Konran Missing Ninja (A-Rank)
Posts : 26 Join date : 2016-12-08
| Subject: Konran Nara (Jutsu) Thu Dec 08, 2016 8:44 pm | |
| - Clan Jutsu:
Name: Shadow Imitation Technique Canon/Custom: Canon Rank: D - SS Type: Supplementary Element: Shadow Release Range: Short to Mid-Range Specialty: Ninjutsu Duration: –X Chakra Per Post (D: -5, C: -5, B: -5, A: -10, S: - 10, SS: -15) Cooldown: Duration +2 Description: The Shadow Imitation Technique allows the user to extend their shadow on any surface (even water) and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that (of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken). If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on pre-existing shadows for their shadow to freely travel through. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction. The shadow can also be attached to people without binding them, letting the "victim" move freely. Doing that has the purpose that the person, the shadow was attached to, makes contact with a third person, to bind the latter one with the shadow. The amount of people who can be effect depends on the rank of the user/jutsu used: D-Rank: 1 Person C-Rank: 3 People B-Rank: 5 People A-Rank: 10 People S-Rank: 15 People SS-Rank: 25 People
Name: Kubishibari no Jutsu; (Shadow: Neck Binding Technique) Canon/Custom: Canon Rank: C Type: Offensive Element: N/A Range: 0-20 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 post Description: A technique that follows the Shadow Imitation Technique. After binding a target with their Shadow Imitation jutsu, a Shadow hand will form from the shadow and ride up the users body to the neck. The technique will then begin to apply a physical force that mimics as if the target is being strangled. If the technique is accomplished for an entire post, the target will pass out from being strangled. This technique can be existed if the one it is being casted on has at least 75 more chakra than the user. Canceling the jutsu. This technique can be broke by releasing a large amount of chakra, via entering a curse seal mode, releasing tailed beast chakra, Entering Master Sage mode, things that are understandable. Not just releasing your own normal chakra. Can be used on up too two targets at one time.
Name: Shadow Style: Shadow Clone Jutsu Canon/Custom: Cutsom Rank: C Type: Supplementary Element: Shadow [Yin] Range: User's Shadow + 10 meters Specialty: Ninjutsu Duration: [Maintainable, -5 per post] Cooldown: Duration + 4 Description: The Shadow Style: Shadow Clone, despite its name is more akin to the various elemental clone jutsu. The Nara member will focus his chakra into the thier shadow, causing it to rise up, forming out a single duplicate of the user, though jet black in appearance. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the clone is injured enough it will revert back to a normal shadow. The clone itself has no chakra pool of its own; it remains connected to the user by a thin strand of shadow. Instead, the user is able to use the shadow clone as relay point, projecting jutsu out from the clone as if it were the real user, thus extending the reach of his/her jutsu. The clone automatically disperses when the user runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc].
Name: Shadow Punch Canon/Custom: Custom Rank: C Type: Offensive Element: Shadow Release Range: Close Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user generates shadows from their arms and fists and unleashes them against their target with a punch. The shadows are strong enough to shatter gigantic boulders with the least effort. When used against an opponent these shadows will cause significant bruising, and are capable of fracturing and even breaking bones.
Name: Shadow Kick Canon/Custom: Custom Rank: C Type: Offensive Element: Shadow Release Range: Close Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user generates shadows from their feet and unleashes them against their target with a kick. The shadows are strong enough to shatter gigantic boulders with the least effort. When used against an opponent these shadows will cause significant bruising, and are capable of fracturing and even breaking bones.
Name: Kageyose no Jutsu; (Shadow Gathering Technique) Canon/Custom: Canon Rank: B Type: Supplementary Element: N/A Range: 0-15 meters Specialty: Ninjutsu Duration: Sustainable (15 every post) Cooldown: 4 post Description: This technique allows the user to create up to 3 thin tendrils from their own shadow that instead of stretching across the ground, actually take a tentacle physical form. The tentacles can be used to grab objects near by or from the users pockets if he/she can't reach to them, and the tendrils may also throw the weapons such as kunai, senbon, and shuriken. Giving the user extra pairs of arms in a sense. The tendrils may also be used to pick at locks, or create distractions.
