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| Suna Hari (Jutsu) | |
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Suna Hari Special Jounin
Posts : 83 Join date : 2016-11-25
| Subject: Suna Hari (Jutsu) Fri Nov 25, 2016 3:05 pm | |
| - Glass:
Name: Glass Creation (Haton Sakusei -玻遁 作成 ) Canon/Custom: Custom Rank: C Type: Supplementary Element: Glass [Doton || Kanton/Raiton] Range: 5 meters Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: The user must have access to an appropriate type of earthen material, or via chakra infused into the throat they will produce it themselves. At this point, the user releases a burst of Katon/Raiton chakra from their hands or feet in order to melt the earthen material into a natural glass sheet; roughly 15 feet wide and 3 inches thick. This sheet is used to provide the Glass material for other clan based jutsu.
Name: Glass Release: Weapon Creation (Haton: Buki Sakusei - 玻遁・武器 作成) Canon/Custom: Custom Rank: D-S Type: Offensive || Supplementary Element: Haton [Doton || Katon/Raiton] Range: Self Specialty: Ninjutsu || Weapon Specialty [Taijutsu/Kenjutsu/Kyujutsu] Duration: / Cooldown: 4 posts or Until Current Weapon is Destroyed Description: A simple enough jutsu, the user must have access to a source of glass in order to create weaponry of all types and forms. The user is only able to create a weapon they have the specialty and training to use. Small weapons such as Kunai and Shuriken are created in groups of 6; while larger weapons such as tanto, swords, etc are created one at a time. Bows may be created via this jutsu, and they come with a total of 6 arrows. The strength and damage potential of the weaponry is determined by the amount of chakra paid for it. Weapons must be of equal or higher rank to that of their non-glass counterparts.
Name: Glass Release: Barrier (Haton: Shouheki - 玻遁・障壁) Canon/Custom: Custom Rank: C Type: Defensive Element: Haton [Doton || Katon/Raiton] Range: Self Specialty: Ninjutsu Duration: / Cooldown: Until Current Barrier is Destroyed Description: This jutsu starts much as the basic glass creation jutsu; with the user either melting a pre-existing source of earth, or creating their own, in order to make a glass pane. This pane is roughly 8 feet tall by 5 feet wide by 3 inches thick; and once formed the user must release a burst of Doton chakra to ‘kick’ the pane upright and into position. Once upright, the barrier is able to protect the user from up to 3 D-rank physical strikes; OR 1 C-rank physical strike OR 2 strikes of C-rank or below elemental attacks that aren't of Raiton or Katon nature. Kyujutsu of C-rank or higher will shatter this glass instantly. Once broken, this glass can still be used as source material for other Haton Jutsu.
- Sand:
Name: Absolute Defense Canon/Custom: Custom Rank: D - SS Type: Defensive Element: Sand Range: Self Specialty: Ninjutsu Duration: / Cooldown: / Description: Every member of the Sabure clan takes an automatic and permanent reduction to their overall chakra pool. In exchange the sand they carry in their gourd will automatically protect them against attacks. The sand will automatically protect the user from attacks of the users rank and lower; and the sand moves at tier 3 of that rank. (Such as a Genin's sand will move at D-3 speed when used automatically). If the user wishes to protect themselves against higher ranked attacks with this jutsu then they must use chakra to do so, and this usage follows the ordinary chakra rules (this also moves at tier 3 of the speed of the jutsu used. So if you're spending A rank chakra to protect against an A rank attack than your sand will move at A-3 speed). This jutsu protects the user no matter where they are attacked.
Name: Daisan no Me -- Third Eye Tech Canon/Custom: Canon Rank: C Type: Supplementary Element: Sand Range: 0 - 50 meters Specialty: Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: With chakra, the user connects an eye made of sand to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. It also allows those who are using their Kekkei Genkai to see what is happening outside of the protective dome. In order to use it however the user must keep one of their eyes closed for the duration of the technique.
Name: Suna Shigure Canon/Custom: Canon Rank: C Type: Offensive, Supplementary Element: Sand Range: 0 - 30 Meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: After clotting together sand into countless small lumps, the user can use them to attack the opponent from every direction. Because all of the sand lumps are controlled by chakra it is possible to commence an attack without any blind spots. While the sand hits only hard enough to leave bruises, its use is more as a distraction than an actual attack.
Name: Sabaku Kyuu(Sand Binding Coffin) Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Sand Duration: 1 posts Cooldown: 2 posts Description: With his ability to control sand, Suna encases his opponents in a large amount of the special chakra-infused Sand kept inside his gourd, immobilizing them. It can be used to suffocate an opponent or in preparation for a deadlier technique. (Chakra cost: 25)
Name: Sabaku Sōsō Canon/Custom: Canon Rank: B Type: Offensive Element: Sand Range: 0 - 30 Meters Specialty: Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: After wrapping the opponent in sand the user will cause the sand to implode and crush whatever is within. When used to kill a person the death is so quick that there isn't even time for the victim to feel any pain. The pressure also produces a sizeable fountain of blood. This attack, depending on the pressure that is used, can either break bones or completely liquefy an opponent.
