from anywhere on their hand at 25 meters per second, piercing an inch into unprotected flesh, causing major bruising, with a possibility of fracturing bones, and leaving 2nd degree burns from shock damage in about a 1 cm radius around the hit area. The user can fire an extra shot by repeating this process as the original shot, being able to fire up to 3 shots, at 5 extra chalkra per shot.
- Uprising:
Name: Lightning Release: Uprising (雷遁・反乱 - Raiton: Hanran) Canon/Custom: Custom Rank: C Type: Offensive Element: Raiton Range: 10 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: The user much place the palms of their hands on a solid surface and force Raiton chakra into the area below them. Once the appropriate amount of chakra has been channeled, it erupts up and outwards into a shockwave that will race outwards in all directions for 10 meters before dispersing. Anything caught by the shockwave will take C-rank Raiton damage; 1st and 2nd degree flash burns on unprotected flesh, severe pain, and 1 post of stun.
- Lightning Release:
Name: Lightning Release: Lightning Release Canon/Custom: Custom Rank: C Type: Supplimentary Element: Double Specilized Raiton Range: Self Specialty: Ninjutsu||Taijutsu Duration: -10 chakra per post, Maximum 4 posts Cooldown: 2 posts + duration Description: The user concentrates, and, focusing as hard as they can, runs Raiton chakra through all 7 points of chakra almost instantaniously, then into their bloodstream, then simulating an adrenaline rush through their body, boosting their speed by 1 rank, but also giving them slightly blurred vision, and thus, worse perception. The only show that this is Raiton is that their hair frizzes on end, and on rare occasians their pupils shine the color of their raiton chakra. If this is maintained for too long, it burns out your nervous system, thus it should be used with caution.
- B Rank:
- Raiton Eizo Enhancement:
Name: Ezio Enhancement: Lightning Canon/Custom: Custom Rank: B Type: Offensive||Kekkei Genkai Element: Raiton Range: Touching range Specialty: Ninjutsu Duration: -10 per post Cooldown: 4 + Duration Description: The user touches their Eizo clone, and switches up the clone's chakra, changing it, in this case, into a walking Raiton clone, causing it to be tinted the color of the user's Raiton chakra, and for little lightning bolts to seem to be rushing around underneath it's skin. It sounds like crackling electricity. The chakra is pulled either from the Eizo's chakra reserve or the users (must be specified). This lets the Eizo defend from Suiton techniques of B rank and below easier, but is extremely vunerable to Fuuton techniques, while also enhancing their Raiton by 1 tier, but weakening their Fuuton by 1 teir as well. If it comes into contact with someone, it can give harsh first degree burns, or 2nd degree burns if it remains in contact with it.
- Cannon:
Name: Lightning Release: Cannon Canon/Custom: Custom Rank: B Type: Offensive Element: Raiton Range: 40 meters Specialty: Ninjutsu Duration: Instantanious Cooldown: 5 posts Description: The user gathers raiton chakra in their hands, until they have a large, glowing mass larger than an ordinary cannon ball, which takes two hands to hold. They push outwards from their chest to throw it at about the speed of a spec. jounin, and seeks out the target for 30 seconds, before moving into a direction until it hits something that discharges it. If this gets into physical contact with a shinobi, it can leave 3rd degree burns all over their body, and possibly fracture bones.
- Blade Spike:
Name: Lighting Release: Blade Spike Canon/Custom: Custom Rank: B Type: Offensive Element: Raiton Range: 30 meters Specialty: Ninjutsu Duration: Instantanious Cooldown: 3 posts + 2 per shot over 1 Description: The user shoots a bright spike made of electricity out of a blade, or multiple blades, that has 15 chakra stored within it. This can only be activated if the handle of the claw is charged with 5 chakra. The spikes, shaped much like the claw's blade, pierce 3 inches into a target, giving 2rd degree burns directly around the burnt area, and harsh 1st degree burns form a 5 cm radius outside of that. If held on for 2 posts, it moves up a degree.