Name: Kage Nui no Jutsu; (Shadow Sewing Technique) Canon/Custom: Canon Rank: B Type: Offensive/Supplementary Element: N/A Range: 0-20 meters Specialty: Ninjutsu Duration: 6 post Cooldown: 10 post Description: This technique allows the user to create a max of 8 sharp needles out of their shadow. Which can then be used to attack multiple enemies or overwhelm one enemy. It doesn't matter how many targets you use the needles on, just know you only have 8 of them. These needles can travel across the ground like the shadow imitation technique and then manifest from the ground to pierce targets. Not only can they pierce the target, but they also sew them into the ground in a sense, stopping their movements. Meaning, that this technique is usually in urgent matters or when they want the target dead. The needles move at such a speed that they all become hard to follow, usually confusing the enemy. Unlike the shadow imitation jutsu, the target does not mimic the users movements when struck. Allowing the user to still move how they wish.
Name: Death Shadow Blade Canon/Custom: Custom Rank: A Type: Offensive Element: Shadow Release Range: 0 – 50 Meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user forms their shadow into a sharp blade, surrounded by the shadows it was created from. The blade can be sent towards targets from a distance and acts like a normal blade would, piercing the target's body on contact: this blade can pierce right through the body; impaling the opponent. This place can create slices that are three inches deep, and if if hits where joins are can easily severe limbs or decapitate someone. It is shown to be capable of bisecting steel itself.
- Taijutsu:
Name: Choke Slam (Nodowa Otoshi - 喉輪 落とし) Canon/Custom: Custom Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 3 posts Description: The user grabs the opponent's throat clenching it, and then throws them onto the ground with a violent force.
Name: Leaf Gust (Konoha Toppū - 木ノ葉突風) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 3 posts Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent.
Name: Leaf Whirlwind (Konoha Senpū - 木ノ葉旋風) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 2 posts Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Name: Early Sacrifice (Hayanie - 早贄) Canon/Custom: Canon Rank: C-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 3 posts Description: The user jumps over their opponent while balancing himself over the opponent's shoulder (allowing the user to dodge an attack should it happen). Once landing, still holding onto the opponent's shoulder, the user throws them over himself onto the ground.
Name: Leaf Great Whirlwind (Konoha Daisenpū - 木ノ葉大旋風) Canon/Custom: Canon Rank: C-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Name: One Thousand Metre Punch (1000M Panchi - 1000Mパンチ) Canon/Custom: Canon Rank: B Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 6 posts Description: The user focuses a large amount of chakra into their fist and punches the opponent, causing them to fly backwards at extreme speeds. The name of the punch is hyperbolic in nature, the actual range of the knockback is closer to 50m versus 100m. This punch is highly damaging in nature, causing all bone within 6inch of the impact site to be fractured and broken, as well as sever bruising and soft tissue damage.
Name: Berserk Palm (Beruseruku Hirate - ベルセルク 平手) Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: The user runs towards their opponent at blinding speed and slams their palm against the opponent's chest. This results in a powerful shockwave that sends the opponent flying back roughly 10m. This commonly cracks ribs and causes serious internal injuries, including bruising of the tissues and lungs and internal bleeding.
Name: High Speed Chop (Kousoku Kizamu - 高速刻む) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 4 posts Description: The user performs a very fast paced and strong chop to the target's body. The chop is so fast that it occurs in the blink of an eye, the strength varies user to user but the chop is capable of breaking someone's neck, rendering someone unconscious, and or send them flying. If the torso region is targeted it and can cripple the target or render them unconscious.
Name: Cross Block (Kōsa - 交差法) Canon/Custom: Canon Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 4 posts Description: With this technique, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
Name: Leaf Strong Whirlwind (Konoha Gōriki Senpū - 木ノ葉剛力旋風) Canon/Custom: Canon Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 5 posts Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.
Name: Mahjong Cannon (Mazejan Hou - 麻雀砲) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: A Taijutsu technique, the user channels chakra to his legs, giving them greater power. He then unleashes a barrage of kicks at an opponent, that can shatter their bones should they connect. The user can also use this technique to kick numerous trees, rocks and other debris present in the battlefield towards an opponent.