Name: Manipulation Canon/Custom: Custom Rank: A Type: Offensive, Defensive, Supplementary Element: - Range: Close (0m – 5m) Mid (5m -10m) Specialty: Sand Duration: 2 posts Cooldown: Double the posts used Description: Suna can manipulate his Sand into doing anything he can imagine, at the cost of 1 complete post to be used as preperation. It serves for a variety of functions. He can create “hands” and “arms” out of Sand, and use them to either attack, or defend attacks up to A-rank and lower. Suna can cause the Sand to travel underground and mix with the minerals to create more Sand, or to set up sneak attacks. The longer the preparation, the more powerful the attack. (Chakra Cost: 25, with an additional 25 per post when creating more Sand)
Name: Sand Dome Canon/Custom: Custom Rank: D-S Type: Defensive Element: Magnet Release Range: Close Specialty: Sand Duration: Until cancelled Cooldown: 3 posts (Double the duration or longer) Description: A simple jutsu, the user creates a dome of sand slightly taller than they are, in a 3 meter radius around them. The dome is capable of protecting the caster from all attacks of their rank or lower while maintained, with attacks at the same rank as the dome creating a momentary opening through which a followup may be launched before the dome reforms itself on the caster's post if maintained.
Name: Vacuum Sand Storm (Shinkū Suna Arashi) Canon/Custom: Custom Rank: D-SS (Ranks with user) Type: Offensive, Defensive Element: Sand|Glass Range: Close - Mid Specialty: Ninjutsu Duration: Until canceled Cooldown: Double the posts used Description: Suna can cause his sand to revolve around his body as a defense, at a range of about a 5 foot diameter surrounding him. The sand cyclone has a Vacuum property, dragging those (of the appropriate rank) who are close enough within it. Suna can control the amount of sand involved in the tornado; he can use all of his sand, or use a specific amount in order to cast other jutsu while it is active. Each rank has various effects and damage. Suna is immune to the damage this jutsu causes at any rank being that it is his own personal chakra infused sand and glass.
D-Rank: At this rank, the sand storm is little more than a deterrent. While it will cause slight damage to those unarmored of D-Rank in the form of scratches and slight bruises, those of higher rank will find it no more than an irritant. The Vacuum perks only works on those of the same rank. Those in proximity of the sand storm of all ranks will find their PER stat lowered 1 tier (Example: A-3 to A-2) for every post they remain in range (reset only when the thread ends.) (Costs 10 chakra to activate, and 5 to maintain)
C-Rank: At this rank, the sand becomes more damaging, leaving small paper cut-like scratches in the skin and drawing blood to those unarmored of C-rank and below. Higher ranks will be left undamaged. The Vacuum perk will drag in C and D-ranks. Those in proximity of the sand storm of all ranks will find their PER stat lowered 1 tier (Example: A-3 to A-2) for every post they remain in range (reset only when the thread ends.) The sand will irritate the mouth and nose, and if breathed in, it will cause the victim to cough uncontrollably for 1 post. (Suna is left unaffected because of his gas mask. Costs 15 chakra to activate, and 10 to maintain)
B-Rank: At this rank, Suna can add small, razor sharp shards of glass into the sand storm, further increasing the damage. Unarmored victims of any rank will suffer lacerations, and if a major vein (50% chance) is cut - for example, the jugular - a victim can bleed out and die in 3 posts if no medical treatment is applied. The Vacuum perk will drag in B-rank and below. Those in proximity of the sand storm of all ranks will find their PER stat lowered 2 tiers (Example: A-3 to A-1) for every post they remain in range, (reset only when the thread ends) with the added effect of being blinded if they remain within the sand storm for 3 posts. A skilled medic must repair the damage to the eyes. Furthermore, if breathed in, the shards of glass will tear at the throat and lungs and cause the victim to cough up blood. If left unchecked, they will die after 3 posts. (Suna is left unaffected because of his gas mask. Costs 20 chakra to activate, and 15 to maintain)
A-Rank: At this rank, the glass shards added to the sand storm are the size of dimes along with the small razor shards, and the damage is increased exponentially. Unarmored victims of any rank will be dealt grave damage. Deep lacerations are guaranteed. If a major vein is hit, (75% chance) the victim will bleed out in 2 posts if no medical treatment is applied. The glass will lodge itself in exposed skin and sting long after because of the tiny granules of sand; a crude form of torture. The Vacuum perk will drag in A-rank and below. Those in proximity of the sand storm of all ranks will find their PER stat lowered 3 tiers (Example: A-3 to A-0) and their SPD stat lowered 2 tiers for every post they remain in range, (reset only when the thread ends) with the added effect of being blinded if they remain within the sand storm for 2 posts. A skilled medic must repair the damage. If breathed in, the glass will rip the throat and lungs to shreds. After 2 posts of no medical treatment the victim will die. (Suna is left unaffected because of his gas mask. Costs 25 chakra to activate, and 20 to maintain)
S-Rank: At this rank, the shards of glass are the size of half dollar coins. In combination with the small razor shards, the damage done will be catastrophic. The glass will penetrate an unarmored victim's body to damage internal organs and lodge themselves within bone. Sand and small glass shards will fill the wounds and cause unending, searing pain. There is a 100% chance that major veins will be slashed open, guaranteeing death after 2 posts if immediate medical attention from an S-ranked medic is not applied. The Vacuum perk will drag in S-rank and below. Those in proximity of the sand storm of all ranks will find their PER stat lowered 1 complete rank (Example: A-3 to B-3) and their SPD stat lowered 3 tiers for every post they remain in range, (reset only when the thread ends) with the added effect of being blinded if they remain within the sand storm for 2 posts. An S-ranked medic must repair the damage. If breathed in, the glass will rip the throat and lungs to shreds. Death occurs after 2 posts of no medical treatment. (Suna is left unaffected because of his gas mask. Costs 30 chakra to activate, and 25 to maintain)