- Mask of Raiton:
Name: Lightning Release: Mask of Raiton Canon/Custom: Custom Rank: B Type: Defensive Element: Raiton Range: 2 meters in front of the user Specialty: Ninjutsu Duration:10 chakra every post from the mask, but the mask must be full of 50 chakra. Cooldown: 2 posts + duration Description: The user accesses the raiton chakra stored in their mask, and use it to create a foreward facing sheild that can block small projectiles easily, and can only be broken by 1 A rank jutsu or attacks, 3 B rank jutsu or attacks, 5 C rank jutsu or attacks, and S rank goes straight through it. If someone other than the user touches it, they get second degree burns on the area of contact.
- A Rank:
- Raiton Bullets:
Name: Lightning Release: Raiton Bullets Canon/Custom: Custom Rank: A Type: Offensive Element: Lightning Range: 50 meters Specialty: Ninjutsu Duration: -10 chakra per bullet Cooldown: / Description: By focusing Raiton chakra into the shape of bullets,the user is able to enhance and improve the damage capability of the attack significantly.Each bullet is capable of piercing through several inches of solid steel, over a foot of solid rock, and veryeasily through the body of a human. Each bullet is roughly 2in3 and impacts with damage similar to TNT detonating. The bullet will easily peirce through the body unless protected by armor with Raiton resistance of equal or higher rank; leaving behind a gaping wound and significant 3rd degree electrical burns radiating outward 6in from the entry point. 2nd degree burns radiate out an additional 6 inches from the edge of the 3rd degree burns.
- Flash Shock Clone:
Name: Lighting Release: Flash Shock Clone Canon/Custom: Custom Rank: A Type: Defensive/Offensive Element: Raiton Range: Clone creation range: 1 meter radius. Electrocution Range: Upon contact with the said clone. Specialty: Ninjutsu Duration: Electrocution lasts for 4 posts and clone lasts for 3. Cooldown: 3 posts. Description: The user creates a clone of themselves out of raiton chakra, allowing this identical figure to take the strike of the opponent in place of the user. If the opponent makes a physical attack which connects with the clone, the clone freezes the opponent instantly, seizing up their muscles enough to keep them from moving. If the opponent makes a ranged attack that strikes the clone, the clone takes the attack for the user but the opponent is not frozen. Jutsu falling under the Doton category of one rank lower can disperse the clone with ease, though at the cost of the attack being at only half-strength, and any Doton attacks of more than one rank lower is negated.
- S Rank:
- Scaling Jutsu:
- Ignore This For Now:
- Academy Jutsu:
- Transformation Technique:
Name: Transformation Technique (変化の術 ~ Henge no Jutsu) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Self. Specialty: Ninjutsu. Duration: -5 every other post. Cooldown: Duration +1 post. Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
- Doppelganger Technique:
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Clones can go up to 15 meters away from the user before dispersing. Specialty: Ninjutsu. Duration: Clones last until dissipated or cancelled. Cooldown: Five posts after all clones are dispersed. Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
- Substitution Technique:
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: One prepared item in the user's clear line of sight. Speciality: Ninjutsu. Duration: 1 post preparation. Infinite postponement, Instant activation. Cooldown: 6 posts after activation. Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
- Genjutsu Dissapation:
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai) Canon/Custom: Canon. Rank: E. Type: Defensive/Supplementary. Element: None. Range: Self. Specialty: Genjutsu. Duration: Instantaneous. Cooldown: 4 posts. Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow. This is an E-ranked technique, but has variable chakra costs.
- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.
- Supernatural Walking Practice:
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Self. Specialty: Taijutsu (Chakra Flow). Duration: -5 chakra every 3 posts (every 2 posts if using on water). Cooldown: None. Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
- Generic Sealing Technique:
Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Direct contact. Specialty: Fūinjutsu. Duration: Instantaneous. Cooldown: None. Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand. The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both. This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character. This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.
- E-Rank: Zero Chakra.
- D-Rank: Zero Chakra.
- C-Rank: Five Chakra.
- B-Rank: Five Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Ten Chakra.
- SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop.
- Item Reinforcing Technique:
Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術) Canon/Custom: Custom. Rank: E. Type: Supplementary. Element: None. Range: Self. Specialty: Bukijutsu (Chakra Flow). Duration: One post. Cooldown: Five posts. Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.
- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
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