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| Demitria Kane [Jutsu List] | |
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Demitria Kane Missing Ninja (S-Rank)
Posts : 50 Join date : 2016-12-07
| Subject: Demitria Kane [Jutsu List] Thu Dec 08, 2016 5:24 pm | |
| Malkavia Clan Name: Auspex Canon/Custom: Custom Rank: D - SS Type: Supplementary | Defensive Element: / Range: Self Specialty: Malkavia Clan Duration: / Cooldown: / Description: Auspex is one of the go-to abilities of the Malkavia clan. In exchange for taking a permanent 50 Chakra reduction to their overall chakra pool they gain an ability that thy can active and deactive at will for no extra chakra cost, nor without having to suffer a duration or cooldown period. When this jutsu is active the user gains a +2 tier's to their Perception stat. Auspex also protects the user against Genjutsu of a specific rank and lower, voiding them entirely despite the difference in Perception between themselves and the caster. The rank that is protected against depends on the rank of the user as seen below. Genin - C Rank and Lower Chuunin - B Rank and Lower Special Jounin - A Rank and Lower Jounin A - S Rank and Lower Jounin S - SS Rank and Lower This jutsu ranks with the user, though it can be trained following normal Jutsu Training guidelines. Name: Genjutsu: Instant Learning Canon/Custom: Custom Rank: D-S Type: Supplementary Element: / Range: Self Specialty: Genjutsu Duration: / Cooldown: / Description:Due to their mental prowess, and their mastering of the art of Illusions, a Malkavian's mind is constantly changing and adapting. In the rare times that a Malkavian is actually caught in a genjutsu for more than one post, their mind will instantly begin to analyze it and break it down, allowing the clan member to effectively learn and copy the technique for themselves. The Chakra cost of this jutsu is equal to the chakra cost of the technique being learned. Once you can cite the technique having been suffered through the required number of times, you must link those times in your Jutsu registration where you App the copied technique. You are still required to pay the ryo cost for Jutsu learned via Instant Learning, but you do not have to train them. THIS ABILITY ONLY WORKS ON GENJUTSU TECHNIQUES THAT THE CLAN MEMBER HAS BEEN TRAPPED IN.E-A Rank Techniques: Must have the technique performed once on them before they can learn it. S Rank Techniques: Must have the technique performed twice on them before they can learn it. SS Rank Techniques:Must have the technique performed thrice on them before they can learn it. | |
| | | Demitria Kane Missing Ninja (S-Rank)
Posts : 50 Join date : 2016-12-07
| Subject: Re: Demitria Kane [Jutsu List] Thu Dec 08, 2016 5:25 pm | |
| Academy Jutsu Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: / Cooldown: 3 posts Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger. This technique will not work on someone who has Perception 1 Rank or higher than you. Name: Clone Technique (Bushin no Jutsu - 分身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: - 5 chakra per post. Cooldown: Duration + 2 Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). Name: Transformation Jutsu (Henge no Jutsu - 変化の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: -10 chakra per post Cooldown: Duration + 4 Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation. Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: / Cooldown: / Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread. | |
| | | Demitria Kane Missing Ninja (S-Rank)
Posts : 50 Join date : 2016-12-07
| Subject: Re: Demitria Kane [Jutsu List] Thu Dec 08, 2016 5:25 pm | |
| D Rank Jutsu Name: Mark of Immunity Canon/Custom:Custom Rank:D Type:Supplementary Element:/ Range:/ Specialty:Fuinjutsu Duration:/ Cooldown:/ Description: The Mark of Immunity is exactly what it sounds like; a mark of immunity to certain techniques of Demi. With just a casual touch, Demi places this seal onto the target and injects it with a bit of his chakra. At this point, if Demi were to use an attack that targets chakra in a widespread fashion, the user would be immune to effects, as the technique would read the chakra within this seal, and not affect them. This seal must be placed within thread, and lasts until the bearer or Demi exits the thread. [Each technique that can be affected with this jutsu will be marked with [MI]]. Name: Yin Release: Miwaku Canon/Custom: Custom Rank: D-S Type: Supplementary Element: Yin Release Range: Hearing range of the user. Specialty: Genjutsu. Duration; 1, 2, 3, 4, 5 post(s) (D-S) Cooldown; 3, 4, 5, 6, 8 posts (D-S) Description: This is the power of suggestion/persuasion. Innocently playing with the mind of the target, this genjutsu is cast through the voice of the user. Anyone caught by it is subjected to being manipulated by the caster. D rank: Simply for getting information or planting information in the target's head by suggesting it. Cannot influence actions or decisions, purely to ask questions and get answers; or give false answers and hope they're believed. (Up to 2 people can be affected at a time.) Costs 10 Chakra. Can only be used for one post. C rank: Influencing basic actions such as movement, and pushing directional thoughts on the target. ("Don't you think you should be getting home, now?") ("C'mon, follow me~ It'll be fun, right?") Unable to implant nor multiply the intensity of emotions. (Up to 4 people can be affected at a time.) Costs 15 Chakra. Costs 10 Chakra for every post after. B rank: ABLE to implant or multiply the intensity of emotions, subtly or otherwise. ("I can't believe he did that! God, I'd be pretty angry. What about you?") ("Look, we were scared before... But now I'm terrified out of my mind. I can't stop shaking. How are you holding up?") (Up to 6 people can be affected at a time.) Costs 20 Chakra. Costs 15 Chakra for every post after. A rank: Full out manipulating the actions and thoughts of another person. Still can't force someone to do something violent they would never consider outside of the genjutsu. Emotions can fully be manipulated ("You're angry! See? Told you!") At this sort of control people can be talked into starting a riot, looting, robbing, ect. (Up