SS-Rank: Suna is granted full control of the sand and glass at this rank. He can cause the sand storm to surround his opponents instead of himself, turning it into a death move. The shards of glass are mostly the size of a sheet of paper. It takes several strikes to penetrate armor of SS rank, but will slice through S-ranked armor after 1 strike, and armor below that of S-rank easily. The glass will pass through flesh, bone and internal organs with no resistance. The amount of damage and the method that it is used is left to Suna's imagination. For example, when he surrounds an opponent, he can prolong the attack to torture his opponents with the damage and perks of the previous ranked versions, he can cause the glass to remove limbs and cause decapitation, or he can speed the rotation of the sand storm to literally shred his opponents down to a bloody pulp mess, with the sacrifice of 1 complete post undisturbed to prep the sand storm. The Vacuum perk will drag in S-rank and below, should Suna be faced with more than one opponent, leaving himself immune. (Costs 35 chakra to activate, and 30 to maintain)
- Psychic Release:
Name: Psychic Release: Phase Canon/Custom: Custom Rank: C Type: Defensive, Supplementary Element: - Range: All ranges Specialty: Psychic Release Duration: 1 posts Cooldown: 3 posts Description: This technique gives the user the ability to pass through solid objects, such as walls, floors and ceilings. The user cannot pass through a surface with a seal upon it. The user can also use this technique as a defensive measure, but only in the case of solid objects. It has no effect on jutsu cast at the user.
Name: Psychic Release: Mimic Canon/Custom: Custom Rank: A Type: Supplementary Element: - Range: All ranges Specialty: Psychic Release Duration: 1/2 posts Cooldown: 4 posts Description: Suna uses his telepathy powers in a short burst, scanning the memory portion of the target's brain. It is a harmless process, and unless the target has psychic powers of their own, they will not even realize that their brain is being scanned. The scan allows him to see and instantly learn one of the target's jutsu and use it against them. This technique even works on abilities outside of Suna's skillset, but only for a one time use, and takes longer for Suna to see and utilize (2 posts). In regards to techniques inside of Suna's skill set, the process takes on 1 post, and he can choose to remember said skill(s), instantly mastering them, and add them to his arsenal for later use.
Name: Psychic Release: Mind Directing Technique Canon/Custom: Custom Rank: A Type: Defensive, Supplementary Element: - Range: Touch Specialty: Psychic Release Duration: 1 posts Cooldown: 5 posts Description: This technique can be activated the moment the user makes physical contact with the target. Upon contact, the user will create a small amount of psychic chakra in their body before transmitting it to the target's brain. The psychic chakra targets the brain in a way that allows the user to "seal" or "unseal" any set of thoughts or emotions of their choosing for a certain amount of time. The more psychic chakra that is used, the longer the effect will last. Depending on what emotions and thoughts are "sealed" or "unsealed" this technique can be used greatly to damage or repair a target's mental state. The most common use of the technique is to seal away any thoughts or emotions that revolve around confidence with one's abilities. This will create a placebo effect in the user that will weaken all of their abilities because of their negative thoughts and emotions towards themselves, allowing the user to defeat opponents that would normally be out of their league.
Name: Psychic Release: Telekinesis Canon/Custom: Custom Rank: D-S Type: Offensive, Defensive, Supplementary Element: - Range: All ranges Specialty: Psychic Release Duration: Until Canceled Cooldown: Double the Duration Description: The user uses the power of their mind to perform all manner of techniques. Primarily, this technique is used to move things without actually touching them. The user can throw things as well as repel them. The object(s) in question depend on what rank chakra must be used. At it's lowest rank, (D) the user can throw or repel weapons such as Kunai or Shuriken, and at the highest rank, (S) the user can lift very heavy objects and manipulate other people; at the cost of 2 posts to concentrate on their target, in the case of other people. (Friends and allies can instantly be manipulated.) By using double the chakra beyond S rank, the user can manipulate most anything, like objects and things deemed impossible, but if used for more than 2 posts they will begin to suffer incredible mental strain.
Name: Psychic Release: Mind Possession Canon/Custom: Custom Rank: S Type: Offensive, Supplementary Element: - Range: All ranges Specialty: Psychic Release, Genjutsu Duration: 2 posts Cooldown: 4 posts Description: To perform this Jutsu, the user must be looking at his target in a clear line of sight for 3 posts uninterrupted. They cannot perform any other techniques in the meantime, and if interrupted, they must start again. The technique allows the user to enter the opponent's mind to perform feats such as erasing their memories and giving them false experiences; making it seem as if they were doing things of their own free will. It is regarded as a Genjutsu of the highest class, due to the victim being entirely unaware that they are being manipulated. The user can take control of the opponent and cause them to do whatever they think of, and are able to control them for up to 5 posts before the mental strain becomes too much to bear.
