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 Namie [Jutsu List]

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Namie
Chunnin
Chunnin
Namie


Posts : 19
Join date : 2016-12-06

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PostSubject: Namie [Jutsu List]   Namie [Jutsu List] Icon_minitimeSun Dec 18, 2016 8:58 am


Kurayami Clan

Name: Dark Release-Inhaling Maw (冥遁.吸穴孔~Meiton:Kyuuketsukou)
Canon/Custom: Canon
Rank: D-S
Type: Defensive
Element: Dark
Range: Touch || (0-30 meters)
Specialty: /
Duration: 1-5 post(s)
Cooldown: 3 posts
Description: The most fundamental technique for a Dark Release user. In outline, this jutsu is able to absorb any kind of ninjutsu even one far stronger than the user's capability. Thus, the absorption process is different regarding the rank comparison. The absorbed jutsu will be stored inside the Dark Release sigil and can be used for many purpose.
To absorb a jutsu ONE Rank below or more; requires a 1 post duration process; the stored jutsu can be used anytime.
To absorb a jutsu on the same rank; requires 1 post duration process; the stored jutsu must be reversed immediately.
To absorb a jutsu ONE Rank above; require 2 post duration process; the jutsu cannot be stored.
To absorb a jutsu more than ONE Rank above; require 5 post duration process; the arm or weapon of the user will be shattered.

Name: Dark Release-Judgement (冥遁.邪自滅斗~Meiton:Jajimento)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Dark
Range: Touch || (Range of Original Jutsu)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Another signature dark release technique. Like the other dark release technique, this jutsu need one stored jutsu within the sigil; This jutsu is the process of simply reversing the absorbed jutsu. The chakra used, the elements, the duration and any drawback from the reversal jutsu will applied as well.

Name: Dark Release-Punishment (冥遁.邪自滅斗~Meiton:Panisshumento)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Dark
Range: Meele
Specialty: Ninjutsu
Duration: Once weapon broken or deactivated
Cooldown: Half the duration
Description: Infusing a weapon with the Dark Release technique through the use of Ninjutsu. The enemy that is exposed or touched too long by the infused weapon will cause their energy being absorbed, making them easily fatigue. Being touched, slashed, or stabbed by the weapon in 15 posts will make the enemy unable to fight. But its main purpose usually to extends the user's range for Inhaling Maw or receive the rebound for absorbing stronger jutsu. (Stored Jutsu required)
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Namie
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PostSubject: Re: Namie [Jutsu List]   Namie [Jutsu List] Icon_minitimeSun Dec 18, 2016 9:04 am


Academy Techniques

Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every other post.
Cooldown: Duration +1 post.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.

Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.

Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.

Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.

Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.

This is an E-ranked technique, but has variable chakra costs.

  • Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu
  • Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
  • Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
  • Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
  • Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.

~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.

Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: None.
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.


  • E-Rank: Zero Chakra.
  • D-Rank: Zero Chakra.
  • C-Rank: Five Chakra.
  • B-Rank: Five Chakra.
  • A-Rank: Ten Chakra.
  • S-Rank: Ten Chakra.
  • SS-Rank: Fifteen Chakra.


The items used to seal something with this technique need to bought in the item shop.

Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.


  • D-Rank: Five Chakra.
  • C-Rank: Five Chakra.
  • B-Rank: Ten Chakra.
  • A-Rank: Ten Chakra.
  • S-Rank: Fifteen Chakra.
  • SS-Rank: Twenty Chakra.


Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 50m.
Specialty: Kugutsu.
Duration: -5 per post.
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown.

This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.

The user pays a certain amount of chakra upon activation to determine the strings' durability; if severed the strings can be reattached to the same target for 15 chakra.

5 chakra = D-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
10 chakra = C-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
15 chakra = B-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
20 chakra = A-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
25 chakra = S-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.

3 Types of Strings:

Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
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PostSubject: Re: Namie [Jutsu List]   Namie [Jutsu List] Icon_minitimeSun Dec 18, 2016 9:06 am


D Rank

Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description:  An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description:  The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.

Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Katon
Range: 10 meters
Speciality: Ninjutsu
Duration: -5 chakra per post of mist gas release
Cooldown: Duration of gas release + 2
Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.

Name: Fire Release: Fire Stream (Katon: Hikaryuu - 火遁・火河流)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Katon
Range: 5 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Fire Release: Fire Stream (火遁・火河流, Katon: Hikaryuu) is a low-ranking Fire Release technique that can create a small stream of fire by inhaling deeply and focusing fire chakra to the throat to ignite the air as it is exhaled from the user's mouth. The flames are not very damaging overall, and the jutsu is best used as an ignition source for other jutsu or as a distraction.

Name: Choke Slam (Nodowa Otoshi - 喉輪  落とし)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: The user grabs the opponent's throat clenching it, and then throws them onto the ground with a violent force.

Name: Iron Claw (Aian Kurō - アイアンクロー)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 2 posts
Description: This move simply entails the user squeezing the target's face with his hand. This move however, also has offensive uses as an actual technique, taking the opponent by the face, and slamming them into the ground.

Name: Leaf Gust (Konoha Toppū - 木ノ葉突風)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent.

Name: Leaf Whirlwind (Konoha Senpū - 木ノ葉旋風)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 2 posts
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.

Name: Opening Stone Rose (Kaikai-Seki Bara - 開会石バラ)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: This technique consist of a very simple, but powerful, kick delivered to the side of the opponent - aimed at causing damage to the ribs. A powerful user of Taijutsu can use this technique to break a rib with relative ease.

Name: Pounce (Kyūshū - 急襲)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 2 posts
Description: A very powerful crouch and tackle. Using this technique, even a small practitioner can bowl over a much larger opponent.