to 8 people can be affected at a time.) Costs 25 Chakra. Costs 20 Chakra for every post after. S Rank: Full out manipulation of someone else; including being able to talk them into anything and everything from killing themselves, harming someone they care for, or going on a full blown killing spree of friends and family. ("You have to kill them... yes, that's right, put the knife in!") This is total and complete control; there is nothing at this point that someone cannot be talked into - killing themselves, killing others, robbing and looting, even defecting a village. (Up to 10 people can be affected at a time). Costs 30 Chakra. Costs 25 Chakra for every post after. Name: Yin Release: Spider Horde Canon/Custom: Custom Rank: D Type: Supplementary, Offensive Element: Yin Release Range: Within Earshot Specialty: Genjutsu Duration: 2 Posts Cooldown: 4 Posts Description: The user of this genjutsu makes a sound (a tongue clicking, a word, a sentence) to trigger the effects. When this genjutsu is triggered the target will see a horde of spiders (hundreds of tiny little black widows) coming out of the ground (or floor, or whatever the user is standing on). These spiders will climb up the target en mass, something that the genjutsu will trick the mind into actually feeling. The purpose of this genjutsu is both as a scare tactic, and as an attempt to keep the target from being able to concentrate long enough to cast jutsu. This genjutsu lasts two posts. At the end of the two posts the spiders will climb back off the target and return from where they came. If the target attempts to knock off any of these spiders during the genjutsu the 'fallen' spider will suddenly explode into three more that will climb back up the target. Name: Demonic Illusion: Hell Viewing Technique - (Magen: Narakumi no Jutsu - 魔幻・奈落見の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: Short - (0-5 meters) Specialty: Genjutsu Duration: 3 posts Cooldown: 4 posts Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. On the second post (having been affected), the illusion will begin. The target must be within the 5 meter radius to be affected and once the target has been affect by the Genjutsu, they will begin to see, hear and even feel their most horrific fears come to life before them. If the worst fear is tied to pain in some manner (burning, physical tourture, rape, etc), then this jutsu will break on it's own, due to it's inability to cause a pain response in the brain. Name: Mist Servant Technique - (Kasumi Jūsha no Jutsu - 霞従者の術) Canon/Custom: Canon Rank: D-Rank Type: Supplementary Element: / Range: Within Earshot Specialty: Genjutsu Duration: -5 chakra per post Cooldown: Duration + 2 Description: The user triggers the Genjutsu by creating a sound; usually a hand clap or whistle, however anything that can be hear will suffice; at which point everyone but the user begins to see copies of said user emerge from any solid surface within a 5 meter radius. The initial number of copies to emerge is 5, however each copy when struck 'splits' into two more of itself; causing an exponential growth explosion. The copies are nothing but illussions, unable to cause damage on their own; however the afflicted's brain will create the sensation of being touched or grabbed by the copies. Anyone 2 ranks more above the user is completely unaffected by this jutsu. Name: Feline Manifestation Genjutsu Canon/Custom: Canon Rank: D-S Type: Offensive | Supplementary Element: / Range: Short to Mid (0-20 Meters) Specialty: Genjutsu Duration: 2D, 3C, 4B, 5A, 6S Cooldown: Duration + 2 Description: The user begins by putting their opponent in a genjutsu where the whole place changes inside the opponent's mind. A new scenery of an old castle will begin to form, before the victim is confronted by Cat(s). Depending on the rank used, a D-Rank would simply be a small family of vicious cats. Easy to dispose of yes, but once destroyed, more and more will continue to spawn. As the higher the rank is used, the less amount of Cats begin to show, but the bigger the Cats that are left, also grow. Lower levels do nothing but incapacitate the target; however A-Rank and higher will cause the body to physically manifest the injuries recieved while in the trance; however in a diminished capacity. -D-Rank: 5 small Cats -C-Rank: 4 medium Cats -B-Rank: 2 slightly large cats (Human Sized) -A-Rank: 1 Large Cat (Ten foot tall) -S-Rank: A black smog envelopes the victims mind, feline like eyes and teeth face the victim before attacking. Cannot be 'killed' Name: Genjutsu: Mist Canon/Custom: Canon Rank: D Type: Offensive | Defensive Element: / Range: Short (0-5 Meters) Specialty: Genjutsu Duration: 1 Post Cooldown: 4 Posts Description: This jutsu creates creates an illusionary clone that charges towards the opponent, jumps and then explodes in a cloud of cherry blossom petals. Name: Kanashibari no Jutsu (Temporary Paralysis Technique) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: 20 meters Specialty: Ninjutsu Duration: Maximum of 5 posts Cooldown: Duration + 2 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once. Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user. Name: Snap Spark Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: / Specialty: Ninjutsu OR Chakra Flow Duration: / Cooldown: 2 posts Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise. Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Duration: 3 posts Cooldown: 5 posts Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank. Name: Yin Release: Just Beneath the Skin Canon/Custom: Custom Rank: D Type: Offensive Element: Yin Release Range: Within Earshot Specialty: Genjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user of this genjutsu creates a noise to trigger it (a clicking of a tongue, ect). When this genjutsu is activated the target will begin to see ripples through their skin that resemble little spiders crawling just beneath it; it will also create the sensation of this as well. These spiders will burst forth from the users skin, biting their way out. Due to this being strictly a genjutsu the wounds are not really there, however the target will see them as being so. Name: Generic Sealing Technique Canon/Custom: Canon Rank: D-S Type: Supplementary Element: / Range: Touch Specialty: Fuuinjutsu Duration: / Cooldown: 3-8 posts, depending on rank Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users. Name: Seal: Searchlight Canon/Custom: Custom Rank: D Type: Offensive Element: Raiton Range: Short (0-5m), Mid (5-15m) Specialty: Fuuinjutsu Duration: 1 post Cooldown: 3 posts Description: This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired. Name: Chakra Anesthetic Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration + 3 Description: This jutsu acts as an anesthetic. As the user places his/her hands on the victim the chakra coats the caster's hands, the part touched and any part the hands are held over are numbed. The area within the touch will not feel any pain for the duration of the jutsu. After touching the area the user can lift his/her hands off the place and that area will still feel numb. This jutsu's effectiveness depends on the rank used. D Rank: This can numb an area about two inches across and no more than a half inch deep. C Rank: This can numb an area about two and a half inches across and no more than an inch deep. B Rank: This can numb an area about five inches wide and no more than two inches deep. A Rank: This can numb an area about seven inches wide and no more than three inches deep. S Rank: this can numb an area about ten inches wide and no more than five inches deep. Name: Ketatamashii no Jutsu Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: To end of Suture Material Specialty: Medical Ninjutsu Duration: - Appropriate Chakra Cost per Post Cooldown: Duration + 3 Description: While using a suture the caster may imbue the metal and string with pure chakra. This causes the metal and stitching material to heat up. This cauterizes the wound. It does not actually burn the wound shut, but scars the open area so it is no longer raw, and the patient does not continue to bleed as bad. The amount of chakra needed to do this depends on the rank of the wound and weapon that caused it. D Rank: -5 Chakra per Post. This can be used to for wounds up to an inch or so wide, or those caused by a D rank weapon. C Rank: -5 Chakra Per Post. This can be used for wounds up to an inch and a half wide, or those caused by C rank weapons. B Rank: -5 Chakra per Post. This can be used for wounds up to two and a half inches wide, or those caused by B rank weapons. A Rank: -10 Chakra per Post. This can be used for wounds up to five inches wide, or those caused by A rank weapons. S Rank: - 10 Chakra per post. This can be used for wounds up to 10 inches wide, or those caused by S rank weapons. Name: Medical Transformation Technique Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: Close | Within Touching Distance Specialty: Medical Ninjutsu Duration: Instant | 1 Post Cooldown: 2 Posts Description: With this jutsu the user is capable of changing not only their own appearance but the appearance of others. These changes can be little or big: simply changing ones hair color or length to a full blown transformation of height, weight, age and skin color. This jutsu is painless and takes away the need for plastic surgery when it comes to changing the way someone would look. This is a permanent change: meaning that it cannot be detected with any form of Dojutsu or sensory - outside of the fact that that persons chakra will remain the same since this changes their physical appearance and characteristics (scent included) and nothing else. The user of this jutsu does not need a base (or example) to go off of, and can simply warp and change their own or someone else' appearance simply from their own imagination - or what the other person might wish to have. The amount of chakra this technique costs depends on the change being preformed, from small minor changes taking only 10 chakra and larger changes taking as much as 30 chakra to accomplish. This transformation is strictly physical, and does not change clothing. Once the changes are made they can only be reversed through plastic surgery or through this jutsu being used again on that individual. This jutsu does NOT grow back missing body parts. D-Rank: At D rank only small changes can be preformed such as the removal of tiny scars or bruises (scars of 2 inches or smaller, bruises of the same radias). Hair color can be changed at this point (both hair and eyebrows as well as facial hair), as can its length. Minor skin blemishes can also be removed such as acne or freckles. [-10 Chakra] C-Rank: At C rank the changes become a bit more pronounced: larger scars and bruises can be removed (scars of 5 inches or smaller, brusies of the same radias). Eye color can now be changed as the user sees fit. [-15 Chakra] B-Rank: At B rank all scars can be removed as can all bruises. The user is also capable of removing tattoos at this point. Minor facial transformations can also be made at this point: such as changes to the nose, mouth, or ears and the ability to grow facial hair. [-20 Chakra] A-Rank: More pronounced changes can be made at this point including full facial changes. The user can also change their weight and height; making themselves fatter or skinnier, and taller or shorter (though they cannot go below 3 feet five inches or above 7 feet tall). The user is also capable at this point of changing their skin color. [-25 Chakra] S-Rank: Full blown transformations are capable at this point including the ability to change ones gender. Age can be changed at this point, allowing someone to look older or younger as they see fit. Scent is also able to be changed at this point. [-30 Chakra] | |
| | | Demitria Kane Missing Ninja (S-Rank)
Posts : 50 Join date : 2016-12-07
| Subject: Re: Demitria Kane [Jutsu List] Thu Dec 08, 2016 5:26 pm | |