Name: Psychic Release: Memory Overload Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: Touch Specialty: Psychic Release Duration: See Description Cooldown: See Description Description: Memory Overload is a custom ability devised by Suna. It causes the target to lose their memories temporarily or permanently if Suna chooses; slowly, or all at once. The memories that the target loses is left up to Suna. He can coat his hands, feet or weapons in Psychic Release chakra (Each limb and weapon all costs seperately.) Physical hits can cause the target to lose small amounts of memories after every successful hit, with Suna having to cool down 3 posts per limb and weapon before it can be used again. On contact with a limb or weapon, the Psychic Release Chakra gives off a violent jolt powerful enough to knock down a full grown man.
Suna can grab the head of his target and force a large amount of Psychic Release Chakra into them, causing an explosive reaction that will violently send the target into a dazed amnesiatic state. For a temporary effect, the ability costs the regular amount of chakra of an S ranked move. To permanently remove all memories of the target, Suna has to use double the chakra, and successfully be in physical contact with his intended target for an entire post. If Suna loses his grip or is knocked off on his target beforehand, he must start over.
Name: Psychic Release: Teleportation Canon/Custom: Custom Rank: S Type: Offensive, Defensive, Supplementary Element: - Range: All ranges Specialty: Psychic Release Duration: 1-3 posts Cooldown: Double the duration Description: The user can teleport themselves and up to 5 others almost anywhere. The only stipulation is that the user has to have already been to the destination in question.
The user can also use this technique to attack people, at the cost of 3 uninterrupted posts to "lock-on" on the target(s) and concentrate on an intended destination.
The user can use this technique as a defensive measure as well. By prepping the technique beforehand, they can rapidly teleport themselves around the scenery in short range bursts to avoid attacks.
1 post prep = 2 rapid teleports per post
- Taijutsu:
Name: Gale Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Name: Leaf Gust (Konoha Toppū - 木ノ葉突風) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 3 posts Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent.
Name: Whirlwind Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 Post Cooldown: 2 posts Description: A taijutsu technique where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The attack can be performed airbone and while running.
Name: Autumn Twister (Aki Tatsumaki - 秋竜巻) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: 5 meters Specialty: Taijutsu Duration: 1 post Cooldown: 4 posts Description: After gathering chakra in their legs, the user sweeps their leg against the ground in a spinning motion releasing a crescent shape wave. They immediately stand up and kicks while spinning, releasing a second wave. The user then quickly jump and releasing a third wave before landing back on the ground.
Name: Rising Wind Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Name: Great Whirlwind Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Name: Early Sacrifice (Hayanie - 早贄) Canon/Custom: Canon Rank: C-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 3 posts Description: The user jumps over their opponent while balancing himself over the opponent's shoulder (allowing the user to dodge an attack should it happen). Once landing, still holding onto the opponent's shoulder, the user throws them over himself onto the ground.
Name: Thunder Foot Trap (Kaminari no Ashi - 雷の足) Canon/Custom: Custom Rank: C-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: After slipping an explosive tag on the sole of his foot, the user lashes out at an opponent using a front or side kick (preferably at a blind spot) which causes the explosive tag to stick on an opponent. Incredible damage and even fatalities can occur if the attack goes unnoticed; resulting in a crafty attack.
Name: Strong Whirlwind Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: A taijutsu technique using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. It also creates a powerful whirlwind around the user which can be used to attack multiple opponents.
Name: Clone Spinning Heel Drop (Bunshin Kaiten Kakato Otoshi - 分身回転かかと落とし) Canon/Custom: Canon Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: After creating several shadow clones, the user and their clones launch themselves into the air and begin to somersault. They then come spinning down, slamming their heels onto the target's shoulders and head.
Name: Mahjong Cannon (Mazejan Hou - 麻雀砲) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: A Taijutsu technique, the user channels chakra to his legs, giving them greater power. He then unleashes a barrage of kicks at an opponent, that can shatter their bones should they connect. The user can also use this technique to kick numerous trees, rocks and other debris present in the battlefield towards an opponent.
Name: Swift Release: Movement Canon/Custom: Canon Rank: Legendary Type: Supplementary Element: / Range: Self Specialty: Taijutsu Duration: 50 Chakra to start, 45 Chakra Duration Cooldown: Duration +5 Description: This is essentially an advanced jutsu that can be used to move at virtually instantaneous speed, granting the user an advantage over opponents with more strength than speed, such as users of Chakra Enhanced Strength. This nature therefore renders the user invulnerable against most Taijutsu. This jutsu boosts the max movement speed of the user to SSS-1 rank. It cannot however be stacked with other speed based jutsu, and will cancel out any speed based jutsu already in effect. Swift Release costs 50 Chakra to activate and 45 to maintain each turn afterwards. The user will feel no ill effects to using the jutsu, nor stuns. . This jutsu cannot be learned except by a teacher, and only once the student has reached at least Chuunin. This jutsu cannot be copied by Sharingan.