Name: Stone Foxtail (Ishi Fokkusutēru - 石フォックステール)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: This technique begins in much the same manner as the Leaf Gale technique, utilizing a simple rear spinning low kick in order to throw an opponent off balance. Following this, the user quickly raises themselves upright before the target can regain their balance and attacks with a series of palm strikes delivered to the chest to push them back and keep them disoriented.

Name: Tornado Kick (Tatsumaki Kyaku - 竜巻キック)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: This technique is simply a low-sweeping flipping forward kick quickly followed by another slashing kick with another leg. This is a basic taijutsu skill used to trip up and knock back opponents. However, by infusing wind chakra in their legs, the user can either slice into their opponents using wind chakra or increase damage and add a powerful knockback effect.
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PostSubject: Re: Namie [Jutsu List]   Namie [Jutsu List] Icon_minitimeSun Dec 18, 2016 9:06 am



C Rank
---

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PostSubject: Re: Namie [Jutsu List]   Namie [Jutsu List] Icon_minitimeSun Dec 18, 2016 9:08 am


B Rank

Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.

A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.

(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
When using clones for training the following information is what you need to go by for reductions to your word counts.
Genin: 200 words per 20 chakra Used
Chuunin: 150 words per 20 chakra Used
S Jounin: 100 words per 20 chakra Used
Jounin A: 50 words per 20 chakra Used
Jounin S: 25 words per 20 chakra Used
If you're overall chakra goes down below 20 you will lose consciousness, if it goes below 15 you will die.

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PostSubject: Re: Namie [Jutsu List]   Namie [Jutsu List] Icon_minitimeSun Dec 18, 2016 9:11 am


A Rank

Name: Spiraling Sphere (Rasengan ~ 螺旋丸)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: The user's palm
Specialty: Ninjutsu
Duration: 2 posts
Cooldown: 5 posts
Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment. Chakra Cost: 25
Namie [Jutsu List] 14awq6g

Name: Heavenly Typhoon (Tentai Taifū - 天体台風)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: 45 meters
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 6 posts
Description: To perform this technique the user raises his sword above his head and collects a large amount of wind chakra upon his/her sword which is signified by chakra swirling up and around the user before concentrating upon the user's blade. Once the user has collected the amount of chakra that they wish to use they will releases the mass of wind with one powerful swing of the sword. The resulting effect is a large amount of destruction in a wide angle in front of the user for a distance up to 45 meters.
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PostSubject: Re: Namie [Jutsu List]   Namie [Jutsu List] Icon_minitimeSun Dec 18, 2016 9:12 am


S Rank
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PostSubject: Re: Namie [Jutsu List]   Namie [Jutsu List] Icon_minitimeSun Dec 18, 2016 9:13 am


SS Rank
----

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PostSubject: Re: Namie [Jutsu List]   Namie [Jutsu List] Icon_minitimeSun Dec 18, 2016 9:14 am


Special Abilities
Name: Chakra Radar
Canon/Custom: Custom
Rank: D - SSS
Type: Supplementary
Element: -
Range: All ranges
Specialty: Holeman Clan
Duration: Indefinitely (permanent -100 chakra)
Cooldown: /
Description: The user is able to expand upon the usage of the constant Chakra Radar and scan much more of a distance. As the range increases, so do the details of the scan. A user can use a scent to track a specific person. Once found though scanning, the user can "zoom in" and even "lock-on" to the person or scent. People underground or using Doton Techniques to cover themselves are invisible to the scan. Being interrupted or startled while expanding the Chakra Radar can over-whelm all senses and stun the user for up to 3 posts.

D-Rank: The user is able to scan a small area, roughly the size of a yard. People and animals in the scan that are outside of this radius appear as intangible blobs, and it is almost impossible to distinguish between the two.

C-Rank: The user is able to scan a larger area the size of a city block. People and animals in the scan that are father away are becoming clearer and can be seen.

B-Rank: The user is able to scan an area the radius of about 5 city blocks. Chakra appears as colors in the scan. Male, Female and animals each have their own color and can be distinguished by such.

A-Rank: The user can scan an area the size of a village. The radar is so accurate at this state that the user can see clear details such as clothing, scars, tattoos and facial features.

S-Rank: The user is able to scan an area the size of a country. The radar allows the user to see places and other people in crystal clear detail, just as any average person would.

SS-Rank: The user can not only scan the entire country they are currently in, they can also see half of the next country over. Chakra natures appear in different colors, allowing the user to see what is being used on them in order to form counter measures.

SSS-Rank: The highest form of the Holeman Chakra Radar, the user can scan the country they are currently in, as well as the next country over. At this rank, the user can send out a pulse from their body that affects people differently. Friends will find their perception raised to the maximum, granting them incredible clarity and the slight ability to see attacks before they are fully executed. This effect can last up to 5 posts. Enemies will be affected differently. They will find their Perception lowered 3 ranks, hampering their ability to perceive incoming threats. This too can last up to 5 posts.
This ability can be used with no drawbacks up to 3 times per thread. After the third use, the user will suffer headaches, nausea, and their Perception will drop 3 ranks every time it is used.


Name: Copy Chakra Radar
Canon/Custom: Custom
Rank: D - SS
Type: Supplementary
Element: /
Range: Self
Specialty: Chakra Radar (Must Know Before)
Duration: -Chakra Per Post
Cooldown: Duration +2
Description: This ability allows the user to use Chakra Radar to learn moves that they see. To do this Chakra Radar must be in use; it cannot be used without chakra radar. The chakra needed to learn a move depends on the move being learned: the chakra must be equal to that of the jutsu itself (D rank chakra for a D rank move, ect). This can be used to learn multiple moves at once, however chakra must be paid for each and every jutsu being learned.
This can only be used to learn abilities the user has the appropriate elements and specs for.
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