Name: Thunder Palm Fist (Tenrai Tenohira Tekken - 天雷掌鉄拳) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: Raiton Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 5 posts Description: The user charges their hand with an electrical current and then strikes at the enemies right shoulder. The electrical current discharges on contact and can numb the right arm for 2 post preventing the enemy from making any seals.
Name: Thunder School: Full Body Strike (Rai-ryū: Manpai Taidageki - 雷流・満杯体打撃) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 8 posts Description: After contracting one's muscles together, the user moves forward and tackles the target, unleashing the compressed force outwards which explodes into whatever crosses the user's path.
- Ninjutsu:
Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Duration: 3 posts Cooldown: 5 posts Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) When using clones for training the following information is what you need to go by for reductions to your word counts. Genin: 200 words per 20 chakra Used Chuunin: 50 words per 20 chakra Used S Jounin: 10 words per 20 chakra Used Jounin A: 5 words per 20 chakra Used Jounin S: 1 word per 20 chakra Used If you're overall chakra goes down below 20 you will lose consciousness, if it goes below 15 you will die.
Name: Barrier: Canopy Method Formation (Kekkai: Tengai Hōjin - 結界・天蓋法陣) Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: 10 meters Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 5 Description: This technique creates a spherical detection barrier with the user at the centre. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anything that moves inside the barrier space with their own "sense". The user may also move, the barrier will follow them as they move.
Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Duration: -35 chakra per post || Maximum of 10 Posts Cooldown: Duration + 10 || Twice per Thread Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.
Name: Shield Destruction (Tate Kaimetsu - 盾壊滅) Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: Melee Specialty: Ninjutsu Duration: / Cooldown: 10 posts Description: The user channels a massive amount of energy into the palm of their hand, and punches an existing, shield or barrier. The combined speed and force is known to shatter the strongest of defenses, including barriers such as the Five Seal Barrier.
- Kenjutsu:
Name: Balancing Maple Leaves (Tsuriau Fūyō - 釣り合う楓葉) Canon/Custom: Custom Rank: D Type: Defensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 3 posts Description: The Balancing Maple Leaves (釣り合う楓葉, Tsuriau Fūyō) is a unique parry-based technique within the various techniques of the Leaf-Style Sword Art form. In order to initiate the technique, the user must be in a neutral stance. There is no predefined form of utilizing this technique, as it relies almost entirely on the user's instinct and physical ability. Therefore, this is an easy technique to learn, but difficult to execute. Upon making contact with another weapon, such as a Sword or Kunai; the user parries very lightly. This light parry is extremely easy to break through, but leaves the opponent off-balance for a brief moment. In this moment, the user pulls their sword back towards themselves, before using a greater amount of strength to intercept the following attack made by the opponent, effectively sending them back thanks to a sudden increase in pressure. This gives way for the user to perform offensive or sealing maneuvers with much more ease.
Name: Cloud Style Deception Beheading (Kumo-Ryū Damashigiri - 雲流騙し斬り) Canon/Custom: Canon Rank: D Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 3 posts Description: Using the Body Replacement Technique to feign being attack, the user then takes advantage of their opponent's momentary shock, and charges forward with a lateral sword slash.
Name: Canyon Style: Swift Steel (Kyōkoku-ryū: Sokkō-kō - 峡谷流・速攻鋼) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: 1 post Cooldown: 5 posts Description: In order to initiate the technique the user must first dash past their opponent while attempting a glancing blow. After this the practitioner will quickly turn around and attack again from the opponent's blind spot, moving past the enemy yet again. The user repeats these attempts, with increasing velocity until the point that the opponent shows a definite opening. As the focus on this technique isn't to deal a single decisive blow the oser's movement isn't halted or slowed by failed attempts to deal damage. This allows the user focus on continuing the technique's performance and adding up small amounts of damage.
Name: Dragon Spiral Strike (Ryūkansen - 巻閃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 3 posts Description: Dragon Spiral Strike (龍巻閃, Ryūkansen) Most often used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.
Name: Flash (Issen - 一閃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: A swift attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung. This arc of chakra only travels 10 meters before dissipating, and leaves gashes up to 1 inch deep.