- Ninjutsu:
Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)Canon/Custom: CanonRank: DType: SupplementaryElement: /Range: /Specialty: / Duration: /Cooldown: 3 postsDescription: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.This technique will not work on someone who has Perception 1 Rank or higher than you.Name: Clone Technique (Bushin no Jutsu - 分身の術)Canon/Custom: CanonRank: DType: SupplementaryElement: /Range: /Specialty: / Duration: - 5 chakra per post.Cooldown: Duration + 2Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).Name: Transformation Jutsu (Henge no Jutsu - 変化の術)Canon/Custom: CanonRank: DType: SupplementaryElement: /Range: /Specialty: / Duration: -10 chakra per postCooldown: Duration + 4Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)Canon/Custom: CanonRank: DType: SupplementaryElement: /Range: /Specialty: / Duration: /Cooldown: /Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) When using clones for training the following information is what you need to go by for reductions to your word counts. Genin: 200 words per 20 chakra Used Chuunin: 50 words per 20 chakra Used S Jounin: 10 words per 20 chakra Used Jounin A: 5 words per 20 chakra Used Jounin S: 1 word per 20 chakra Used If you're overall chakra goes down below 20 you will lose consciousness, if it goes below 15 you will die. Name: Sand CloneCanon/Custom: CanonRank: BType: SupplementaryElement: -Range: /Specialty: Ninjutsu, Clone Techniques Duration: Until dispersed or destroyedCooldown: Double the posts usedDescription: This technique is used to create clones in the shape of himself or others using sand as a medium. The clone's form can be changed instantly into sand, and the enemy's body can be trapped. Its many applications with long-range attacks can have it act as a lure and a decoy. (When making a Sand Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)Name: Ha-Do-Ken ("Surge Fist" or "Wave Motion Fist") Canon/Custom: Custom Rank: D - A Type: Offensive Element: - Range: Mid - Long Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: Holeman can concentrate his Chakra physically into his palms for a projectile attack he originally devised to get rid of pests around his family's house. The hands are brought together, heels of the palms touching, and moved beside Holeman's waist (which is as close as one can get to the center of the body, where the most Chakra gathers). The Chakra is then focused into the hands, and when both arms are thrown forward, palms outward, the attack is fired in the direction the user is facing. Lightning can be added for an extra added punch.
D-Rank: The attack, which is about the size of a tennis ball, can lose form quickly, and was only intended to kill pests small rodents. Against another person it is little more than a distraction, and causes little to no damage. (Mild pains, blistering) 10 Chakra.
C-Rank: The user is learning to concentrate more Chakra into the attack to keep it's form and do more damage. At this state it is about the size of a basketball. Opponents of the same rank can be knocked off of their feet. Unarmored opponents hit with the attack will be stunned for 1 post and receive mild bruising wherever the attack hits, similar to being punched by a full grown adult. 15 Chakra.
B-Rank: The user has learned to channel more Chakra into the attack to do even more damage. Ha-Do-Ken at this stage will destroy armor B-Rank and lower. Depending on the area of the body that it hits, the damage can be extreme, if not fatal. An unarmored body blow can be compared to several exploding tags detonating all at once, can send an opponent flying, and cause second degree burns. A head shot can be fatal (should no medical treatment be applied after 3 posts) 20 Chakra.
A-Rank: The "Complete" version of this attack, about the size of a beach ball, the user has total control over the amount of Chakra charged within. A-Rank armor and lower will be destroyed on impact. The Ha-Do-Ken can destroy an average sized house, send opponents flying, and cause severe 3rd degree burns. Unarmored impacts often end fatally (after 3 posts) and depending on where the attack hits, has the ability to remove body parts such as arms and legs. 25 Chakra.
Name: Shinkuu Hadoken ("Vacuum Wave Motion Fist") Canon/Custom: Custom Rank: S Type: Offensive Element: - Range: Mid-Far Specialty: Ninjutsu Duration: 2 posts Cooldown: 4 posts Description: This is an over-charged super version of Holeman's trademark attack. It takes much longer to focus the proper amount of chakra for the attack (Post 1) before it can be fired, (Post 2) leaving the user vulnerable while preparing the necessary chakra. The move itself is a large, multi-hitting Hadoken roughly the size of a van. The maximum number of hits usually being 5; each hit causing a "pulling" motion, hence "vacuum;" causing 3rd degree burns and shattering the bones of whatever area it impacts. The final hit will cause the Hadoken to explode. Detonation is enough to level an area the radius of about 3 city blocks. The Shinkuu Hadoken traverses very long distances, but it is also often easily avoided from a distance. It has a property that lets it destroy armor and break through attacks it's rank and lower, and can withstand 5 collisions before being destroyed. Collisions with other objects or projectiles are subtracted from the amount of times it will hit opponents. Shinkuu Hadoken can be fired while standing still, on the run or airborne. (30 Chakra)
Name: Meido Gohado (冥恫豪波動 Meidou Gou Hadou, "Dark Painful Great Surge") Canon/Custom: Custom Rank: SSS (Legendary) Type: Offensive Element: - Range: Mid - Long Specialty: Ninjutsu Duration: 1 post Cooldown: Can only be used 3 times per thread Description: Holeman's ultimate ability that he taught to Suna, he unleashes a very powerful Hadoken which can be fired in multiple directions. If used in the air, Suna can fire the projectile diagonally downwards. If used on the ground, Suna can fire the projectile up into the air instead.