| C Rank Name: Invisibility Canon/Custom: Custom Rank: C Type: Supplementary Element: / Range: Self Specialty: Genjutsu Duration: -15 Chakra Initial Cost | -10 Chakra Per Post Afterward Cooldown: Duration +2 Description: This is nothing more than illusion, or trick. The user casts a Genjutsu on their immediate surrounding area causing them to become invisible to those without a Sensory SC, or Sensory Jutsu in effect. This will cause them to disappear to anyone whose Perception is lower than their own regardless of rank. With this Genjutsu in effect the user can still be heard (unless another means of quieting is applied) and can be bumped into. With this Genjutsu in effect the user is capable of moving around freely. This jutsu can be stacked with other supplementary jutsu, however using any jutsu that is considered offensive, or attempting to attack someone physically, will cause the Genjutsu to break and go into a cooldown period. Name: Muffle Canon/Custom: Custom Rank: C Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Duration: -15 Chakra Initially | -10 Chakra Per Post After Cooldown: Duration +2 Description: This is a supplementary jutsu used to quiet down the user's movements and make them impossible to hear. This is the perfect partner jutsu for Invisibility. This cancels out all movement noise that the user might make, making them utterly and completely quiet regardless of Perception or the Perception of others. Name: Clairvoyance Canon/Custom: Custom Rank: C Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Duration: -15 Chakra Initially | -10 Chakra Per Post After Cooldown: Duration +3 Description: This is essentially a tracking jutsu. By using this jutsu the user can see the path that someone has taken: the actual path that they have moved upon. This does not show exactly where an opponent is, rather the path that they have walked. If the path is followed then the opponent may then be found. Name: The Biting Horde Canon/Custom: Custom Rank: C Type: Offensive Element: Yin Release || Yang Release Range: Within Earshot Specialty: Genjutsu Duration: 2 Posts Cooldown: 4 Posts Description: The user of this genjutsu makes a sound (a tongue clicking, a word, a sentence) to trigger the effects. When these effects are triggered hundreds upon hundreds of black widow spiders come out of the nearby area (from the ground, cracks in the walls, underneath of tables, rocks, ect). These spiders, en mass, converge on the target of this genjutsu, climbing all over him or her (it can be used on up to three people at a time). Any attempt at swiping away, stomping on, or otherwise attempting to harm the spiders will result in them exploding into three more spiders each and every time. On the second post of these genjutsu the user makes yet another sound and triggers the second portion of this genjutsu; the pain. On the second post these hundreds of spiders will bite their target, leaving behind wounds and inflicting pain. At the end of the second post the spiders will leave their targets and retreat back to whatever surface they came out of. Name: Spider Sticking Spit Canon/Custom: Canon Rank: C Type: Supplementary Element: / Range: 0 – 10 Meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 2 Posts Description: Suggested by the name, the user emits a sticky stream of spider web from his or her mouth. The user will grab onto a nearby opponent, allowing him to swing them, or even to string them up somewhere. Only weapons of B rank and higher can cut this chakra enhanced webbing. Name: Sealing Trap Explosion Canon/Custom: Canon Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Fuuinjutsu Duration: / Cooldown: 3 posts Description: The user sets up a sealing trap on the ground which, when stepped on by an enemy, explodes, causing severe damage. A maximum of 3 seal traps can be active at any time; each lasting 3 posts before becoming inactive and fading unless triggered. For each seal placed, the user must wait a minimum of three posts to place more. The seal explodes with the force of an average explosion tag. Name: Finger Carving Seal (Shikoku Fūin - 指刻封印) Canon/Custom: Canon Rank: C Type: Supplementary Element: / Range: Touch Specialty: Fuuinjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar. Name: Zenchi Te no Jutsu Canon/Custom: Custom Rank: C Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: -10 Chakra per Post, up to 5 Posts Cooldown: 5 Posts Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller. Name: Sense Deprivation Canon/Custom: Custom Rank: C - A Type: Offensive, Defensive, Supplementary Element: / Range: Close, Mid, Far Specialty: Medical Ninjutsu, Ninjutsu Duration: 2-5 Posts Cooldown: 4-10 Posts Description: The user places the pointer and middle finger of their left hand to their temple, concentrating either on themselves or their target. They send out a burst of chakra towards the sense they wish to stop, using medical knowledge to ensure that it's done safely and properly. This jutsu is used to cut a sense off entirely, whether that be sight, sound, taste, touch, or smell. Depending on the rank of the jutsu the user can cut off more than once sense. C Rank - Can only cut off 1 sense at a time. B Rank - Can cut off 2 senses at the same time. A Rank - Can cut off 3 senses at the same time. | |
| | | Demitria Kane Missing Ninja (S-Rank)
Posts : 50 Join date : 2016-12-07
| Subject: Re: Demitria Kane [Jutsu List] Thu Dec 08, 2016 5:27 pm | |
| B Rank Name: Delicate illness Extraction Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: - Range: Close Specialty: Ninjutsu, Medical Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, (Post 1) an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. (Post 2) The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. (20 Chakra) Name: Kiss of the Dragon Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Close - Far Specialty: Medical Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: This is a "forbidden" technique among medical users because its only use is to kill. The medic nin sticks/throws a senbon with deadly accuracy at 35 miles per hour into the back of their victims neck, right at the top of the spine. This is done just right to stimulate all of the bodys blood to rush in that direction. This will almost instantly cause the side effects of quadriplegia (Post 1), followed by bleeding from the head's orifices (ears, nose, mouth, eyes)(Post 2), and then finally causing a very painful death due to a brain aneurysm if no medical help is given beforehand. (Post 3). Name: Demonic Illusion: Tree Binding Death Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Short (0-5 Meters) Specialty: Genjutsu Duration: 3 Posts Cooldown: 5 Posts Description: This is one of the genjutsu techniques that have been passed down since ancient times of the Genjutsu art. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree. Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. (When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) When using clones for training the following information is what you need to go by for reductions to your word counts. Genin: 200 words per 20 chakra Used Chuunin: 50 words per 20 chakra Used S Jounin: 10 words per 20 chakra Used Jounin A: 5 words per 20 chakra Used Jounin S: 1 word per 20 chakra Used If you're overall chakra goes down below 20 you will lose consciousness, if it goes below 15 you will die. Name: Weapon Creation Canon/Custom: Custom Rank: B - S Type: Supplementary | Offensive Element: Kuton (Void Release) Range: Self Specialty: Ninjutsu Duration: Dependant on Rank, Explained Below Cooldown: Duration +2 Description: This allows the user to create a special weapon (either a single weapon such a sword, or a pack of weapons such as a ten pack of kunai, ect). These weapons are created out of Void Release, and thus cannot be broken by normal means: only someone or something capable of cutting chakra can destroy these weapons. Only one weapon (or pack of weapons) can be created at any given time. The chakra used and the upkeep chakra depend on the rank of the weapon created. Weapons created gain a +1 in rank and power over what normal weapons that rank can do due to being created by an advanced element. B Rank: -20 Chakra to Create, -15 Chakra to Maintain A Rank: -25 Chakra to Create, -20 Chakra to Maintain S Rank: -30 Chakra to Create, -25 Chakra to Maintain Name: Void Clone Canon/Custom: Custom Rank: B Type: Supplementary Element: Kuton (Void Release) Range: 0 - 50 Meters Specialty: Ninjutsu Duration: -20 Chakra per Clone | Lasts Until Dispersed Cooldown: 3 Posts Description: This technique allows the user to create clones out of Void Release. These clones are solid like Shadow Clones and resemble the user perfectly: the user can create as many clones as they have chakra for. If the user wishes they may give these clones more chakra to use for jutsu. The clones have access to any jutsu that the user knows. These clones can withstand 1 A rank attack, 3 B rank attacks, 6 C rank attacks, and unlimited D rank attacks before breaking. Any S rank or higher attack will cause them to disperse immediately. | |
| | | Demitria Kane Missing Ninja (S-Rank)
Posts : 50 Join date : 2016-12-07
| Subject: Re: Demitria Kane [Jutsu List] Thu Dec 08, 2016 5:27 pm | |
| A Rank Name: Stoneflesh Canon/Custom: Custom Rank: A Type: Defensive Element: / Range: Self Specialty: Ninjutsu Duration: 3 Posts Cooldown: 4 Posts Description: This jutsu is essential for anyone who relies heavily on Genjutsu or other long-ranged based attacks. The user calls forth chakra which they then coat themselves in. This chakra creates a armor that lies about half an inch above their skin/clothing and which covers them from head to toe. This acts as a shield against blows, and lasts for up to 3 posts after which it enters into a cooldown. During this time D rank and C rank attacks do no damage. B ranks do damage equivalent to C rank, and A rank attacks do damage equivalent to B rank. Name: Demonic Illusion: Shackling Stakes technique (Magen: Kasegui no Jutsu ) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Genjutsu, Sharingan Duration: 1 post Cooldown: 5 posts Description: Firstly, this technique requires the use of the Genjutsu: Sharingan. The opponent is caught in the illusionary world created by the user, and the victim is tormented with the sensation of having spikes driven through their limbs, taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals that the greatest use this technique has is torture. Name: Demonic Illusion: Mirror Heaven and Earth Change (Magen: Kyō Tenchi-ten) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Genjutsu, Sharingan Duration: 1 post Cooldown: 5 posts Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else. Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Duration: -35 chakra per post || Maximum of 10 Posts Cooldown: Duration + 10 || Twice per Thread Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it. Name: State of Decay Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Touch Specialty: Medical Ninjutsu Duration: 4 Posts Cooldown: 5 Posts Description: This jutsu is much the opposite of Mystical Palm Technique. The user concentrates corrupted ‘healing’ charka into their hands which glow a deep eerie green color. Whatever the user makes contact with then begins to rot and decay over three posts; which each post becoming worse until the third which results in death unless medical attention is received of A-Rank or higher to stop the spreading rot of decaying flesh and organs. Post 1: Decayed flesh within a six inches of the spot touched that penetrates a half inch deep. Post 2: The decaying continues to spread now consuming an area that is eighteen inches wide in all directions from the point of initial contact and two inches deep; at this point the blood begins to become tainted and the opponent will no longer have use of the area infected as muscles have deteriorated. Post 3: Death. At this point the vital organs themselves have begun to decay to the point of not being able to be healed or regenerated, resulting in death if medical attention has not been received by this point. Post 4: At this point if nothing has been done to stop the decaying process the body will break down into nothing; leaving nothing behind of the opponent and hindering any ability to bring the opponent back to life through any medical ninjutsu technique. Name: Mystical Palm Technique Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1 Post Cooldown: 4 Posts Description: This Medical Ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, because of this only a few highly skilled Medical-Nin are able to use this technique. By sending an excess amount of chakra into the patient's brain the user can overload the patients normal circulation, trapping them in a comotose state. Name: Chakra Scalpal Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: -15 per