Name: Iai Impaling Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 4 posts Description: Following the principles of Iaidō, the user makes a quick and powerful thrust to impale their opponent, immediately sheathing their sword afterwards. This attack leaves a gash 1/2 inch deep.
Name: Infinite Slash Combo (Surasshu no mugen konbo - スラッシュの無限コンボ) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 4 posts Description: Infinite Slash Combo (スラッシュの無限コンボ, Surasshu no mugen konbo) is an attack where the user dashes to the opponent at a blinding speed and slashes at them with a blade quickly. Depending on how much the user infuses their chakra into the attack, more than one slash can be done and the distance can increase.
Name: Leaf Whirlwind Slash (Konoha Senpū Sakugen - 木ノ葉旋風削減) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: With a single chakra-infused swing of their blade in a 360° arc, a user can create a powerful tornado that turn the single swing into a thousand invisible cuts. The chakra previously infused into the blade allows for this short-lived tornado to expand up to ten meters before it dissipates making it an effective technique for stopping incoming foes.
Name: Shotgun Impact (Andanjuu - 散弾銃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: When his blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun.
Name: Chakra Shockwave Slash Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: 1 post Cooldown: 5 posts Description: The user rapidly slashes the opponent with a sword, creating a strong force of chakra, which sends powerful shockwaves at all directions, that are capable of cutting through multiple opponents in quick succession.
Name: Heaven Beheading (Kyūtengiri - 九天斬り) Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 8 posts Description: Heaven Beheading (九天斬り, Kyūtengiri) is a technique in which the user uses his sword for a strike from above the opponent. To do this effectively, it is necessary to be bigger than an enemy, have the higher ground, or jump; while even smaller users can employ this technique, it is harder and more dangerous for them. The strike can be used to disable an opponent by attacking the shoulders and making the arms unusable, but some also employ it as an means to kill by directly going for the head. To achieve sufficient damage, though, it is often required to utilize a two-handed overhead swing, giving the sword enough force to penetrate the skull or even cleanly split the head of an enemy in two. Depending on the strength of the user and the sharpness of the blade, the body might also be bisected completely. If a user does not posess the brute strength required for this technique, he/she may use Ninjutsu to enhance the sharpness of his/her sword. It can alternatively be used with just one hand if the user has sufficient strength or a sharp enough blade.
Name: Kusanagi Secret Technique: Cursed Lightning (Kusanagi Hijutsu: Denkou Noroi - 草薙秘術:雷呪) Canon/Custom: Custom Rank: B Type: Offensive Element: Raiton Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 8 posts Description: This technique involves focusing Raiton chakra into the user's blade and releasing it into the target's body upon impact. This causes the opponent to feel a painful sensation running through their body and not long after their entire body goes numb due to the electrical currents that causes the muscles to go stiff. The opponent becomes paralyzed and fall into a state of unconsciousness. The paralysis takes 1 post to go into effect, and the target will become unconsious after 3 posts. This unconsciousness lasts for 2 posts before the effects of the jutsu fade end.
Name: Yang Release: Heaven Cresent Moon Waves (Yōton: Tenmikazukinami - 陽遁:天三日月波) Canon/Custom: Custom Rank: B Type: Offensive Element: Yang Range: 20 meters Specialty: Kenjutsu || Ninjutsu Duration: 1 post Cooldown: 6 posts Description: This jutsu makes use of yang chakra by applying it to his sword the user can fire crescent waves of energy with each swing of the blade with incredible force to almost cut a person in half and slice straight through a sword.
Name: Flash Burst (Issen Hōshutsu - 一閃放出) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: 30 meters Specialty: Ninjutsu || Kenjutsu Duration: / Cooldown: 6 posts Description: This jutsu releases a sharp arc of chakra from the user's blade towards an intended target. Conversely though, the wave of chakra utilized with this skill is generally much more intense, appearing a shock wave of bright illuminated energy. Additionally, rather than relatively small crescent-shaped projectiles, Flash Burst is usually manifests an attack of much larger volume. As such, this technique can cause a much greater level of destruction, compared to its predecessor it terms of both cutting potential and overall scale.