If the base form's projectile connects point-blank on the first hit, the force of the blow will guarantee the opponent to be stunned and launched backwards with the first projectile as he prepares a second blast. As the projectile lands, the force of the blow causes its energy to surge through them, doing catastrophic damage or totally obliterating them.
Meido Gohado is one of Suna's strongest projectile attacks. While the initial set up Hadoken is the size of a basketball, the Meido Gohado itself is as big as a modern house. Nothing short of a natural disaster, the energies behind charging up such a technique are enough to sweep away debris, trees, small structures and anyone below S rank that happens to be near Suna when he begins to put this technique into play. It is capable of leveling large portions of villages, turning buildings into rubble and carving holes and tunnels into the Earth; the shockwaves behind such an attack able to be felt as far away as other countries. Defenses below SSS (Legendary) will prove futile.
Last edited by Suna Hari on Mon Dec 26, 2016 11:54 am; edited 8 times in total | |
| | | Suna Hari Special Jounin
Posts : 83 Join date : 2016-11-25
| Subject: Re: Suna Hari (Jutsu) Tue Nov 29, 2016 7:40 pm | |
| - Medical Jutsu:
Name: Delicate Illness Extration Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: - Range: Close Specialty: Ninjutsu, Medical Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, (Post 1) an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. (Post 2) The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. (20 Chakra)
Name: Mystical Palm TechniqueCanon/Custom: CanonRank: AType: Supplementary/OffensiveRange: CloseSpecialty: Medical NinjustuDuration: /Cooldown: 4 postsDescription: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique.By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. (25 Chakra)
Name: Body Pathway Derangement Canon/Custom: Canon Rank: A Type: Offensive Range: Close Specialty: Medical Ninjustu Duration: 1 post Cooldown: 5 posts Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat however is not an easy one and takes a high amount of concentration and intelligence, or experience as a medic. (25 Chakra)
Name: Chakra Scalpel Canon/Custom: Canon Rank: A Type: Offensive/Supplementary Element: - Range: Close Specialty: Ninjutsu, Medical Ninjutsu Duration: 3 Post Cooldown: 6 posts Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)
Name: Cell Activation Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 0 - 5 Meters Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration +2 Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
Name: Medical Transformation Technique Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: Close | Within Touching Distance Specialty: Medical Ninjutsu Duration: Instant | 1 Post Cooldown: 2 Posts Description: With this jutsu the user is capable of changing not only their own appearance but the appearance of others. These changes can be little or big: simply changing ones hair color or length to a full blown transformation of height, weight, age and skin color. This jutsu is painless and takes away the need for plastic surgery when it comes to changing the way someone would look. This is a permanent change: meaning that it cannot be detected with any form of Dojutsu or sensory - outside of the fact that that persons chakra will remain the same since this changes their physical appearance and characteristics (scent included) and nothing else. The user of this jutsu does not need a base (or example) to go off of, and can simply warp and change their own or someone else' appearance simply from their own imagination - or what the other person might wish to have. The amount of chakra this technique costs depends on the change being preformed, from small minor changes taking only 10 chakra and larger changes taking as much as 30 chakra to accomplish. This transformation is strictly physical, and does not change clothing. Once the changes are made they can only be reversed through plastic surgery or through this jutsu being used again on that individual. This jutsu does NOT grow back missing body parts. D-Rank: At D rank only small changes can be preformed such as the removal of tiny scars or bruises (scars of 2 inches or smaller, bruises of the same radias). Hair color can be changed at this point (both hair and eyebrows as well as facial hair), as can its length. Minor skin blemishes can also be removed such as acne or freckles. [-10 Chakra] C-Rank: At C rank the changes become a bit more pronounced: larger scars and bruises can be removed (scars of 5 inches or smaller, brusies of the same radias). Eye color can now be changed as the user sees fit. [-15 Chakra] B-Rank: At B rank all scars can be removed as can all bruises. The user is also capable of removing tattoos at this point. Minor facial transformations can also be made at this point: such as changes to the nose, mouth, or ears and the ability to grow facial hair. [-20 Chakra] A-Rank: More pronounced changes can be made at this point including full facial changes. The user can also change their weight and height; making themselves fatter or skinnier, and taller or shorter (though they cannot go below 3 feet five inches or above 7 feet tall). The user is also capable at this point of changing their skin color. [-25 Chakra] S-Rank: Full blown transformations are capable at this point including the ability to change ones gender. Age can be changed at this point, allowing someone to look older or younger as they see fit. Scent is also able to be changed at this point. [-30 Chakra]
Name: Euphoria Canon/Custom: Custom Rank: S Type: Offensive, Defensive Element: - Range: Close - Mid Specialty: Medical, Ninjutsu Duration: Until canceled Cooldown: Double the posts used Description: Euphoria is a Medical Technique derived of Suna's perverted imagination. It is used for healing with his own personal added quirk. Possessing some of the aspects of the Mystical Palm Technique, Euphoria will heal wounds and pains, and restore the target to top shape. Euphoria also activates the pleasure centers of the brain, sending the subject/victim into a state of bliss, as it's name suggests. The target of this jutsu will become totally receptive, compliant and peaceful, as if intoxicated; this aspect of the technique is useful in interrogations. Euphoria can be used on both men and women, but has been shown to be more powerful on females, triggering intense pleasure that can almost always lead to orgasms. Euphoria is highly addictive and will cause most targets to come looking for more. When not touching the target, Euphoria will wear off in 5 minutes (3 posts). This technique can be negated by an S-Ranked medic. Euphoria has 2 variations: Touch: Suna can physically touch his target, having to remain in contact with them for 1 full post before the effects totally take place. AOE (Area-Of-Effect) Mode: Suna can emit Euphoria from his body in a radius as far as 10 feet. Not as strong as the touch version, it takes Suna 3 whole posts for the effects to take place, but it allows him to target multiple people at once.
