Kekkei Genkai
Name: Katon: Flame Whip
Canon/Custom: Custom
Rank: C
Type: Offensive, Defensive, Supplementary
Element: Katon
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: 5 posts
Description: The user focuses fire chakra into their hands; which is then formed into long whips of fire that the user may control as a weapon. The fire is hot enough to burn clothing and cause first degree burns if contact is made with unprotected flesh. If contact is maintained, a second degree burn forms after 2 posts. This jutsu may also be used as an ignition source for other jutsu.
Name: Flare Blitz
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Katon
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 3 post
Cooldown: 5 posts
Description: A somewhat different jutsu, this is both a movement jutsu as well as a trap of sorts. The user focuses their fire chakra into their feet, which if done correctly will basically light said feet on fire. By focusing and forming the fire, they can create an almost jet-like effect, increasing movement speed by 50% for a maximum of three posts. Due to the nature of this jutsu, it leaves a trail of flame in the user's wake. This is useful for trapping opponents in walls of flame, or creating diversions in the form of the fire itself. Also useful as an ignition source for other jutsu.
Name: Katon: Fire Dragon Bullet
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Katon
Range: Short (0-5m), Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: This jutsu requires that the user be able to create large volumes of fire very quickly, or else has access to a nearby source of flame. By infusing the fire with their chakra, the user is able to form the flame into a very large, extremely dense fire dragon. The beast is huge, fully 45 feet long. The user is able to aim the dragon with some precision, making this a far more deadly variant of the Suiton: Water Dragon Bullet. The dragon leaves a trail of flames in it's wake, which can be devastating in close quarters or areas full of a dry, flammable material. While the dragon has no truly solid form, the extreme heat causes massive burning to exposed flesh. A direct hit or sustained contact would cause third degree burns over 20% of the body or more; with second degree burns covering closer to 50% of the body. Extreme pain and shock are a given. Direct hits result in 1 post of unconsciousness and 1 post after of stun. Unless medical attention is administered quickly (within 1 posts), there is a 25% risk of death from the burns.
Name: Earth Release: Reviving Burial (Doton: Maisō fukkatsu)
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: Doton
Range: 5m
Specialty: Medical Ninjutsu
Duration: Up to three posts
Cooldown: Duration + 3 posts
Description: By mixing the medicinal chakra with the Doton element, the user is able to heal theirself or others by surrounding them in rock/dirt/mud or any other substance controlled by Doton. The user will sink in the ground, seemingly being swallowed by the earth. While covered, the user is able to breathe normally, as little holes are left for air. The Doton can be created by the user or natural. The type of injuries and speed of healing depends on rank.
D-Rank: This jutsu may only be used on one person. It heals minor injuries like bruises, cuts of 1 inch, sprained ankles, first degree burns, etc. within one post. staying longer has no added effects.
C-Rank: This jutsu can still only be use on one person, but it can heal moderate injuries like second degree burns , cuts up to 3 inches, etc. within one post.
B-Rank: This jutsu can now heal up to two people, and can heal more severe injuries like third degree burns, broken bones, cuts up to 5 inches, etc. It can also draw out weak poisons (B-Rank and below) within two posts. This jutsu takes an addition 5 chakra on the second post.
A-Rank: This jutsu can heal up to three people and can heal most injuries including severed limbs, concussions, minor internal bleeding, fourth degree burns, etc. It can also draw out moderate poisons (A-Rank and below) within two posts. This jutsu takes an addition 10 chakra on the second post.
S-Rank: This is considered the ultimate form of healing. It can be used on up to five people and can heal almost any severety of injury including loss of organ, brain damage, major internal bleeding, and much more. It can draw most poisons out (S-Rank and below) within three posts This jutsu takes an additional 10 chakra on the second and third posts.
Medical Ninjutsu
Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: 1 Post
Cooldown: 4 Posts
Description: This Medical Ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, because of this only a few highly skilled Medical-Nin are able to use this technique.
By sending an excess amount of chakra into the patient's brain the user can overload the patients normal circulation, trapping them in a comotose state.
Name: Body Pathway Derangement
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Within Touch
Specialty: Medical Ninjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible.
Name: Chakra Scalpal
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: -15 Chakra per Post
Cooldown: Duration +2
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)
Ninjutsu
Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
Name: Barrier Method Formation (Kekkai Hōjin - 結界法陣)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: /
Range: Maximum of 15 meters
Specialty: Ninjutsu
Duration: Until Tags Detonate
Cooldown: 10 Posts || Twice Per Thread
Description: An array of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will detonate when the intruder reaches the centre, killing the imprisoned target.
Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
Name: Spiraling Sphere (Rasengan ~ 螺旋丸)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: The user's palm
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 2
Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.
[b]Doton
Name: Earth Release: Double Suicide Decapitation Technique (Doton: Shinjū Zanshu no Jutsu - 土遁・心中斬首の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Doton
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: 1-3 Posts
Cooldown: Duration + 2
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack. The user is able to remain underground for a maximum of 3 posts before having to surface.
Name: Earth Release: Tearing Earth Turning Palm (Doton: Retsudo Tenshō - 土遁・裂土転掌)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Doton
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 Posts
Cooldown: 3 Posts
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Name: Earth Release: Subterranean Voyage (Doton: Dochū Senkō - 土遁・土中潜航)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Doton
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: -15 chakra per Post || Maximum of 6 Posts
Cooldown: Duration + 4
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu".