Name: Flight of the Turning Swallow (Tsubame Gaeshi no Bin - 燕返しの便) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 10 posts Description: The movements of the sword in this technique happen so fast that it creates numerous afterimages even before the technique is executed. The actual attack consist of three literally concurrent slashes, which happen so fast that it is almost impossible to discern which one was executed first and which one last. This is technique is famed as one which is impossible to avoid, and has power enough to make clean cuts through solid rock and steel. This jutsu can slice clean through unprotected human flesh.
Name: Ishitsukigami (Ishitsukigami - 意志つきがみ) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: 25 meter Specialty: Kenjutsu Duration: / Cooldown: 8 posts Description: After flowing chakra into a blade, at the instant of the slash it releases highly condensed chakra from the tip of said blade, magnifying the slash attack and then flies forward. This slash takes the form of a crescent moon or in the shape of a wave. The wave possesses great force, capable of causing large-scale damage and destruction. The crecent can travel a maximum of 25 meters before dispersing. Within that range, it can slice clean through anything of B-rank or below.
Name: Tiger Drill (Kosen - 虎穿) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 6 posts Description: This jutsu is a specialized thrust where the user focuses his or her body weight and the force created from turning your body into the tip of your sword, thereby multiplying the force and wounding power of the thrust several times over. It is easily capable of piercing through humans and chakra beasts, and can only be stopped by armor or jutsu of A-rank or higher.
Name: Lightning Release: Thunder Dragon Technique (Raiton: Raitatsu no Jutsu - 雷遁:雷竜の術) Canon/Custom: Custom Rank: A Type: Offensive Element: Raiton Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 7 Description: The user coats their balde in Raiton chakra, which then takes on the form of a large serpentine dragon. The user is able to swing the blade and 'throw' the dragon at a target, which then flies like a bolt of lightning and causes significant Raiton ddamage. The Dragon is able to pierce through the human body, leaving behind a gaping wound roughly 3 inches in diameter, while causing crippling pain which manifests in the form of a 2 post stun. If left untreated, the wound caused by this jutsu is fatal after 5 posts.
Name: Sword Pressure (Kenatsu - 剣圧) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 6 posts Description: This technique, in essence a kenjutsu variant of the medical ninja's Chakra Enhanced Strength, releases precise bursts of chakra at the moment their blade contacts a target. This, in turn, allows the user to increase the force of their sword strikes to incredible levels. This skill was invented as a means of allowing individuals to fight on equal, or even superior, ground with opponents of greater physical strength. While Sword Pressure is a challenging technique, which takes some time to fully master, the concept of this technique it allows the practitioner to misrepresent their physical abilities before they strikes. While using a weapon of superior quality it's possible to cut through solid stone and chakra-based projectiles without the use of chakra flow. When combined with quick and precise swordsmanship, this technique makes an individual quite an impressive force.
Name: Glimpse of the Heavens (Tenshisen - 天視線) Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 6 posts Description: Gaining its name from the concept of people who go through near-death experiences and claim to have seen a glimpse into heaven, the user unsheathes their sword and sheathes it in the same instant, slicing down the target with such perfect precision and accuracy that most opponents don't realize what had just transpired. The strike is quick and strong enough that it can actually cut right through another weapon's blade swiftly.
Name: Lightning Release: Slash (Raiton: Zangeki - 雷遁・斬撃) Canon/Custom: Custom Rank: S Type: Offensive Element: Raiton Range: 25 meters Specialty: Kenjutsu || Ninjutsu Duration: 1 post Cooldown: 10 posts Description: After making the needed hand signal, the user channels lightning nature chakra into the weapon of their choice until it blows bright blue and releases bolts of electric energy. The user slash towards the opponent and the chakra is released all at once as a fast-moving arc of energy. The attack is highly volatile, capable of cutting into the opponent and tearing through most armor. Upon contact, powerful static charges race into the target's nervous system and causes widespread nerve damage and paralysis over a large part of the body. Due to the electric nature of the attack, it can slice into metallic weapons and defenses, rendering them useless. Even if the attack misses, if the target is close enough, electric bolts from the jutsu will zone in on target as a conductor of electicity. The electric pulses can also damage and stun the target, though at a lesser extent than the entire attack and will not pierce them. This shock is still excellent to use in staging a further assault.