Euphoria costs 30 chakra to activate, and 25 to maintain each turn afterward.
Name: False Immortality Canon/Custom: Custom Rank: S Type: Supplementary Element: / Range: All Ranges Specialty: Medical Ninjutsu Duration: -15 Per Post Cooldown: Duration +10 Description: This jutsu is quite complicated and yet simple at the same time. It is the dream of any medic to never see their comrade fall and with this jutsu it allows the medic – at least for a period of time – to ensure that such a thing cannot happen. This jutsu takes Mystical Palm Technique to the extreme. The Medic must make physical contact with the target for the briefest of moments which starts the connection. This allows the Medic, no matter where their target goes, to continue to pump them full of healing chakra. This healing chakra is capable of not only healing all forms of burns, cuts, abrasions, and broken bones, but to also grow back limbs and cure of all poisons. However, this jutsu costs chakra to maintain, even if the target is not injured, causing the medic to only be able to use it for so long before they must stop. When this jutsu stops so do the effects of it, making the target capable of taking damage without healing again. This jutsu does not work if the target is decapitated.
Name: True Immortality Canon/Custom: Custom Rank: SS Type: Supplementary Element: / Range: / Specialty: Medical Ninjutsu Duration: / Cooldown: / Description: This is the big brother so to speak to False Immortality. This jutsu works very much like the same as its little brother in that it heals the target of all sorts of wounds, burns, loss of limbs, and poisons. However, instead of having to maintain a constant connect the medic places an active ball of healing chakra into the chest cavity of the target that remains there until it has been used up and then more must be added. This ball of chakra is equivalent of the amount of chakra the Medic stores within them, though the base cost of the jutsu MUST be paid. As injuries, poisons, ect, effect the target it will begin to use portions of this ball to heal. 5 Chakra: Heals minor burns, scraps, scratches. 10 Chakra: Heals fractured bones, severe burns, and severe cuts. 15 Chakra: Heals broken bones, minor damage to organs, cures poisoning. 20 Chakra: Regrows severed limbs, heals all other not-mentioned injuries and aliments. After the ball of chakra is placed into a target then it will remain until it’s used, even if the target leaves a thread and joins another. The chakra replenishes itself each thread unless ALL of it is used.
Name: Ailment Removal Canon/Custom: Custom Rank: SS Type: Supplementary Element: / Range: 0 – 5 Meters Specialty: Medical Ninjutsu Duration: 2 Posts Cooldown: 10 Posts Description: This jutsu is exactly as the name suggests; it is the ability to remove an ailment from someone. This jutsu works roughly the same way as the Delicate Illness Extraction Technique does. However, this jutsu must be performed over several posts. The user hovers their hands over the chest of the target and their hands will glow a white color as they fill with highly concentrated healing charka. This chakra they send spreading throughout the targets entire body (Post 1). After the targets entire body has been filled with this healing chakra it begins to attach itself to all of the ailment; safely extracting it from every bit of the user’s body without causing damage; as well as healing any damage that might have been caused due to this ailment. After it has done this the user then removes the chakra by lifting their hand from the spot on the targets chest. (Post 2). The user may store this ailment for later use in poisons. The user may also use this jutsu on themselves.
Name: Resurrection Technique: Enhanced Corpse Revival Canon/Custom: Custom Rank: SS Type: Supplementary, Offensive Element: Doton Range: 0 - 50 Meters Specialty: Medical Ninjutsu Duration: -15 Chakra Per Post Cooldown: Once Per Thread Description: By utilising soil in the local ground, the user can revive the fallen in one of two ways. The first version allows the user to seemingly continuously resurrects a large number of slain people as zombies, but with some of their rationality, physical prowess, and technique at their disposal. They are difficult to destroy, requiring several hits before the zombie will return to the water it was born from. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all its skills from when alive, along with complete consciousness of who they were before they died, thoughts, memories, ect. This method requires a large amount of energy (i.e. electricity). Because this technique brings someone back from the dead permanently it takes 90% of the user's chakra to accomplish, leaving little to no chakra left for anything but keeping the caster alive.
- Kenjutsu:
Name: Balancing Maple Leaves (Tsuriau Fūyō - 釣り合う楓葉) Canon/Custom: Custom Rank: D Type: Defensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 3 posts Description: The Balancing Maple Leaves (釣り合う楓葉, Tsuriau Fūyō) is a unique parry-based technique within the various techniques of the Leaf-Style Sword Art form. In order to initiate the technique, the user must be in a neutral stance. There is no predefined form of utilizing this technique, as it relies almost entirely on the user's instinct and physical ability. Therefore, this is an easy technique to learn, but difficult to execute. Upon making contact with another weapon, such as a Sword or Kunai; the user parries very lightly. This light parry is extremely easy to break through, but leaves the opponent off-balance for a brief moment. In this moment, the user pulls their sword back towards themselves, before using a greater amount of strength to intercept the following attack made by the opponent, effectively sending them back thanks to a sudden increase in pressure. This gives way for the user to perform offensive or sealing maneuvers with much more ease.