Name: Doton: Doryuu Heki no Jutsu [Earth Style wall]
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: Doton
Range: Close (0-5m)
Speciality: Ninjutsu
Duration: Instant
Cooldown: Four turns
Hand Seals: Tiger, Rabbit, Boar, Dog
Description: The user creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall, or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, it's strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Powerful enough users can create massive walls. The wall can have different designs based on who’s creating it. Kakashi's wall for example, has the face of multiple dogs on it's side.
Name: Earth Release Barrier: Earth Prison of Magnificent Nothingness (Doton Kekkai: Dorō Dōmu - 土遁結界・土牢堂無)
Canon/Custom: Canon
Rank: B
Type: Offensive || Supplementary
Element: Doton
Range: 20 meters
Specialty: Ninjutsu
Duration: -20 chakra per Post
Cooldown: Duration + 6
Description: his technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform. Chakra is not evenly distributed throughout the dome. Near the back, relative to the user, the chakra is much weaker, making the dome weaker in that spot.
Katon
Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Katon
Range: 10 meters
Speciality: Ninjutsu
Duration: -5 chakra per post of mist gas release
Cooldown: Duration of gas release + 2
Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.
Name: Katon: Gokakyu no Jutsu [Fire Release: Great Fireball Technique]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: 15 meters
Speciality: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: After forming the necessary Hand seals, the user converts a mass of chakra in their stomach into fire, expelling it from their mouth in a massive orb of roaring flames. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Causes instant 2nd degree burns on contact.
Name: Katon: Hosenka no Jutsu [Fire Release: Phoenix Sage Fire Technique]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: 10 meters
Speciality: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: After forming the necessary hand seals, the user can create up to ten fireballs that are each six inches in diameter. These fireballs are produced from the users mouth, and fire wildly towards the enemy. These flames are individually controlled by the user, so avoiding them all is difficult. Shuriken can be hidden within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction, and can cause up to second degree burns on contact with skin.
Name: Katon: Goka Mekkyaku no Jutsu [Fire Release: Great Fire Annihilation]
Canon/Custom: Canon
Rank: A
Type: Offensive, Defensive
Element: Katon
Range: Short(0-5m), Medium(5-10m), Long(15m+)
Speciality: Ninjutsu
Duration: Up to two turns
Cooldown: Seven turns
Hand Seals: Horse
Description: The user forms the related hand seal and breathes out a massive torrent of fire, which forms into a large wall before the user and begins to march forward in-front of the user. These intense flames devour everything in their way, turning whatever and whoever they hit to ash. The user has to maintain the stream of fire to keep the wall going, which they can do for up to two turns. The first turn costs 20 chakra, and the second turn costs 15.
Yoton
Name: Lava Release: Quicklime Congealing Technique (Yōton: Sekkaigyō no Jutsu ~ 熔遁・石灰凝の術)
Canon/Custom: Canon
Rank: B-Rank
Type: Offensive/Supplementary
Element: Yoton
Range: 25 meters
Specialty: Ninjutsu
Duration: Maintainable
Cooldown: 6 posts
Description: The user inhales deeply and holds it in for a few moments as they mold chakra in their throat and chest. As they exhale, they spit out a Watermelon sized blob of quicklime. This quicklime has a sticky property that is extremely difficult to get off of whatever it hits, meaning that only techniques/weapons of equal or higher rank can remove it. This jutsu costs 10 chakra per post after the activation post. At the cost of 10 more chakra, the user can active chakra within the sticky substance, causing it to be hardened. This can only happen once the ball of quicklime has impacted something. This makes the quicklime durable, having similar properties to concrete. At this stage, it takes two jutsu or strikes from a weapon of equal rank to break the jutsu, and one of higher. Only two globs of quicklime can be shot per turn.
Name: Lava Release: Scorching Stream Rock Technique (Yōton: Shakugaryūgan no Jutsu ~ 熔遁・灼河流岩の術)
Canon/Custom: Canon
Rank: A-Rank
Type: Offensive
Element: Yōton
Range: 50 meters
Specialty: Ninjutsu
Duration: 2 post
Cooldown: 8 posts
Description: The user inhales, building chakra in their throat and lungs for a few moments. They then exhale spitting out multiple circular balls of lava. These globes of lava start to harden in the middle and become large molten boulders that are about 10 meters wide. These large boulders travel at 30 m/s and can cause second degree burns of contact. They also do impact damage, able to break bones and even do internal damage to the major organs if hit multiple times. A shot to the head will cause a concussion and even brain damage if hit multiple times. The user can create up to six of these for two turns, making a total of twelve. If these lava rocks are made during the second post, another 10 chakra is required.
Name: Lava Release: Liquid Concrete Ocean (Yōton: Ekitai Gutai Kaiyō ~ 熔遁・液体具体海洋)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Yōton
Range: 100 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: By molding chakra in his lungs and throat, Satoshi can spew a large amount of quicklime for long distances. This quicklime takes the form of a tidal wave and moves forward at 90m/s. It is a sticky substance that makes whatever it touches immobile. The target can destroy the quicklime with one technique of equal rank. This wave is 50 meters wide and 10 meters deep. Once the wave is finished and is still, he can harden it at the cost of 20 chakra. It takes two jutsu of A rank and one of equal to break out of the concrete. If the opponent is caught in the hardened version, the concrete will block all air from reaching to their mouth/nose and they will suffocate in five posts.