Name: Retaliation Sword Blast (Haraiseken Bakufū - 腹癒せ剣爆風) Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: / Specialty: Kenjutsu || Ninjutsu Duration: -30 chakra per jutsu redirected Cooldown: Number of Jutsu Redirected + 6 Description: The Retaliation Sword Blast (腹癒せ剣爆風, Haraiseken Bakufū) is technique which can be employed with a katana. It uses the blade to absorb the force of an enemy's attack, to not only block and completely nullify the effects of said attack, but also to deflect the force back along its original course. Much like another technique utilized with a gunbai, this redirection occurs both suddenly and unexpectedly, making it difficult for opponents to evade the reflected attack. Alternatively, the force of multiple blocked techniques can be absorbed and stored, before unleashing it completely against an opponent in a destructive tornado-like blast. The user is able to redirect and absorb jutsu for 2 posts before they MUST discharge the chakra, or their blase will shatter with the accumulated force and cause massive damage to the user.
- Raiton:
Name: Lightning Release: Discharge (Raiton: Hōden - 雷: 放電) Canon/Custom: Custom Rank: C-A Type: Offensive Element: Raiton Range: 5-30 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 2-4 posts Description: The user concentrates Lightning Release chakra around the body before releasing it towards their opponent. The amount of chakra used determines the range, damage, and cooldown of the jutsu.
C-rank: 5 meters || 2 post cooldown || 1st degree flash burns. Moderate shock. B-rank: 15 meters || 3 posts cooldown || 2nd degree flash burns. Severe shock. A-rank: 30 meters || 4 posts cooldown || 2nd and 3rd degree flash burns. 1 post stun.
b]Name:[/b] Lightning Release: Raiton Bullets Canon/Custom: Custom Rank: A Type: Offensive Element: Lightning Range: 50 meters Specialty: Ninjutsu Duration: -10 chakra per bullet Cooldown: / Description: By focusing Raiton chakra into the shape of bullets,the user is able to enhance and improve the damage capability of the attack significantly.Each bullet is capable of piercing through several inches of solid steel, over a foot of solid rock, and veryeasily through the body of a human. Each bullet is roughly 2in3 and impacts with damage similar to TNT detonating. The bullet will easily peirce through the body unless protected by armor with Raiton resistance of equal or higher rank; leaving behind a gaping wound and significant 3rd degree electrical burns radiating outward 6in from the entry point. 2nd degree burns radiate out an additional 6 inches from the edge of the 3rd degree burns.
Name: Lightning Release: Electromagnetic Murder Canon/Custom: Canon Rank: B-S Type: Offensive Element: Lightning Range: 10 meters forward OR 5 meters Omnidirectional Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 8 Description: This technique allows the user to create a wave of electricity from their hands.By focusing the electricity, the user can adjust the range of effect; either by focusing the power forward in a tight fan-shape effect of 10 meters, or by allowing the electricity to radiate outward in all directions for a maximum of 5 meters. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of passing through solid rock. Using in conjunction with a Suiton-based technique will boost the damage of this jutsu by 1 rank, not to exceed the maximum damage of S-rank effect.
B-rank: Moderate 2nd burns after 1 post of contact with the field. A-rank: Instant second degree burns. Attack, movement, and defensive reduction equal to 1 rank for 3 posts. Knockout after 3 posts of contact S-rank: Instant second degree burns, with third degree burns after 1 post maintained contact. Instant 2 post stun, with 6 posts of reduced stats by 1 rank. Contact with field of longer then 5 post will cause fatal injuries, unless immediate A-rank or better medical attention is received within 7 posts of initial contact.
- Light Release:
Name: Light Bomb Canon/Custom: Custom Rank: C Type: Supplementary Element: - Range: Self Specialty: Light Release Duration: 1 post Cooldown: 5 posts Description: A supplementary technique, Light Bomb is designed to clear a hole in the dark clouds of Kurayamigakure to momentarily let the sun shine a ray of light on the user's position. The ray of light will last for 3 posts. This technique is not exclusive to only Kurayamigakure; it can be used anywhere there is cloud cover in the daytime. While not an attack, Light Bomb can be used to clear away shadows, and as preparation or to strengthen other Light techniques.