Name: Cloud Style Crecent Moon Beheading (Kumo-Ryū Mikazukigiri - 雲流三日月斬り) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 3 posts Description: The user utilises a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
Name: Imperial Wrath (Teikoku no Ikari - 逆鱗) Canon/Custom: Custom Rank: D Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 2 posts Description: A technique where, at the moment of the slash, the user quickly switches the positions of their left and right hands, and suddenly alter the trajectory of their sword. The change is nearly instantaneous, and if caught within its range, it's near impossible to block or evade.
Name: Flash (Issen - 一閃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: A swift attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung. This arc of chakra only travels 10 meters before dissipating, and leaves gashes up to 1 inch deep.
Name: Leaf Whirlwind Slash (Konoha Senpū Sakugen - 木ノ葉旋風削減) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: With a single chakra-infused swing of their blade in a 360° arc, a user can create a powerful tornado that turn the single swing into a thousand invisible cuts. The chakra previously infused into the blade allows for this short-lived tornado to expand up to ten meters before it dissipates making it an effective technique for stopping incoming foes.
Name: Shotgun Impact (Andanjuu - 散弾銃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: When his blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun.
- Ape Sage:
Clan Name: Great Ape Clan Location: Niwaurushigakure History: Once, the Great Apes inhabited most of the entire planet, but with the appearance of Humans and technology, battles began for territory. Courageous and valiant in their efforts, and possessing great strength and intelligence, they were unrivaled in open combat but no match for Human intuition. Some of the more wise of the Ape Clans, wishing to end the mindless battles, chose to cease the fighting and co-exist with the Humans. The Apes lent their great strength to the Humans who proved themselves loyal and worthy, and the Humans taught the Apes things such as how to speak english, and also to use techniques such as Martial Arts and Ninjutsu. Not all of the Ape clans were willing to side with the Humans who had killed and slaughtered so many of their brethren, choosing to remain wild and feral; most of these rouge Ape factions were systematically rooted out and exterminated by Human and Ape alike, for the good of both species. Many decades have passed, but it is rumored that the wisest of all the Great Apes still reside in the wilds surrounding Niwaurushigakure. Should a brave soul seek to find them and succeed, and prove themselves loyal, the Ape Sages would still lend out their great strength... Description of clan ability:- Simian Physiology:
Users with this ability either is or can mimic/transform into simians, the Old World monkeys and apes, and the New World monkeys. Applications
Climbing Enhanced Agility Enhanced Balance Enhanced Bite Enhanced Combat Enhanced Dexterity Enhanced Durability Enhanced Endurance Enhanced Strength Prehensile Feet Prehensile Tail
Gorillas have larger muscles in their arms than in their legs. This is primarily due to the fact that they use their increased arm strength for bending and gathering foliage and for defense. An adult gorilla's upper body strength is six times more powerful than that of an adult human - enabling them to lift, break, and squeeze heavy objects. A Sage's upper body and arms become somewhat larger to detail the increase in physical power. Those using Sage Mode will find their strength increased exponentially – The heaviest of objects would become as light as a feather. A simple punch would become a colossal blow, able to shatter bone, rock, and bend material as hard as steel with little to no effort. (Raises Speed, Strength, Endurance and Perception to a maximum of SSS-1 rank.) Drawbacks: Sage Mode can be used indefinitely, with the drawback of having to cooldown and recuperate for every post used. During the cooldown period, the user's skills and stats are decreased to B rank. Jutsu:Name: Sage Summoning: Silver Back Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: / Specialty: Senjutsu, Great Ape Clan Duration: Until dispersed or destroyed Cooldown: Duration + 3 Description: The Sage can summon up to 3 powerful Silver Back Gorillas. All 3 are equal strength and skill to that of an A-Rank Jounin. The Silver Backs specialize in Taijutsu, are very intelligent and capable of speaking English. They are fiercely loyal to their summoner and willing to die to protect them. Name: Sage Summoning: Kong Canon/Custom: Custom Rank: S Type: Supplementary Element: / Range: / Specialty: Senjutsu, Great Ape Clan Duration: Until dispersed or destroyed Cooldown: Can only be used once per thread Description: The Sage can summon Kong, the Chief Gorilla of the Great Ape Clan. He has the strength and skill of an S-rank Jounin. Kong stands over 50 feet tall, and answers only to the Sage who summoned it. However, on random occasions Kong will rebel and attack everyone, even the summoner. (These random outbursts of violence decrease the more he is summoned.) Kong is very intelligent and is capable of speaking English. He knows Taijutsu, and his elemental affinity is Wind. He is able to exhale a tremendous blast from his mouth that can destroy an area the diameter of 5 city blocks. (Kong needs one full post undisturbed before he can fire it, if interrupted he must start again.) If a summoner combines this with a Fire technique, this attack becomes much more dangerous. After use, the Wind blast requires a 5 post cooldown before it can be used again.
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