Post Cooldown: Duration + 2 Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra) Name: Body Pathway Derangement Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Within Touch Specialty: Medical Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. Name: Cell Activation Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 0 - 5 Meters Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration +2 Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures. Name: Beast Sealing Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 5 meter radius Specialty: Fuuinjutsu, Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 5 Description: After creating the necessary seals, a special sealing formula rises up in the form of multiple chakra chains and binds the target. This seal can bind a maximum of 5 targets at one time, and can hold anyone of equal or lower rank. Name: Sealing Technique: Lion Closing Roar (Fūinjutsu: Shishi Heikō - 封印術・獅子閉哮) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Short (0-5m) Specialty: Fuuinjutsu Duration: / Cooldown: Once Per Thread Description:This sealing technique completely blocks the target's chakra with a sealing formula (封印式, fūin-shiki) drawn on the ground or a wall. This is done by closing all the tenketsu of the person caught in the middle. When the target is sealed, a stylised kanji for "close" or "shut" (閉, hei) appears in the middle of the sealing formula. To successfully seal the target, one has to get them exactly inside the sealing formula. This requires great accuracy and is very difficult. Various methods can be used to make this easier. For instance, one can prepare a puppet or a ninja tool like the Lion-Headed Kannon with this sealing formula. The target is released after 5 posts, unless a secondary seal is placed or they are killed. Name: Denial of Passage Technique Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: 5 meters Specialty: Fuuinjutsu Duration: -20 chakra per post Cooldown: Duration + 5 Description: The Denial of Passage Technique was a fūinjutsu used to restrain individuals, preventing captives from being able to escape. When a seal was set on a target individual and anchored with a binding seal, the sealed individual would not be able to move more than five meters away from the binding seal, experiencing a sensation akin to an invisible wall if attempting to break away from the binding seal. Name:Disable Canon/Custom:Custom Rank:A Type:Supplementary Element:/ Range: Mid [0-10m] Specialty: Ninjutsu Duration:/ Cooldown:Four posts Description:A devious technique falling in line with Demi's strategy to control the flow of battle, Disable follows one of the same principles of the Genjutsu Kai technique; injecting chakra into a person in order to disrupt the flow of chakra within them. While in the application of Kai, this would result in freeing the target from a genjutsu, with Disable, it become.. less restricted in application. A pulse of chakra is released from the user, that quickly spreads across the area. This pulse of chakra is invisible to the unaided eye; upon striking a person, creature or item that does not bear the user's chakra signature, it disrupts the flow of thier chakra momentarily. While this may not seem like much, but the effect is devastation: any and every jutsu that the victims was currently using, or channeling at the time the pulse strikes is immediately placed onto cooldown. Name: Chakra Burn Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: Far [10m+] Specialty: Fuinjutsu Duration: Degrades over ten posts Cooldown: / Description: A simplistic, but potentially devastating seal. The user must inscribe the seal for 'supress' into the ground, at which they must pay fifty chakra into it to activate the effect. When the chakra is paid, the seal will expand to cover an area of 100 meters from the user. Anyone or anything that stands upon, or occupies the space above this seal whose chakra signature is not that of the user, will have thier chakra 'suppressed' to the point that it will cost them an additional 20 chakra to perform a jutsu of any rank; jutsu that require a constant upkeep will have an additional 15 chakra charged to it. The only way to remove the seal is to allow it to degrade over the course of ten posts -- the usesage of a jutsu at any point during this period will refresh the seal and reset the degradation; jutsu that require a continuous upkeep, constantly refresh the seal as well. Name: White Voodoo Canon/Custom: Custom Rank: A Type: Supplementary | Defensive Element:/ Range: Self Specialty: Fuinjutsu Duration: / Cooldown: Three posts Description: A strange jutsu with a very specific purpose, White Voodoo is used in dire circumstances when absolute defense is required. Upon being triggered, the user's chakra surges around their body for a moment before turning white. Above thier head, an image of a shield appears for a second, signalling that the jutsu is active. At this point, the user's STR stat is lowered by X value, while thier END stat is raised by X value [caps at SSS-0]. This seal is preset on Amatsu's body, located on his back along with its twin, Black Voodoo. If used when Black Voodoo is active, this jutsu will override it. Name: Black Voodoo Canon/Custom: Custom Rank: A Type: Supplementary | Offensive Element:/ Range: Self Specialty: Fuinjutsu Duration: / Cooldown: Three posts Description: A strange jutsu with a very specific purpose, Black Voodoo is used in dire circumstances when absolute attack power is required. Upon being triggered, the user's chakra surges around thier body for a moment before turning black . Above the user's head, an image of crossed swords appear for a second, signaling the jutsu is active. At this point, the user's END stat is lowered by X value, while thier STR value is raised by X value [caps at SSS-0] This seal is preset on Amatsu's body, located on his back along with its twin, White Voodoo. If used when White Voodoo is already active, this jutsu will override it. Name: Chakra Barbs Canon/Custom:Custom Rank: A Type:Supplementary Element:/ Range:/ Specialty:Fuinjutsu | Ninjutsu Duration: Degrades over five posts Cooldown: 5 Posts Description:A fuinjutsu that is cut from a different cloth, Chakra