Name: Burst Skin Canon/Custom: Custom Rank: C Type: Defensive Element: - Range: Self Specialty: Light Release Duration: Until hit Cooldown: 5 posts Description: Used in defense, the user forms a "second-skin" along his or her skin. When looked at, it appears that the user of this jutsu is glowing. If an opponent hits or collides with the user with this jutsu active, they will experience a blinding light that can disorient them for several seconds, as well as 1st degree burns. If used outside in the daytime, the chakra cost is lowered 1 rank (and stacks with the Light Generation SC). If used indoors or at night, the chakra cost is raised 1 rank.
Name: Light Dragon Canon/Custom: Custom Rank: B Type: Offensive Element:- Range: Mid - Long Specialty: Light Release Duration: 1 post Cooldown: 4 posts Description: The user molds the light around them to form a large terrifying dragon, similar to the snake dragon. The user then launches it forwards at an opponent with its mouth wide open. It sounds like a train as it heads towards the target. The dragon will impact targets with explosive force which can knocked them off of their feet, and cause second degree burns, as well as blind the target for 1 post. If used outside in the daytime, the chakra cost is lowered 1 rank (and stacks with the Light Generation SC). If used indoors or at night, the chakra cost is raised 1 rank.
Name: Single Flare Strike Canon/Custom: Custom Rank: A Type: Offensive Element:- Range: Close Specialty: Light Release Duration: 1 post Cooldown: 5 posts Description: Reminiscent of Rasengan, first the user channels hard light and chakra into their hand to be condensed. The chakra takes the form of a brilliant orb of hard light; next the user charges the target, using expert speed or strength the user forces the orbs against the opponents body, where the light expands and promptly pops with a loud crack and discharges the chakra with destructive force. Armor B-Rank and below will be destroyed. The target can be sent flying upon discharge of the orb. Severe 3rd degree burns are guaranteed, scorching the top and middle layers of flesh, even if the orb were to explode near the target. If discharged near the target's face, they can be blinded for up to 5 posts; if discharged in the opponent's face the blinding will become permanent. If used outside in the daytime, the chakra cost is lowered 1 rank (and stacks with the Light Generation SC). If used indoors or at night, the chakra cost is raised 1 rank.
Name: Light Beam Canon/Custom: Rank: D - S Type: Offensive Element:- Range: Mid - Long Specialty: Light Release Duration: Until Cancelled Cooldown: Duration +2 Description: The user interlocks all but the index fingers, forming a "gun" with their hands. A beam of light is shot from the tops of the index fingers which travels on a straight path with varying intensity. The beam can be rebounded off of other surfaces for trick shots. Skilled and seasoned users can also perform this technique with one hand. D-Rank: At this rank, the beam is nothing more than a distraction, but if in contact with flesh long enough, it can burn off the top layer and cause mild stinging. This rank can be used to close as well as cauterize small wounds. C-Rank: The beam causes 1st degree burns, and does more damage the longer it is in contact with a target. B-Rank: The beam will cause 2nd degree burns, and cauterize wounds. Flesh will instantly begin to cook and smoke upon impact. A-Rank: The beam will cause 3rd degree burns and destroy most armors on impact. An extra added benifit is that it will cause blindness to the target if they stare at the beam too long. S-Rank: The most destructive version of the beam. It will pierce mostly any defense on impact and cause 4th degree burns (down to the bones) which require immediate amputation. Should the victim stare at the beam, they will experience immediate blindness. After 2 posts of contact the beam will pierce the target and leave a gaping hole where ever it is aimed, and cauterize internal organs. If used outside in the daytime, the chakra cost is lowered 1 rank (and stacks with the Light Generation SC). If used indoors or at night, the chakra cost is raised 1 rank.