Barbs is an offensive seal. After tagging the target with the seal, what appears to be thorned vines spread across the victim's body. At this point, at anytime that the target attempts to use a jutsu, the 'thorns' will contract causing the victim to experience pain by ripping into the victim's skin; typically described as being consumed by a katon jutsu of equal ranking to the jutsu that they attempted to use [A rank or below]. The only way to remove the seal is to allow it to degrade over the course of five posts -- the usesage of a jutsu at any point during this period will refresh the seal and reset the degradation; jutsu that require a continuous upkeep, constantly refresh the seal as well. Name: Void Sphere Canon/Custom: Custom Rank: A Type: Offensive Element: Kuton (Void Release) Range: Within Touching Range Specialty: Ninjutsu Duration: -25 Chakra Initially | -20 Chakra Per Post After Cooldown: Duration +2 Description: The user creates a skull sized sphere of raw void release chakra in the user's hand. Performing this technique doesn't require any hand seals, the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand so long as its fed chakra. On impact, the jutsu can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the jutsu, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment. This jutsu, due to being made up of Void Release, can penetrate any armor of S rank or lower with ease; like a hot knife through butter. Name: Void Explosion Canon/Custom: Custom Rank: A Type: Offensive Element: Kuton (Void Release) Range: 0 - 25 Meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user calls forth void release energy which manifests itself as a purple ball of chakra. This ball, when thrown, will hit is target and cause an A rank explosion. Anyone not wearing S rank or above armor will be completely and utterly destroyed: turned to ash from the force. Name: Void Prison Canon/Custom: Custom Rank: A Type: Defensive | Supplementary Element: Kuton (Void Release) Range: 0 - 15 Meters Specialty: Ninjutsu Duration: -25 Chakra Initially | -20 Chakra Per Post After Cooldown: Duration +2 Description: The user manifests a solid prison. This is much like the Water Prison or Wind Prison jutsu but on a much more powerful scale. This prison jutsu is far more powerful however. While users are trapped inside not only can they not move, but they cannot mold or use chakra at all in any form. The only way this jutsu can be broken is through an S rank or higher chakra cutting technique, or a weapon that specifically states it is able to cut chakra. This jutsu can last for as long as the user has chakra. One of the key differences between this prison jutsu and others is that the user does not have to keep contact with the prison, they just need to remain within 15 meters of the jutsu or else it will break. They can also use other jutsu and techniques without the prison breaking so long as they continue to pay the needed maintenance cost. | |
| | | Demitria Kane Missing Ninja (S-Rank)
Posts : 50 Join date : 2016-12-07
| Subject: Re: Demitria Kane [Jutsu List] Thu Dec 08, 2016 5:28 pm | |
| S Rank Name: False Immortality Canon/Custom: Custom Rank: S Type: Supplementary Element: / Range: All Ranges Specialty: Medical Ninjutsu Duration: -15 Per Post Cooldown: Duration +10 Description: This jutsu is quite complicated and yet simple at the same time. It is the dream of any medic to never see their comrade fall and with this jutsu it allows the medic – at least for a period of time – to ensure that such a thing cannot happen. This jutsu takes Mystical Palm Technique to the extreme. The Medic must make physical contact with the target for the briefest of moments which starts the connection. This allows the Medic, no matter where their target goes, to continue to pump them full of healing chakra. This healing chakra is capable of not only healing all forms of burns, cuts, abrasions, and broken bones, but to also grow back limbs and cure of all poisons. However, this jutsu costs chakra to maintain, even if the target is not injured, causing the medic to only be able to use it for so long before they must stop. When this jutsu stops so do the effects of it, making the target capable of taking damage without healing again. This jutsu does not work if the target is decapitated. Name: Eight Red Yang Formation (Yasekiyōjin - 八赤陽陣) Canon/Custom: Custom Rank: S Type: Defensive Element: / Range: 60 meters Specialty: Ninjutsu Or Fuuinjutsu Duration: -40 chakra per post Cooldown: Duration + 8 Description: The user forms eight points from between their palms and scatter them far in whatever formation the user chooses. These points then connect to one another and form a stalwart barrier capable of repelling various chakra infused attacks and send powerful shocks throughout the body of anyone who touches the barrier. The barrier's stability can be alter to have a malleable design to dissipate the force of a more threatening powerful attack. The user can also open up portions of the barrier to allow passage in and out of it. The barrier is able to repel all jutsu of B-rank or below, 5 A-rank, and 1 S-rank jutsu before breaking. All SS-rank jutsu will break this barrier instantly. The damage caused by touching the walls of the barrier are equal to A-rank electrocution damage; 3rd degree contact burns and 2 posts of stun. Name: Absorption Wall Canon/Custom: Custom Rank: S Type: Defensive Element: Kuton (Void Release) Range: 0 - 15 Meters Specialty: Ninjutsu Duration: -30 Chakra Initially | -25 Chakra Per Post After Cooldown: Duration +3 Description: This jutsu is quite handy, and a go-to for most Void Release users. Unlike normal protection walls this one cannot be broken no matter how many jutsu hit it as it absorbs them, unless the user's concentration is broken, meaning that an attack must be able to be teleported past the wall and strike the opponent (or some other method of disruption used). Physical attacks that hit this will will likewise find themselves stopped. This wall is versatile in that it can be molded and shaped into different shapes, including being able to surround the user. This wall stretches a span of 15 meters at the most, and can be 'bent' freely as to allow for total manipulation: however, once a shape is formed that shape cannot be changed without disrupting and canceling the jutsu, in which time the user must wait the cooldown period before using it again. | |
| | | Demitria Kane Missing Ninja (S-Rank)
Posts : 50 Join date : 2016-12-07
| Subject: Re: Demitria Kane [Jutsu List] Thu Dec 08, 2016 5:29 pm | |
| SS Rank Name: True Immortality Canon/Custom: Custom Rank: SS Type: Supplementary Element: / Range: / Specialty: Medical Ninjutsu Duration: / Cooldown: / Description: This is the big brother so to speak to False Immortality. This jutsu works very much like the same as its little brother in that it heals the target of all sorts of wounds, burns, loss of limbs, and poisons. However, instead of having to maintain a constant connect the medic places an active ball of healing chakra into the chest cavity of the target that remains there until it has been used up and then more must be added. This ball of chakra is equivalent of the amount of chakra the Medic stores within them, though the base cost of the jutsu MUST be paid. As injuries, poisons, ect, effect the target it will begin to use portions of this ball to heal. 5 Chakra: Heals minor burns, scraps, scratches. 10 Chakra: Heals fractured bones, severe burns, and severe cuts. 15 Chakra: Heals broken bones, minor damage to organs, cures poisoning. 20 Chakra: Regrows severed limbs, heals all other not-mentioned injuries and aliments. After the ball of chakra is placed into a target then it will remain until it’s used, even if the target leaves a thread and joins another. The chakra replenishes itself each thread unless ALL of it is used. Name: Ailment Removal Canon/Custom: Custom Rank: SS Type: Supplementary Element: / Range: 0 – 5 Meters Specialty: Medical Ninjutsu Duration: 2 Posts Cooldown: 10 Posts Description: This jutsu is exactly as the name suggests; it is the ability to remove an ailment from someone. This jutsu works roughly the same way as the Delicate Illness Extraction Technique does. However, this jutsu must be performed over several posts. The user hovers their hands over the chest of the target and their hands will glow a white color as they fill with highly concentrated healing charka. This chakra they send spreading throughout the targets entire body (Post 1). After the targets entire body has been filled with this healing chakra it begins to attach itself to all of the ailment; safely extracting it from every bit of the user’s body without causing damage; as well as healing any damage that might have been caused due to this ailment. After it has done this the user then removes the chakra by lifting their hand from the spot on the targets chest. (Post 2). The user may store this ailment for later use in poisons. The user may also use this jutsu on themselves. Name: Resurrection Technique: Enhanced Corpse Revival Canon/Custom: Custom Rank: SS Type: Supplementary, Offensive Element: Yin Release Range: 0 - 50 Meters Specialty: Medical Ninjutsu Duration: -15 Chakra Per Post Cooldown: Once Per Thread Description: By utilising Yin Release, the user can revive the fallen in one of two ways. The first version allows the user to seemingly continuously resurrects a large number of slain people as zombies, but with some of their rationality, physical prowess, and technique at their disposal. They are difficult to destroy, requiring several hits before the zombie will return to the water it was born from. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all its skills from when alive, along with complete consciousness of who they were before they died, thoughts, memories, ect. This method requires a large amount of energy (i.e. electricity). Because this technique brings someone back from the dead permanently it takes 90% of the user's chakra to accomplish, leaving little to no chakra left for anything but keeping the caster alive. | |
| | | Demitria Kane Missing Ninja (S-Rank)
Posts : 50 Join date : 2016-12-07
| Subject: Re: Demitria Kane [Jutsu List] Thu Dec 08, 2016 5:29 pm | |
| Legendary Name: Hiraishin no Jutsu ~ Flying Thunder God Technique Canon/Custom: Canon Rank: Legendary Type: Supplementary Element: / Range: / Specialty: Fuinjutsu | Ninjutsu Duration: Once per post Cooldown: / Description: To activate this technique, the user places a special seal to mark an intended destination. After this is done, they can enter a dimensional void at will that instantaneously transports them to the location of the seal. The mark can be applied to almost any area through brief physical contact, including an opponent or some other surrounding feature. Because this technique is able to affect anything that is in contact with the user or somehow connected to their chakra, they can also use this technique to teleport other objects or people, though the amount of chakra required is directly proportional to the number of/size of person/objects being transported. As Minato also noted, the marking formula never disappears from a marked target. This jutsu costs 45 chakra per activation, but can only be used once per post. Name: Reversed Flying Thunder God Technique Canon/Custom: Custom Rank: Legendary Type: Supplementary Element: / Range: / Specialty: Fuinjutsu | Ninjutsu Duration: Once per post Cooldown: / Description: To activate this technique, the user must have placed a special seal to mark an intended target beforehand. As long as this has been done they can reach into a dimensional void at will that instantaneously allows them to grab the intended target and pull them to the users location. The mark can be applied to almost any area through brief physical contact, including an opponent or some other surrounding feature. Because this technique is able to affect anything that is in contact with the users target or somehow connected to their chakra, they can also use this technique to teleport other objects or people, though the amount of chakra required is directly proportional to the number of/size of person/objects being transported. The marking formula never disappears from a marked target. This jutsu costs 45 chakra per activation, but can only be used once per post. | |
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