Name: Light Gloves Canon/Custom: Custom Rank: A Type: Offensive Element:- Range: Self Specialty: Light Release Duration: 5 posts Cooldown: 10 posts Description: The user can coat their hands in hard light energy, forming themselves a primitive set of "gloves" which raise damage inflicted on opponents 1 rank. The gloves will cause instant 3rd degree burns to unprotected flesh, and will shatter armor B-Rank and below. The gloves cause bright bursts of sunlight on impact with opponents, causing them blindness for 1 post. An opponent can be rendered permanently blind after 5 posts. If used outside in the daytime, the chakra cost to activate this jutsu is 1 rank lower (and stacks with the Light Generation SC). If used indoors or at night, the chakra cost is raised 1 rank.
Name: Light Boots Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Self Specialty: Light Release Duration: 5 posts Cooldown: 10 posts Description: The user can coat their feet in hard light energy, forming themselves a primitive set of "boots" which raise damage inflicted on opponents 1 rank. The boots will cause instant 3rd degree burns to unprotected flesh, and will shatter armor B-Rank and below. The boots cause bright bursts of sunlight on impact with opponents, causing them blindness for 1 post. An opponent can be rendered permanently blind after 5 posts. If used outside in the daytime, the chakra cost to activate this jutsu is 1 rank lower (and stacks with the Light Generation SC). If used indoors or at night, the chakra cost is raised 1 rank.
Name: Rain of Light Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Long Specialty: Light Release Duration: 2 posts Cooldown: 6 posts Description: This Jutsu may only be used outside, in the daytime. The user manipulates sunlight to cause pillars of light to rain down towards targets from above. The pillars will cover a distance of about 15 feet in the direction that the user casts them. These pillars explode on impact and can do damage to moderately sized areas, leaving shallow craters and setting fires; to opponents, rendering 3rd degree burns and blindness. The chakra cost for this jutsu is lowered 1 rank (and stacks with the Light Generation SC).
Name: Guardian Angel Canon/Custom: Custom Rank: S Type: Offensive, Defensive Element: - Range: Close, Mid Specialty: Light Release Duration: Until cancelled or destroyed Cooldown: Duration +3 Description: The user gathers an incredible amount of light and uses it to surround themself with a shield in the form of a winged angel that stands roughly 8 feet tall. It is powerful enough to block A ranked attacks and below; 2 powerful S ranked or 1 SS ranked attack will destroy the angel. The user can make the angel wield whatever weapon they choose; usually choosing swords, which moves with the speed of the user, deal S ranked damage and are able to easily cut through unprotected flesh like a hot knife through butter. S ranked armor will be shattered after 3 blows; everything below S will be pierced instantly. The Angel is not a sentient being; the user must manipulate it in order to cause it to attack. The user cannot cast other jutsu while manipulating the angel. This jutsu is most effective outside in the daytime, as the chakra cost to maintain it is lowered by 1 rank (and stacks with the Light Generation SC). If used indoors or at night, the chakra count is raised 1 rank.
Name: Light Armor Canon/Custom: Custom Rank: S Type: Defensive Element: - Range: Self Specialty: Light Release Duration: Until broken or deactivated Cooldown: Duration +2 Description: The user covers himself in a hard light armor. It raises the (END) stat 3 ranks (maxing itself out at SS-3). Being most useful against physical attacks, it sets off a violent burst of light on impact that will cause 3rd degree burns, and blind opponents within close range for 1 post. Repeated impacts can cause permanent blindness (5 posts). If used outside in the daytime, the chakra cost to maintain the shield will be 1 rank lower (and stacks with the Light Generation SC). If used at night or indoors, the chakra cost will be raised 1 rank.
Name: Light Speed & Focus Canon/Custom: Custom Rank: SS Type: Supplementary Element: - Range: Self Specialty: Light Release Duration: Until canceled Cooldown: Duration +3 Description: The user does not move at light speed, the name is strictly cosmetic in nature. However, the user can fuse their legs and feet with light chakra, and also use this light chakra to speed up cognitive functions, raising the (SPD) and (PER) stats 3 ranks (maxing out at SS-3). If used outside in the daytime, the chakra cost to maintain Light Speed & Focus will be 1 rank lower (and stacks with the Light Generation SC). If used at night or indoors, the chakra cost will be raised 1 rank.
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